iw4x-client/src/Components/Modules/Weapon.hpp

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namespace Components
{
class Weapon : public Component
{
public:
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Weapon();
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
const char* getName() { return "Weapon"; };
#endif
private:
static Game::XAssetHeader WeaponFileLoad(Game::XAssetType type, std::string filename);
};
}