iw4x-client/src/Components/Modules/AssetInterfaces/IFont_s.hpp

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2017-02-26 06:57:02 -05:00
#pragma once
namespace Assets
{
class IFont_s : public Components::AssetHandler::IAsset
{
public:
virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_FONT; };
virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
virtual void mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
// virtual void load(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder) override;
};
}