h2-mod/src/client/component/ui_scripting.hpp
2022-02-06 21:36:49 +01:00

16 lines
414 B
C++

#pragma once
#include "game/ui_scripting/lua/value_conversion.hpp"
#include "game/ui_scripting/event.hpp"
namespace ui_scripting
{
int main_function_handler(game::hks::lua_State* state);
void add_converted_function(game::hks::cclosure* closure, const sol::protected_function& function);
void clear_converted_functions();
void enable_error_hook();
void disable_error_hook();
void notify(const event& e);
}