h2-mod/src/client/component/patches.cpp
2021-12-03 20:47:16 +01:00

58 lines
1.3 KiB
C++

#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/hook.hpp>
namespace patches
{
namespace
{
utils::hook::detour pm_crashland_hook;
void pm_crashland_stub(void* ps, void* pm)
{
if (dvars::jump_enableFallDamage->current.enabled)
{
pm_crashland_hook.invoke<void>(ps, pm);
}
}
uint64_t off_11C52460;
void* sub_46148()
{
off_11C52460 = 0xAD0C58_b;
return &off_11C52460;
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
// Not sure but it works
utils::hook::set(0x633080_b, 0xC301B0);
utils::hook::set(0x272F70_b, 0xC301B0);
utils::hook::jump(0x46148_b, sub_46148, true);
// Unlock fps in main menu
utils::hook::set<BYTE>(0x3D8E1B_b, 0xEB);
// Disable battle net popup
utils::hook::nop(0x5F4496_b, 5);
pm_crashland_hook.create(0x688A20_b, pm_crashland_stub);
dvars::jump_enableFallDamage = dvars::register_bool("jump_enableFallDamage", 1, game::DVAR_FLAG_REPLICATED);
dvars::register_float("jump_height", 39, 0, 1000, game::DVAR_FLAG_REPLICATED);
dvars::register_float("g_gravity", 800, 1, 1000, game::DVAR_FLAG_REPLICATED);
dvars::register_int("g_speed", 190, 0, 1000, game::DVAR_FLAG_REPLICATED);
}
};
}
REGISTER_COMPONENT(patches::component)