Important fixes
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59c3652513
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fab33acbf2
@ -140,15 +140,7 @@ namespace fonts
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void* ui_asset_cache_stub()
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void* ui_asset_cache_stub()
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{
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{
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if (!game::Com_InFrontend())
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bank_font = game::R_RegisterFont("fonts/bank.ttf", 32);
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{
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bank_font = game::R_RegisterFont("fonts/bank.ttf", 32);
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}
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else
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{
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bank_font = nullptr;
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}
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return ui_asset_cache_hook.invoke<void*>();
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return ui_asset_cache_hook.invoke<void*>();
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}
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}
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@ -248,7 +240,7 @@ namespace fonts
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}
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}
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data_.fonts.clear();
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data_.fonts.clear();
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utils::hook::set<int>(0x14EE3ACB8, 0); // reset registered font count
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*reinterpret_cast<int*>(0x14EE3ACB8) = 0; // reset registered font count
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});
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});
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}
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}
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@ -306,7 +306,7 @@ namespace gsc
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}
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}
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}
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}
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void builtin_call_error()
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void builtin_call_error(const std::string& error)
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{
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{
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const auto pos = game::scr_function_stack->pos;
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const auto pos = game::scr_function_stack->pos;
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const auto function_id = *reinterpret_cast<std::uint16_t*>(
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const auto function_id = *reinterpret_cast<std::uint16_t*>(
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@ -314,13 +314,13 @@ namespace gsc
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if (function_id > 0x1000)
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if (function_id > 0x1000)
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{
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{
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console::warn("in call to builtin method \"%s\"",
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console::warn("in call to builtin method \"%s\"%s",
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xsk::gsc::h2::resolver::method_name(function_id).data());
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xsk::gsc::h2::resolver::method_name(function_id).data(), error.data());
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}
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}
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else
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else
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{
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{
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console::warn("in call to builtin function \"%s\"",
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console::warn("in call to builtin function \"%s\"%s",
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xsk::gsc::h2::resolver::function_name(function_id).data());
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xsk::gsc::h2::resolver::function_name(function_id).data(), error.data());
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}
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}
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}
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}
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@ -335,25 +335,26 @@ namespace gsc
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console::warn("*********** script runtime error *************\n");
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console::warn("*********** script runtime error *************\n");
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const auto opcode_id = *reinterpret_cast<std::uint8_t*>(0x14BAA93E8);
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const auto opcode_id = *reinterpret_cast<std::uint8_t*>(0x14BAA93E8);
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const std::string error = gsc_error.has_value()
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? utils::string::va(": %s", gsc_error.value().data())
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: "";
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if ((opcode_id >= 0x1A && opcode_id <= 0x20) || (opcode_id >= 0xA9 && opcode_id <= 0xAF))
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if ((opcode_id >= 0x1A && opcode_id <= 0x20) || (opcode_id >= 0xA9 && opcode_id <= 0xAF))
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{
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{
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builtin_call_error();
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builtin_call_error(error);
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}
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}
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else
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else
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{
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{
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const auto opcode = get_opcode_name(opcode_id);
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const auto opcode = get_opcode_name(opcode_id);
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const std::string error_str = gsc_error.has_value()
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? utils::string::va(": %s", gsc_error.value().data())
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: "";
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if (opcode.has_value())
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if (opcode.has_value())
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{
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{
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console::warn("while processing instruction %s%s\n",
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console::warn("while processing instruction %s%s\n",
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opcode.value().data(), error_str.data());
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opcode.value().data(), error.data());
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}
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}
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else
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else
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{
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{
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console::warn("while processing instruction 0x%X%s\n",
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console::warn("while processing instruction 0x%X%s\n",
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opcode_id, error_str.data());
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opcode_id, error.data());
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}
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}
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}
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}
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@ -627,12 +628,12 @@ namespace gsc
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if (what.type != game::SCRIPT_FUNCTION)
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if (what.type != game::SCRIPT_FUNCTION)
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{
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{
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throw std::runtime_error("replaceFunc: parameter 1 must be a function");
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throw std::runtime_error("parameter 1 must be a function");
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}
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}
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if (with.type != game::SCRIPT_FUNCTION)
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if (with.type != game::SCRIPT_FUNCTION)
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{
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{
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throw std::runtime_error("replaceFunc: parameter 2 must be a function");
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throw std::runtime_error("parameter 2 must be a function");
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}
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}
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notifies::set_gsc_hook(what.u.codePosValue, with.u.codePosValue);
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notifies::set_gsc_hook(what.u.codePosValue, with.u.codePosValue);
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@ -643,7 +644,7 @@ namespace gsc
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const auto name = get_argument(0);
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const auto name = get_argument(0);
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if (!name.is<std::string>())
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if (!name.is<std::string>())
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{
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{
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throw std::runtime_error("getsoundlength: parameter 1 must be a string");
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throw std::runtime_error("parameter 1 must be a string");
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}
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}
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const auto name_str = name.as<std::string>();
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const auto name_str = name.as<std::string>();
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@ -107,7 +107,6 @@ namespace patches
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gscr_set_save_dvar_hook.create(0x140504C60, &gscr_set_save_dvar_stub);
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gscr_set_save_dvar_hook.create(0x140504C60, &gscr_set_save_dvar_stub);
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// Make cg_fov and cg_fovscale saved dvars
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// Make cg_fov and cg_fovscale saved dvars
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cg_fov = dvars::register_float("cg_fov", 65.f, 40.f, 200.f,
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cg_fov = dvars::register_float("cg_fov", 65.f, 40.f, 200.f,
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game::DVAR_FLAG_SAVED, "The field of view angle in degrees for client 0");
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game::DVAR_FLAG_SAVED, "The field of view angle in degrees for client 0");
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cg_fovScale = dvars::register_float("cg_fovScale", 1.f, 0.1f, 2.f,
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cg_fovScale = dvars::register_float("cg_fovScale", 1.f, 0.1f, 2.f,
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