[Command] Have SV commands register sooner
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@ -410,7 +410,7 @@ namespace Components
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{
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cg_chatWidth = Dvar::Register<int>("cg_chatWidth", 52, 1, std::numeric_limits<int>::max(), Game::DVAR_ARCHIVE, "The normalized maximum width of a chat message");
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sv_disableChat = Dvar::Register<bool>("sv_disableChat", false, Game::dvar_flag::DVAR_NONE, "Disable chat messages from clients");
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Scheduler::OnGameInitialized(AddChatCommands, Scheduler::Pipeline::SERVER);
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Events::OnSVInit(AddChatCommands);
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// Intercept chat sending
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Utils::Hook(0x4D000B, PreSayStub, HOOK_CALL).install()->quick();
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@ -98,9 +98,6 @@ namespace Components
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if (!Command::FunctionMapSV.contains(command))
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{
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Command::AddRawSV(name, Command::MainCallbackSV);
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// If the main command is registered as Cbuf_AddServerText, the command will be redirected to the SV handler
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Command::AddRaw(name, Game::Cbuf_AddServerText);
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}
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FunctionMapSV.insert_or_assign(command, callback);
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@ -116,7 +113,7 @@ namespace Components
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Game::Cmd_AddServerCommand(name, callback, Command::Allocate());
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// If the main command is registered as Cbuf_AddServerText, the command will be redirected to the SV handler
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Command::AddRaw(name, Game::Cbuf_AddServerText);
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Command::AddRaw(name, Game::Cbuf_AddServerText, false);
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}
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void Command::Execute(std::string command, bool sync)
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@ -285,7 +285,7 @@ namespace Components
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Dvar::Register<const char*>("sv_motd", "", Game::dvar_flag::DVAR_NONE, "A custom message of the day for servers");
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}, Scheduler::Pipeline::MAIN);
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Scheduler::OnGameInitialized(Dedicated::AddDedicatedCommands, Scheduler::Pipeline::SERVER);
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Events::OnSVInit(Dedicated::AddDedicatedCommands);
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// Post initialization point
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Utils::Hook(0x60BFBF, Dedicated::PostInitializationStub, HOOK_JUMP).install()->quick();
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@ -5,6 +5,7 @@ namespace Components
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Utils::Signal<Events::ClientCallback> Events::ClientDisconnectSignal;
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Utils::Signal<Events::Callback> Events::SteamDisconnectSignal;
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Utils::Signal<Events::Callback> Events::ShutdownSystemSignal;
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Utils::Signal<Events::Callback> Events::ServerInitSignal;
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void Events::OnClientDisconnect(const Utils::Slot<ClientCallback>& callback)
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{
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@ -21,6 +22,11 @@ namespace Components
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ShutdownSystemSignal.connect(callback);
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}
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void Events::OnSVInit(const Utils::Slot<Callback>& callback)
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{
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ServerInitSignal.connect(callback);
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}
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/*
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* Should be called when a client drops from the server
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* but not "between levels" (Quake-III-Arena)
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@ -46,6 +52,14 @@ namespace Components
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Utils::Hook::Call<void(unsigned char)>(0x421EE0)(sys); // Scr_ShutdownSystem
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}
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void Events::SV_Init_Hk()
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{
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ServerInitSignal();
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ServerInitSignal.clear();
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Utils::Hook::Call<void()>(0x474320)(); // SV_InitGameMode
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}
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Events::Events()
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{
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Utils::Hook(0x625235, ClientDisconnect_Hk, HOOK_CALL).install()->quick(); // SV_FreeClient
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@ -54,5 +68,7 @@ namespace Components
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Utils::Hook(0x47548B, Scr_ShutdownSystem_Hk, HOOK_CALL).install()->quick(); // G_LoadGame
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Utils::Hook(0x4D06BA, Scr_ShutdownSystem_Hk, HOOK_CALL).install()->quick(); // G_ShutdownGame
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Utils::Hook(0x4D3665, SV_Init_Hk, HOOK_CALL).install()->quick(); // SV_Init
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}
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}
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@ -18,13 +18,18 @@ namespace Components
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static void OnVMShutdown(const Utils::Slot<Callback>& callback);
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// Client & Server (triggered once)
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static void OnSVInit(const Utils::Slot<Callback>& callback);
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private:
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static Utils::Signal<ClientCallback> ClientDisconnectSignal;
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static Utils::Signal<Callback> SteamDisconnectSignal;
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static Utils::Signal<Callback> ShutdownSystemSignal;
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static Utils::Signal<Callback> ServerInitSignal;
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static void ClientDisconnect_Hk(int clientNum);
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static void SteamDisconnect_Hk();
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static void Scr_ShutdownSystem_Hk(unsigned char sys);
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static void SV_Init_Hk();
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};
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}
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@ -379,7 +379,7 @@ namespace Components
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Utils::Hook(Game::Com_Printf, Logger::PrintStub, HOOK_JUMP).install()->quick();
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}
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Scheduler::OnGameInitialized(Logger::AddServerCommands, Scheduler::Pipeline::SERVER);
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Events::OnSVInit(Logger::AddServerCommands);
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}
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Logger::~Logger()
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