diff --git a/src/client/component/branding.cpp b/src/client/component/branding.cpp index 25576b44..cd0955f2 100644 --- a/src/client/component/branding.cpp +++ b/src/client/component/branding.cpp @@ -46,7 +46,7 @@ namespace branding game::rectDef_s text_rect{}; game::UI_DrawWrappedText(placement, "h2-mod", &rect, font, - 5.f, 13.f, 0.20f, color, 0, 0, &text_rect, 0); + 5.f, 12.f, 0.17f, color, 0, 0, &text_rect, 0); } } diff --git a/src/client/component/fps.cpp b/src/client/component/fps.cpp index c2f5e353..0f08d293 100644 --- a/src/client/component/fps.cpp +++ b/src/client/component/fps.cpp @@ -267,10 +267,10 @@ namespace fps const auto font = fps_font; const auto fps_string = utils::string::va("%i", fps); - const auto x = screen_max[0] - 10.f - game::R_TextWidth(fps_string, 0x7FFFFFFF, font); + const auto x = screen_max[0] - 15.f - game::R_TextWidth(fps_string, 0x7FFFFFFF, font); const auto color = fps >= 60 ? fps_color_good : (fps >= 30 ? fps_color_ok : fps_color_bad); - game::R_AddCmdDrawText(fps_string, 0x7FFFFFFF, font, x, 30.f, 1.0f, 1.0f, 0.0f, color, 1); + game::R_AddCmdDrawText(fps_string, 0x7FFFFFFF, font, x, 35.f, 1.0f, 1.0f, 0.0f, color, 1); } void draw_pos()