69 lines
1.5 KiB
C++
69 lines
1.5 KiB
C++
#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game_console.hpp"
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#include "game/ui_scripting/lua/engine.hpp"
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#include <utils/hook.hpp>
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namespace input
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{
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namespace
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{
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struct point
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{
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short x;
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short y;
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};
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utils::hook::detour cl_char_event_hook;
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utils::hook::detour cl_key_event_hook;
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utils::hook::detour cl_mouse_move_hook;
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void cl_char_event_stub(const int local_client_num, const int key)
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{
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ui_scripting::lua::engine::ui_event("char", {key});
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if (!game_console::console_char_event(local_client_num, key))
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{
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return;
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}
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cl_char_event_hook.invoke<void>(local_client_num, key);
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}
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void cl_key_event_stub(const int local_client_num, const int key, const int down)
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{
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ui_scripting::lua::engine::ui_event("key", {key, down});
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if (!game_console::console_key_event(local_client_num, key, down))
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{
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return;
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}
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cl_key_event_hook.invoke<void>(local_client_num, key, down);
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}
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void cl_mouse_move_stub(const int local_client_num, int x, int y)
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{
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ui_scripting::lua::engine::ui_event("mousemove", {x, y});
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cl_mouse_move_hook.invoke<void>(local_client_num, x, y);
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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cl_char_event_hook.create(0x3D27B0_b, cl_char_event_stub);
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cl_key_event_hook.create(0x3D2AE0_b, cl_key_event_stub);
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cl_mouse_move_hook.create(0x3296F0_b, cl_mouse_move_stub);
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}
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};
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}
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REGISTER_COMPONENT(input::component)
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