iw4x-client/src/Components/Modules/ServerList.cpp

362 lines
10 KiB
C++
Raw Normal View History

2015-12-28 20:52:31 -05:00
#include "..\..\STDInclude.hpp"
2015-12-27 22:02:30 -05:00
namespace Components
{
2016-01-02 09:19:34 -05:00
bool ServerList::SortAsc = true;
int ServerList::SortKey = ServerList::Column::Ping;
2015-12-28 08:08:46 -05:00
unsigned int ServerList::CurrentServer = 0;
2015-12-27 22:02:30 -05:00
ServerList::Container ServerList::RefreshContainer;
std::vector<ServerList::ServerInfo> ServerList::OnlineList;
2016-01-02 09:19:34 -05:00
std::vector<int> ServerList::VisibleList;
2015-12-27 22:02:30 -05:00
int ServerList::GetServerCount()
{
2016-01-02 09:19:34 -05:00
return (int)ServerList::VisibleList.size();
2015-12-27 22:02:30 -05:00
}
const char* ServerList::GetServerText(int index, int column)
{
2016-01-02 09:19:34 -05:00
return ServerList::GetServerText(ServerList::GetServer(index), column);
}
2015-12-27 22:02:30 -05:00
2016-01-02 09:19:34 -05:00
const char* ServerList::GetServerText(ServerList::ServerInfo* server, int column)
{
if (!server) return "";
2015-12-27 22:02:30 -05:00
switch (column)
{
case Column::Password:
{
2016-01-02 09:19:34 -05:00
return (server->Password ? "X" : "");
2015-12-27 22:02:30 -05:00
}
case Column::Hostname:
{
2016-01-02 09:19:34 -05:00
return server->Hostname.data();
2015-12-27 22:02:30 -05:00
}
case Column::Mapname:
{
2016-01-02 09:19:34 -05:00
return Game::UI_LocalizeMapName(server->Mapname.data());
2015-12-27 22:02:30 -05:00
}
case Column::Players:
{
2016-01-02 09:19:34 -05:00
return Utils::VA("%i (%i)", server->Clients, server->MaxClients);
2015-12-27 22:02:30 -05:00
}
case Column::Gametype:
{
2016-01-02 09:19:34 -05:00
if (server->Mod != "")
2015-12-27 22:02:30 -05:00
{
2016-01-02 09:19:34 -05:00
return (server->Mod.data() + 5);
2015-12-27 22:02:30 -05:00
}
2016-01-02 09:19:34 -05:00
return Game::UI_LocalizeGameType(server->Gametype.data());
2015-12-27 22:02:30 -05:00
}
case Column::Ping:
{
2016-01-02 09:19:34 -05:00
return Utils::VA("%i", server->Ping);
2015-12-27 22:02:30 -05:00
}
}
return "";
}
void ServerList::SelectServer(int index)
{
2015-12-28 08:08:46 -05:00
ServerList::CurrentServer = (unsigned int)index;
2015-12-27 22:02:30 -05:00
}
void ServerList::Refresh()
{
ServerList::OnlineList.clear();
2016-01-02 09:19:34 -05:00
ServerList::VisibleList.clear();
2015-12-27 22:02:30 -05:00
ServerList::RefreshContainer.Mutex.lock();
ServerList::RefreshContainer.Servers.clear();
ServerList::RefreshContainer.Mutex.unlock();
2015-12-28 09:46:08 -05:00
ServerList::RefreshContainer.SendCount = 0;
ServerList::RefreshContainer.SentCount = 0;
2015-12-28 11:52:13 -05:00
ServerList::RefreshContainer.AwatingList = true;
ServerList::RefreshContainer.AwaitTime = Game::Com_Milliseconds();
2015-12-27 22:02:30 -05:00
int masterPort = Dvar::Var("masterPort").Get<int>();
const char* masterServerName = Dvar::Var("masterServerName").Get<const char*>();
ServerList::RefreshContainer.Host = Network::Address(Utils::VA("%s:%u", masterServerName, masterPort));
2015-12-28 11:52:13 -05:00
Logger::Print("Sending serverlist request to master: %s:%u\n", masterServerName, masterPort);
2015-12-29 18:13:12 -05:00
Network::Send(ServerList::RefreshContainer.Host, Utils::VA("getservers IW4 %i full empty", PROTOCOL));
2015-12-28 12:12:36 -05:00
//Network::Send(ServerList::RefreshContainer.Host, "getservers 0 full empty\n");
2015-12-27 22:02:30 -05:00
}
void ServerList::Insert(Network::Address address, Utils::InfoString info)
{
ServerList::RefreshContainer.Mutex.lock();
for (auto i = ServerList::RefreshContainer.Servers.begin(); i != ServerList::RefreshContainer.Servers.end(); i++)
{
// Our desired server
2015-12-28 09:46:08 -05:00
if (i->Target == address && i->Sent)
2015-12-27 22:02:30 -05:00
{
// Challenge did not match
if (i->Challenge != info.Get("challenge"))
{
// Shall we remove the server from the queue?
// Better not, it might send a second response with the correct challenge.
// This might happen when users refresh twice (or more often) in a short period of time
break;
}
2016-01-01 11:36:47 -05:00
// Remove server from queue
ServerList::RefreshContainer.Servers.erase(i);
2015-12-27 22:02:30 -05:00
ServerInfo server;
server.Hostname = info.Get("hostname");
server.Mapname = info.Get("mapname");
server.Gametype = info.Get("gametype");
2016-01-01 11:36:47 -05:00
server.Shortversion = info.Get("shortversion");
2015-12-27 22:02:30 -05:00
server.Mod = info.Get("fs_game");
server.MatchType = atoi(info.Get("matchtype").data());
server.Clients = atoi(info.Get("clients").data());
server.MaxClients = atoi(info.Get("sv_maxclients").data());
server.Password = 0; // No info yet
server.Ping = (Game::Com_Milliseconds() - i->SendTime);
2015-12-28 08:08:46 -05:00
server.Addr = address;
2015-12-27 22:02:30 -05:00
2015-12-28 09:46:08 -05:00
// Check if already inserted and remove
2016-01-02 09:19:34 -05:00
int k = 0;
for (auto j = ServerList::OnlineList.begin(); j != ServerList::OnlineList.end(); j++, k++)
2015-12-28 09:46:08 -05:00
{
if (j->Addr == address)
{
ServerList::OnlineList.erase(j);
break;
}
}
2016-01-02 09:19:34 -05:00
// Also remove from visible list
for (auto j = ServerList::VisibleList.begin(); j != ServerList::VisibleList.end(); j++)
{
if (*j == k)
{
ServerList::VisibleList.erase(j);
}
}
2016-01-01 11:36:47 -05:00
if (info.Get("gamename") == "IW4" && server.MatchType && server.Shortversion == VERSION_STR)
2015-12-29 18:13:12 -05:00
{
2016-01-02 09:19:34 -05:00
int index = ServerList::OnlineList.size();
2015-12-29 18:13:12 -05:00
ServerList::OnlineList.push_back(server);
2016-01-02 09:19:34 -05:00
ServerList::VisibleList.push_back(index);
ServerList::SortListByKey(ServerList::SortKey);
2015-12-29 18:13:12 -05:00
}
2015-12-27 22:02:30 -05:00
break;
}
}
2015-12-28 09:46:08 -05:00
ServerList::RefreshContainer.Mutex.unlock();
}
2016-01-02 09:19:34 -05:00
void ServerList::SortListByKey(int key)
{
static int column = 0;
column = key;
qsort(ServerList::VisibleList.data(), ServerList::VisibleList.size(), sizeof(int), [] (const void* first, const void* second)
{
int server1 = *(int*)first;
int server2 = *(int*)second;
ServerInfo* info1 = nullptr;
ServerInfo* info2 = nullptr;
if (ServerList::OnlineList.size() > (unsigned int)server1) info1 = &ServerList::OnlineList[server1];
if (ServerList::OnlineList.size() > (unsigned int)server2) info2 = &ServerList::OnlineList[server2];
if (!info1) return 1;
if (!info2) return -1;
// Numerical comparisons
if (column == ServerList::Column::Ping)
{
return ((info1->Ping - info2->Ping) * (ServerList::SortAsc ? 1 : -1));
}
else if (column == ServerList::Column::Players)
{
return ((info1->Clients - info2->Clients) * (ServerList::SortAsc ? 1 : -1));
}
std::string text1 = Colors::Strip(ServerList::GetServerText(info1, column));
std::string text2 = Colors::Strip(ServerList::GetServerText(info2, column));
// ASCII-based comparison
return (text1.compare(text2) * (ServerList::SortAsc ? 1 : -1));
});
}
ServerList::ServerInfo* ServerList::GetServer(int index)
{
if (ServerList::VisibleList.size() > (unsigned int)index)
{
if (ServerList::OnlineList.size() > (unsigned int)ServerList::VisibleList[index])
{
return &ServerList::OnlineList[ServerList::VisibleList[index]];
}
}
return nullptr;
}
2015-12-28 09:46:08 -05:00
void ServerList::Frame()
{
ServerList::RefreshContainer.Mutex.lock();
2015-12-28 11:52:13 -05:00
if (ServerList::RefreshContainer.AwatingList)
{
// Check if we haven't got a response within 10 seconds
if (Game::Com_Milliseconds() - ServerList::RefreshContainer.AwaitTime > 5000)
{
ServerList::RefreshContainer.AwatingList = false;
Logger::Print("We haven't received a response from the master within %d seconds!\n", (Game::Com_Milliseconds() - ServerList::RefreshContainer.AwaitTime) / 1000);
}
}
2015-12-28 09:46:08 -05:00
// Send requests to 10 servers each frame
int SendServers = 10;
for (unsigned int i = 0; i < ServerList::RefreshContainer.Servers.size(); i++)
{
ServerList::Container::ServerContainer* server = &ServerList::RefreshContainer.Servers[i];
if (server->Sent) continue;
// Found server we can send a request to
server->Sent = true;
SendServers--;
server->SendTime = Game::Com_Milliseconds();
server->Challenge = Utils::VA("%d", server->SendTime);
ServerList::RefreshContainer.SentCount++;
Network::Send(server->Target, Utils::VA("getinfo %s\n", server->Challenge.data()));
// Display in the menu, like in COD4
//Logger::Print("Sent %d/%d\n", ServerList::RefreshContainer.SentCount, ServerList::RefreshContainer.SendCount);
if (SendServers <= 0) break;
}
2015-12-27 22:02:30 -05:00
ServerList::RefreshContainer.Mutex.unlock();
}
ServerList::ServerList()
{
ServerList::OnlineList.clear();
2016-01-02 09:19:34 -05:00
ServerList::VisibleList.clear();
2015-12-27 22:02:30 -05:00
Network::Handle("getServersResponse", [] (Network::Address address, std::string data)
{
if (ServerList::RefreshContainer.Host != address) return; // Only parse from host we sent to
2015-12-28 11:52:13 -05:00
ServerList::RefreshContainer.AwatingList = false;
2015-12-27 22:02:30 -05:00
ServerList::RefreshContainer.Mutex.lock();
2015-12-28 09:46:08 -05:00
int offset = 0;
2015-12-28 11:52:13 -05:00
int count = ServerList::RefreshContainer.Servers.size();
2015-12-28 09:46:08 -05:00
ServerList::MasterEntry* entry = nullptr;
// Find first entry
do
{
entry = (ServerList::MasterEntry*)(data.data() + offset++);
}
while (!entry->HasSeparator() && !entry->IsEndToken());
2015-12-27 22:02:30 -05:00
2015-12-28 08:53:20 -05:00
for (int i = 0; !entry[i].IsEndToken() && entry[i].HasSeparator(); i++)
2015-12-27 22:02:30 -05:00
{
2015-12-28 08:53:20 -05:00
Network::Address serverAddr = address;
serverAddr.SetIP(entry[i].IP);
serverAddr.SetPort(entry[i].Port);
serverAddr.Get()->type = Game::NA_IP;
2015-12-27 22:02:30 -05:00
2015-12-28 08:53:20 -05:00
ServerList::Container::ServerContainer container;
2015-12-28 09:46:08 -05:00
container.Sent = false;
2015-12-28 08:53:20 -05:00
container.Target = serverAddr;
2015-12-27 22:02:30 -05:00
2015-12-28 09:46:08 -05:00
bool alreadyInserted = false;
for (auto &server : ServerList::RefreshContainer.Servers)
{
if (server.Target == container.Target)
{
alreadyInserted = true;
break;
}
}
2015-12-27 22:02:30 -05:00
2015-12-28 09:46:08 -05:00
if (!alreadyInserted)
{
ServerList::RefreshContainer.Servers.push_back(container);
ServerList::RefreshContainer.SendCount++;
}
2015-12-27 22:02:30 -05:00
}
2015-12-28 11:52:13 -05:00
Logger::Print("Parsed %d servers from master\n", ServerList::RefreshContainer.Servers.size() - count);
2015-12-28 08:53:20 -05:00
2015-12-27 22:02:30 -05:00
ServerList::RefreshContainer.Mutex.unlock();
});
2015-12-28 08:08:46 -05:00
// Set default masterServerName + port and save it
2016-01-02 09:19:34 -05:00
Utils::Hook::Set<char*>(0x60AD92, "localhost");
2015-12-28 08:08:46 -05:00
Utils::Hook::Set<BYTE>(0x60AD90, Game::dvar_flag::DVAR_FLAG_SAVED); // masterServerName
Utils::Hook::Set<BYTE>(0x60ADC6, Game::dvar_flag::DVAR_FLAG_SAVED); // masterPort
// Add server list feeder
UIFeeder::Add(2.0f, ServerList::GetServerCount, ServerList::GetServerText, ServerList::SelectServer);
// Add required UIScripts
UIScript::Add("RefreshServers", ServerList::Refresh);
UIScript::Add("JoinServer", [] ()
2015-12-27 22:02:30 -05:00
{
2016-01-02 09:19:34 -05:00
if (ServerList::GetServer(ServerList::CurrentServer))
2015-12-28 08:08:46 -05:00
{
2016-01-02 09:19:34 -05:00
Party::Connect(ServerList::GetServer(ServerList::CurrentServer)->Addr);
2015-12-28 08:08:46 -05:00
}
});
UIScript::Add("ServerSort", [] (UIScript::Token token)
{
2016-01-02 09:19:34 -05:00
int key = token.Get<int>();
if (ServerList::SortKey == key)
{
ServerList::SortAsc = !ServerList::SortAsc;
}
else
{
ServerList::SortKey = key;
ServerList::SortAsc = true;
}
Logger::Print("Sorting server list by token: %d\n", ServerList::SortKey);
ServerList::SortListByKey(ServerList::SortKey);
2015-12-27 22:02:30 -05:00
});
2015-12-28 09:46:08 -05:00
// Add frame callback
Renderer::OnFrame(ServerList::Frame);
2015-12-27 22:02:30 -05:00
}
ServerList::~ServerList()
{
ServerList::OnlineList.clear();
2016-01-02 09:19:34 -05:00
ServerList::VisibleList.clear();
2015-12-27 22:02:30 -05:00
}
}