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# include <STDInclude.hpp>
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# include <Utils/InfoString.hpp>
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# include "Discovery.hpp"
# include "ServerList.hpp"
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namespace Components
{
bool Discovery : : IsTerminating = false ;
bool Discovery : : IsPerforming = false ;
std : : thread Discovery : : Thread ;
std : : string Discovery : : Challenge ;
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Dvar : : Var Discovery : : NetDiscoveryPortRangeMin ;
Dvar : : Var Discovery : : NetDiscoveryPortRangeMax ;
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void Discovery : : Perform ( )
{
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IsPerforming = true ;
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}
Discovery : : Discovery ( )
{
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NetDiscoveryPortRangeMin = Dvar : : Register < int > ( " net_discoveryPortRangeMin " , 25000 , 0 , 65535 , Game : : DVAR_NONE , " Minimum scan range port for local server discovery " ) ;
NetDiscoveryPortRangeMax = Dvar : : Register < int > ( " net_discoveryPortRangeMax " , 35000 , 1 , 65536 , Game : : DVAR_NONE , " Maximum scan range port for local server discovery " ) ;
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// An additional thread prevents lags
// Not sure if that's the best way though
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IsPerforming = false ;
IsTerminating = false ;
Thread = std : : thread ( [ ]
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{
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while ( ! IsTerminating )
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{
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if ( IsPerforming )
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{
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const auto start = Game : : Sys_Milliseconds ( ) ;
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Logger : : Print ( " Starting local server discovery... \n " ) ;
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Challenge = Utils : : Cryptography : : Rand : : GenerateChallenge ( ) ;
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const auto minPort = NetDiscoveryPortRangeMin . get < unsigned int > ( ) ;
const auto maxPort = NetDiscoveryPortRangeMax . get < unsigned int > ( ) ;
Network : : BroadcastRange ( minPort , maxPort , std : : format ( " discovery {} " , Challenge ) ) ;
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Logger : : Print ( " Discovery sent within {}ms, awaiting responses... \n " , Game : : Sys_Milliseconds ( ) - start ) ;
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IsPerforming = false ;
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}
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std : : this_thread : : sleep_for ( 50 ms ) ;
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}
} ) ;
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Network : : OnClientPacket ( " discovery " , [ ] ( Network : : Address & address , [[maybe_unused]] const std : : string & data )
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{
if ( address . isSelf ( ) ) return ;
if ( ! address . isLocal ( ) )
{
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Logger : : Print ( " Received discovery request from non-local address: {} \n " , address . getString ( ) ) ;
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return ;
}
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Logger : : Print ( " Received discovery request from {} \n " , address . getString ( ) ) ;
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Network : : SendCommand ( address , " discoveryResponse " , data ) ;
} ) ;
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Network : : OnClientPacket ( " discoveryResponse " , [ ] ( Network : : Address & address , [[maybe_unused]] const std : : string & data )
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{
if ( address . isSelf ( ) ) return ;
if ( ! address . isLocal ( ) )
{
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Logger : : Print ( " Received discovery response from non-local address: {} \n " , address . getString ( ) ) ;
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return ;
}
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if ( Utils : : ParseChallenge ( data ) ! = Challenge )
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{
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Logger : : Print ( " Received discovery with invalid challenge from: {} \n " , address . getString ( ) ) ;
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return ;
}
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Logger : : Print ( " Received discovery response from: {} \n " , address . getString ( ) ) ;
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if ( ServerList : : IsOfflineList ( ) )
{
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ServerList : : InsertRequest ( address ) ;
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}
} ) ;
}
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void Discovery : : preDestroy ( )
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{
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IsPerforming = false ;
IsTerminating = true ;
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if ( Thread . joinable ( ) )
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{
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Thread . join ( ) ;
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}
}
}