2016-01-12 08:27:48 -05:00
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namespace Components
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{
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class Weapon : public Component
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{
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public:
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2016-08-15 10:40:30 -04:00
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Weapon();
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2016-09-16 05:04:28 -04:00
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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2016-11-20 08:09:07 -05:00
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const char* getName() { return "Weapon"; };
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2016-08-15 10:40:30 -04:00
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#endif
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2016-01-12 08:27:48 -05:00
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private:
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2016-02-06 07:37:23 -05:00
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static Game::XAssetHeader WeaponFileLoad(Game::XAssetType type, std::string filename);
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2016-01-12 08:27:48 -05:00
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};
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}
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