#pragma once namespace filesystem { std::vector vectored_file_list(const std::string& path, const std::string& extension); std::string get_binary_directory(); class file { public: file(std::string name, game::FsThread thread); [[nodiscard]] bool exists() const; [[nodiscard]] const std::string& get_buffer() const; [[nodiscard]] const std::string& get_name() const; private: bool valid_ = false; std::string name_; std::string buffer_; }; } // namespace filesystem