iw4x-client/src/Components/Modules/Exception.cpp

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#include <STDInclude.hpp>
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namespace Components
{
Utils::Hook Exception::SetFilterHook;
int Exception::MiniDumpType;
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__declspec(noreturn) void Exception::ErrorLongJmp(jmp_buf _Buf, int _Value)
{
if (!*reinterpret_cast<DWORD*>(0x1AD7EB4))
{
TerminateProcess(GetCurrentProcess(), 1337);
}
longjmp(_Buf, _Value);
}
__declspec(noreturn) void Exception::LongJmp(jmp_buf _Buf, int _Value)
{
AssetHandler::ResetBypassState();
longjmp(_Buf, _Value);
}
void Exception::SuspendProcess()
{
FreeConsole();
if (IsWindow(Console::GetWindow()) != FALSE)
{
CloseWindow(Console::GetWindow());
DestroyWindow(Console::GetWindow());
}
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if (IsWindow(Window::GetWindow()) != FALSE)
{
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CloseWindow(Window::GetWindow());
DestroyWindow(Window::GetWindow());
std::this_thread::sleep_for(2s);
// This makes sure we either destroy the windows or wait till they are destroyed
MSG msg;
Utils::Time::Interval interval;
while (IsWindow(Window::GetWindow()) != FALSE && !interval.elapsed(2s))
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{
if (PeekMessageA(&msg, nullptr, NULL, NULL, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessageA(&msg);
}
std::this_thread::sleep_for(10ms);
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}
}
// This only suspends the main game threads, which is enough for us
Game::Sys_SuspendOtherThreads();
}
void Exception::CopyMessageToClipboard(const std::string& error)
{
const auto hWndNewOwner = GetDesktopWindow();
const auto result = OpenClipboard(hWndNewOwner);
if (result == FALSE)
return;
EmptyClipboard();
auto* hMem = GlobalAlloc(GMEM_MOVEABLE, error.size() + 1);
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if (hMem == nullptr)
{
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CloseClipboard();
return;
}
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auto lock = GlobalLock(hMem);
if (lock != nullptr)
{
std::memcpy(lock, error.data(), error.size() + 1);
GlobalUnlock(hMem);
SetClipboardData(1, hMem);
}
CloseClipboard();
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GlobalFree(hMem);
}
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LONG WINAPI Exception::ExceptionFilter(LPEXCEPTION_POINTERS ExceptionInfo)
{
// Pass on harmless errors
if (ExceptionInfo->ExceptionRecord->ExceptionCode == STATUS_INTEGER_OVERFLOW ||
ExceptionInfo->ExceptionRecord->ExceptionCode == STATUS_FLOAT_OVERFLOW)
{
return EXCEPTION_CONTINUE_EXECUTION;
}
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std::string errorStr;
if (ExceptionInfo->ExceptionRecord->ExceptionCode == EXCEPTION_STACK_OVERFLOW)
{
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errorStr = "Termination because of a stack overflow.\nCopy exception address to clipboard?";
}
else
{
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errorStr = Utils::String::VA("Fatal error (0x%08X) at 0x%08X.\nCopy exception address to clipboard?", ExceptionInfo->ExceptionRecord->ExceptionCode, ExceptionInfo->ExceptionRecord->ExceptionAddress);
}
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//Exception::SuspendProcess();
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// Message should be copied to the keyboard if no button is pressed
if (MessageBoxA(nullptr, errorStr.data(), nullptr, MB_YESNO | MB_ICONERROR) == IDYES)
{
Exception::CopyMessageToClipboard(Utils::String::VA("0x%08X", ExceptionInfo->ExceptionRecord->ExceptionAddress));
}
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if (Flags::HasFlag("bigminidumps"))
{
Exception::SetMiniDumpType(true, false);
}
// Current executable name
char exeFileName[MAX_PATH];
GetModuleFileNameA(nullptr, exeFileName, MAX_PATH);
PathStripPathA(exeFileName);
PathRemoveExtensionA(exeFileName);
// Generate filename
char filenameFriendlyTime[MAX_PATH];
__time64_t time;
tm ltime;
_time64(&time);
_localtime64_s(&ltime, &time);
strftime(filenameFriendlyTime, sizeof(filenameFriendlyTime) - 1, "%Y%m%d%H%M%S", &ltime);
// Combine with queuedMinidumpsFolder
char filename[MAX_PATH] = { 0 };
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Utils::IO::CreateDir("minidumps");
PathCombineA(filename, "minidumps\\", Utils::String::VA("%s-" VERSION "-%s.dmp", exeFileName, filenameFriendlyTime));
#ifndef DISABLE_ANTICHEAT
AntiCheat::UninstallLibHook();
#endif
DWORD fileShare = FILE_SHARE_READ | FILE_SHARE_WRITE;
HANDLE hFile = CreateFileA(filename, GENERIC_WRITE | GENERIC_READ, fileShare, nullptr, (fileShare & FILE_SHARE_WRITE) > 0 ? OPEN_ALWAYS : OPEN_EXISTING, NULL, nullptr);
MINIDUMP_EXCEPTION_INFORMATION ex = { GetCurrentThreadId(), ExceptionInfo, FALSE };
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if (!MiniDumpWriteDump(GetCurrentProcess(), GetCurrentProcessId(), hFile, static_cast<MINIDUMP_TYPE>(Exception::MiniDumpType), &ex, nullptr, nullptr))
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{
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MessageBoxA(nullptr, Utils::String::VA("There was an error creating the minidump (%s)! Hit OK to close the program.", Utils::GetLastWindowsError().data()), "Minidump Error", MB_OK | MB_ICONERROR);
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OutputDebugStringA("Failed to create new minidump!");
Utils::OutputDebugLastError();
TerminateProcess(GetCurrentProcess(), ExceptionInfo->ExceptionRecord->ExceptionCode);
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}
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//if (ExceptionInfo->ExceptionRecord->ExceptionFlags == EXCEPTION_NONCONTINUABLE)
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{
TerminateProcess(GetCurrentProcess(), ExceptionInfo->ExceptionRecord->ExceptionCode);
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}
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#ifndef DISABLE_ANTICHEAT
AntiCheat::InstallLibHook();
#endif
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return EXCEPTION_CONTINUE_SEARCH;
}
LPTOP_LEVEL_EXCEPTION_FILTER WINAPI Exception::SetUnhandledExceptionFilterStub(LPTOP_LEVEL_EXCEPTION_FILTER)
{
Exception::SetFilterHook.uninstall();
LPTOP_LEVEL_EXCEPTION_FILTER retval = SetUnhandledExceptionFilter(&Exception::ExceptionFilter);
Exception::SetFilterHook.install();
return retval;
}
LPTOP_LEVEL_EXCEPTION_FILTER Exception::Hook()
{
return SetUnhandledExceptionFilter(&Exception::ExceptionFilter);
}
void Exception::SetMiniDumpType(bool codeseg, bool dataseg)
{
Exception::MiniDumpType = MiniDumpIgnoreInaccessibleMemory;
Exception::MiniDumpType |= MiniDumpWithHandleData;
Exception::MiniDumpType |= MiniDumpScanMemory;
Exception::MiniDumpType |= MiniDumpWithProcessThreadData;
Exception::MiniDumpType |= MiniDumpWithFullMemoryInfo;
Exception::MiniDumpType |= MiniDumpWithThreadInfo;
//Exception::MiniDumpType |= MiniDumpWithModuleHeaders;
if (codeseg)
{
Exception::MiniDumpType |= MiniDumpWithCodeSegs;
}
if (dataseg)
{
Exception::MiniDumpType |= MiniDumpWithDataSegs;
}
}
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Exception::Exception()
{
Exception::SetMiniDumpType(Flags::HasFlag("bigminidumps"), Flags::HasFlag("reallybigminidumps"));
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#ifdef DEBUG
// Display DEBUG branding, so we know we're on a debug build
Scheduler::OnFrame([]()
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{
auto* font = Game::R_RegisterFont("fonts/normalFont", 0);
Game::vec4_t color = { 1.0f, 1.0f, 1.0f, 1.0f };
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// Change the color when attaching a debugger
if (IsDebuggerPresent())
{
color[0] = 0.6588f;
color[1] = 1.0000f;
color[2] = 0.0000f;
}
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Game::R_AddCmdDrawText("DEBUG-BUILD", 0x7FFFFFFF, font, 15.0f, 10.0f + Game::R_TextHeight(font), 1.0f, 1.0f, 0.0f, color, Game::ITEM_TEXTSTYLE_SHADOWED);
}, true);
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#endif
#if !defined(DEBUG) || defined(FORCE_EXCEPTION_HANDLER)
Exception::SetFilterHook.initialize(SetUnhandledExceptionFilter, Exception::SetUnhandledExceptionFilterStub, HOOK_JUMP);
Exception::SetFilterHook.install();
SetUnhandledExceptionFilter(&Exception::ExceptionFilter);
#endif
//Utils::Hook(0x4B241F, Exception::ErrorLongJmp, HOOK_CALL).install()->quick();
Utils::Hook(0x6B8898, Exception::LongJmp, HOOK_JUMP).install()->quick();
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Command::Add("mapTest", [](Command::Params* params)
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{
Game::UI_UpdateArenas();
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std::string command;
for (auto i = 0; i < (params->length() >= 2 ? atoi(params->get(1)) : *Game::arenaCount); ++i)
{
const auto* mapname = ArenaLength::NewArenas[i % *Game::arenaCount].mapName;
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if (!(i % 2)) command.append("wait 250;disconnect;wait 750;"); // Test a disconnect
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else command.append("wait 500;"); // Test direct map switch
command.append(Utils::String::VA("map %s;", mapname));
}
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Command::Execute(command, false);
});
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Command::Add("debug_exceptionhandler", [](Command::Params*)
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{
Logger::Print("Rerunning SetUnhandledExceptionHandler...\n");
auto oldHandler = Exception::Hook();
Logger::Print("Old exception handler was 0x%010X.\n", oldHandler);
});
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}
Exception::~Exception()
{
Exception::SetFilterHook.uninstall();
}
}