iw4x-client/iw4/Steam/Interfaces/SteamMatchmaking.cpp

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2015-12-23 08:45:53 -05:00
#include "..\..\STDInclude.hpp"
namespace Steam
{
int Matchmaking::GetFavoriteGameCount()
{
return 0;
}
bool Matchmaking::GetFavoriteGame(int iGame, unsigned int *pnAppID, unsigned int *pnIP, unsigned short *pnConnPort, unsigned short *pnQueryPort, unsigned int *punFlags, unsigned int *pRTime32LastPlayedOnServer)
{
return false;
}
int Matchmaking::AddFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort, unsigned short nQueryPort, unsigned int unFlags, unsigned int rTime32LastPlayedOnServer)
{
return 0;
}
bool Matchmaking::RemoveFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort, unsigned short nQueryPort, unsigned int unFlags)
{
return false;
}
unsigned __int64 Matchmaking::RequestLobbyList()
{
// TODO: Implement
return 0;
}
void Matchmaking::AddRequestLobbyListStringFilter(const char *pchKeyToMatch, const char *pchValueToMatch, int eComparisonType)
{
}
void Matchmaking::AddRequestLobbyListNumericalFilter(const char *pchKeyToMatch, int nValueToMatch, int eComparisonType)
{
}
void Matchmaking::AddRequestLobbyListNearValueFilter(const char *pchKeyToMatch, int nValueToBeCloseTo)
{
}
void Matchmaking::AddRequestLobbyListFilterSlotsAvailable(int nSlotsAvailable)
{
}
SteamID Matchmaking::GetLobbyByIndex(int iLobby)
{
return SteamID();
}
unsigned __int64 Matchmaking::CreateLobby(int eLobbyType, int cMaxMembers)
{
// TODO: Implement
return 0;
}
unsigned __int64 Matchmaking::JoinLobby(SteamID steamIDLobby)
{
// TODO: Implement
return 0;
}
void Matchmaking::LeaveLobby(SteamID steamIDLobby)
{
}
bool Matchmaking::InviteUserToLobby(SteamID steamIDLobby, SteamID steamIDInvitee)
{
return true;
}
int Matchmaking::GetNumLobbyMembers(SteamID steamIDLobby)
{
return 1;
}
SteamID Matchmaking::GetLobbyMemberByIndex(SteamID steamIDLobby, int iMember)
{
return SteamID();
}
const char *Matchmaking::GetLobbyData(SteamID steamIDLobby, const char *pchKey)
{
return "";
}
bool Matchmaking::SetLobbyData(SteamID steamIDLobby, const char *pchKey, const char *pchValue)
{
return true;
}
int Matchmaking::GetLobbyDataCount(SteamID steamIDLobby)
{
return 0;
}
bool Matchmaking::GetLobbyDataByIndex(SteamID steamIDLobby, int iLobbyData, char *pchKey, int cchKeyBufferSize, char *pchValue, int cchValueBufferSize)
{
return false;
}
bool Matchmaking::DeleteLobbyData(SteamID steamIDLobby, const char *pchKey)
{
return false;
}
const char *Matchmaking::GetLobbyMemberData(SteamID steamIDLobby, SteamID steamIDUser, const char *pchKey)
{
return "";
}
void Matchmaking::SetLobbyMemberData(SteamID steamIDLobby, const char *pchKey, const char *pchValue)
{
}
bool Matchmaking::SendLobbyChatMsg(SteamID steamIDLobby, const void *pvMsgBody, int cubMsgBody)
{
return true;
}
int Matchmaking::GetLobbyChatEntry(SteamID steamIDLobby, int iChatID, SteamID *pSteamIDUser, void *pvData, int cubData, int *peChatEntryType)
{
return 0;
}
bool Matchmaking::RequestLobbyData(SteamID steamIDLobby)
{
return false;
}
void Matchmaking::SetLobbyGameServer(SteamID steamIDLobby, unsigned int unGameServerIP, unsigned short unGameServerPort, SteamID steamIDGameServer)
{
}
bool Matchmaking::GetLobbyGameServer(SteamID steamIDLobby, unsigned int *punGameServerIP, unsigned short *punGameServerPort, SteamID *psteamIDGameServer)
{
return false;
}
bool Matchmaking::SetLobbyMemberLimit(SteamID steamIDLobby, int cMaxMembers)
{
return true;
}
int Matchmaking::GetLobbyMemberLimit(SteamID steamIDLobby)
{
return 0;
}
bool Matchmaking::SetLobbyType(SteamID steamIDLobby, int eLobbyType)
{
return true;
}
bool Matchmaking::SetLobbyJoinable(SteamID steamIDLobby, bool bLobbyJoinable)
{
return true;
}
SteamID Matchmaking::GetLobbyOwner(SteamID steamIDLobby)
{
return SteamID();
}
bool Matchmaking::SetLobbyOwner(SteamID steamIDLobby, SteamID steamIDNewOwner)
{
return true;
}
}