#include "..\..\STDInclude.hpp" namespace Steam { int Matchmaking::GetFavoriteGameCount() { return 0; } bool Matchmaking::GetFavoriteGame(int iGame, unsigned int *pnAppID, unsigned int *pnIP, unsigned short *pnConnPort, unsigned short *pnQueryPort, unsigned int *punFlags, unsigned int *pRTime32LastPlayedOnServer) { return false; } int Matchmaking::AddFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort, unsigned short nQueryPort, unsigned int unFlags, unsigned int rTime32LastPlayedOnServer) { return 0; } bool Matchmaking::RemoveFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort, unsigned short nQueryPort, unsigned int unFlags) { return false; } unsigned __int64 Matchmaking::RequestLobbyList() { // TODO: Implement return 0; } void Matchmaking::AddRequestLobbyListStringFilter(const char *pchKeyToMatch, const char *pchValueToMatch, int eComparisonType) { } void Matchmaking::AddRequestLobbyListNumericalFilter(const char *pchKeyToMatch, int nValueToMatch, int eComparisonType) { } void Matchmaking::AddRequestLobbyListNearValueFilter(const char *pchKeyToMatch, int nValueToBeCloseTo) { } void Matchmaking::AddRequestLobbyListFilterSlotsAvailable(int nSlotsAvailable) { } SteamID Matchmaking::GetLobbyByIndex(int iLobby) { return SteamID(); } unsigned __int64 Matchmaking::CreateLobby(int eLobbyType, int cMaxMembers) { // TODO: Implement return 0; } unsigned __int64 Matchmaking::JoinLobby(SteamID steamIDLobby) { // TODO: Implement return 0; } void Matchmaking::LeaveLobby(SteamID steamIDLobby) { } bool Matchmaking::InviteUserToLobby(SteamID steamIDLobby, SteamID steamIDInvitee) { return true; } int Matchmaking::GetNumLobbyMembers(SteamID steamIDLobby) { return 1; } SteamID Matchmaking::GetLobbyMemberByIndex(SteamID steamIDLobby, int iMember) { return SteamID(); } const char *Matchmaking::GetLobbyData(SteamID steamIDLobby, const char *pchKey) { return ""; } bool Matchmaking::SetLobbyData(SteamID steamIDLobby, const char *pchKey, const char *pchValue) { return true; } int Matchmaking::GetLobbyDataCount(SteamID steamIDLobby) { return 0; } bool Matchmaking::GetLobbyDataByIndex(SteamID steamIDLobby, int iLobbyData, char *pchKey, int cchKeyBufferSize, char *pchValue, int cchValueBufferSize) { return false; } bool Matchmaking::DeleteLobbyData(SteamID steamIDLobby, const char *pchKey) { return false; } const char *Matchmaking::GetLobbyMemberData(SteamID steamIDLobby, SteamID steamIDUser, const char *pchKey) { return ""; } void Matchmaking::SetLobbyMemberData(SteamID steamIDLobby, const char *pchKey, const char *pchValue) { } bool Matchmaking::SendLobbyChatMsg(SteamID steamIDLobby, const void *pvMsgBody, int cubMsgBody) { return true; } int Matchmaking::GetLobbyChatEntry(SteamID steamIDLobby, int iChatID, SteamID *pSteamIDUser, void *pvData, int cubData, int *peChatEntryType) { return 0; } bool Matchmaking::RequestLobbyData(SteamID steamIDLobby) { return false; } void Matchmaking::SetLobbyGameServer(SteamID steamIDLobby, unsigned int unGameServerIP, unsigned short unGameServerPort, SteamID steamIDGameServer) { } bool Matchmaking::GetLobbyGameServer(SteamID steamIDLobby, unsigned int *punGameServerIP, unsigned short *punGameServerPort, SteamID *psteamIDGameServer) { return false; } bool Matchmaking::SetLobbyMemberLimit(SteamID steamIDLobby, int cMaxMembers) { return true; } int Matchmaking::GetLobbyMemberLimit(SteamID steamIDLobby) { return 0; } bool Matchmaking::SetLobbyType(SteamID steamIDLobby, int eLobbyType) { return true; } bool Matchmaking::SetLobbyJoinable(SteamID steamIDLobby, bool bLobbyJoinable) { return true; } SteamID Matchmaking::GetLobbyOwner(SteamID steamIDLobby) { return SteamID(); } bool Matchmaking::SetLobbyOwner(SteamID steamIDLobby, SteamID steamIDNewOwner) { return true; } }