iw4x-client/iw4/Components/Menus.hpp

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#define MAX_SOURCEFILES 64
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namespace Components
{
class Menus : public Component
{
public:
Menus();
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~Menus();
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const char* GetName() { return "Menus"; };
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static void FreeEverything();
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private:
static std::vector<Game::menuDef_t*> MenuList;
static std::vector<Game::MenuList*> MenuListList;
static Game::XAssetHeader MenuFileLoad(Game::XAssetType type, const char* filename);
static Game::MenuList* LoadMenuList(Game::MenuList* menuList);
static std::vector<Game::menuDef_t*> LoadMenu(Game::menuDef_t* menudef);
static Game::script_t* LoadMenuScript(const char* name, std::string buffer);
static int LoadMenuSource(const char* name, std::string buffer);
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static int ReserveSourceHandle();
static bool IsValidSourceHandle(int handle);
static Game::menuDef_t* ParseMenu(int handle);
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static void FreeMenuSource(int handle);
static void FreeMenuList(Game::MenuList* menuList);
static void FreeMenu(Game::menuDef_t* menudef);
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static void RemoveMenu(Game::menuDef_t* menudef);
static void RemoveMenuList(Game::MenuList* menuList);
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static void AddMenuListHook(Game::UiContext *dc, Game::MenuList *menuList, int close);
static Game::menuDef_t* FindMenuByName(Game::UiContext* dc, const char* name);
// Ugly!
static int KeywordHash(char* key);
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};
}