Branding adjustments
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@ -46,7 +46,7 @@ namespace branding
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game::rectDef_s text_rect{};
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game::rectDef_s text_rect{};
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game::UI_DrawWrappedText(placement, "h2-mod", &rect, font,
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game::UI_DrawWrappedText(placement, "h2-mod", &rect, font,
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5.f, 13.f, 0.20f, color, 0, 0, &text_rect, 0);
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5.f, 12.f, 0.17f, color, 0, 0, &text_rect, 0);
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}
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}
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}
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}
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@ -267,10 +267,10 @@ namespace fps
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const auto font = fps_font;
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const auto font = fps_font;
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const auto fps_string = utils::string::va("%i", fps);
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const auto fps_string = utils::string::va("%i", fps);
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const auto x = screen_max[0] - 10.f - game::R_TextWidth(fps_string, 0x7FFFFFFF, font);
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const auto x = screen_max[0] - 15.f - game::R_TextWidth(fps_string, 0x7FFFFFFF, font);
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const auto color = fps >= 60 ? fps_color_good : (fps >= 30 ? fps_color_ok : fps_color_bad);
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const auto color = fps >= 60 ? fps_color_good : (fps >= 30 ? fps_color_ok : fps_color_bad);
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game::R_AddCmdDrawText(fps_string, 0x7FFFFFFF, font, x, 30.f, 1.0f, 1.0f, 0.0f, color, 1);
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game::R_AddCmdDrawText(fps_string, 0x7FFFFFFF, font, x, 35.f, 1.0f, 1.0f, 0.0f, color, 1);
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}
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}
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void draw_pos()
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void draw_pos()
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