iw4-sp/src/client/component/filesystem.hpp
2023-05-25 22:56:38 +02:00

22 lines
540 B
C++

#pragma once
namespace filesystem {
std::vector<std::string> vectored_file_list(const std::string& path,
const std::string& extension);
std::string get_binary_directory();
class file {
public:
file(std::string name, game::FsThread thread);
[[nodiscard]] bool exists() const;
[[nodiscard]] const std::string& get_buffer() const;
[[nodiscard]] const std::string& get_name() const;
private:
bool valid_ = false;
std::string name_;
std::string buffer_;
};
} // namespace filesystem