h2-mod/src/client/component/input.cpp
2021-12-03 20:47:16 +01:00

69 lines
1.5 KiB
C++

#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game_console.hpp"
#include "game/ui_scripting/lua/engine.hpp"
#include <utils/hook.hpp>
namespace input
{
namespace
{
struct point
{
short x;
short y;
};
utils::hook::detour cl_char_event_hook;
utils::hook::detour cl_key_event_hook;
utils::hook::detour cl_mouse_move_hook;
void cl_char_event_stub(const int local_client_num, const int key)
{
ui_scripting::lua::engine::ui_event("char", {key});
if (!game_console::console_char_event(local_client_num, key))
{
return;
}
cl_char_event_hook.invoke<void>(local_client_num, key);
}
void cl_key_event_stub(const int local_client_num, const int key, const int down)
{
ui_scripting::lua::engine::ui_event("key", {key, down});
if (!game_console::console_key_event(local_client_num, key, down))
{
return;
}
cl_key_event_hook.invoke<void>(local_client_num, key, down);
}
void cl_mouse_move_stub(const int local_client_num, int x, int y)
{
ui_scripting::lua::engine::ui_event("mousemove", {x, y});
cl_mouse_move_hook.invoke<void>(local_client_num, x, y);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
cl_char_event_hook.create(0x3D27B0_b, cl_char_event_stub);
cl_key_event_hook.create(0x3D2AE0_b, cl_key_event_stub);
cl_mouse_move_hook.create(0x3296F0_b, cl_mouse_move_stub);
}
};
}
REGISTER_COMPONENT(input::component)