Support custom addon_map_ents

This commit is contained in:
Federico Cecchetto 2022-06-28 12:06:04 +02:00
parent 439e505f0a
commit f076720764
5 changed files with 401 additions and 0 deletions

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@ -60,3 +60,4 @@ This project is based on [IW6x](https://github.com/XLabsProject/iw6x-client) and
* [momo5502](https://github.com/momo5502)
* [JariKCoding](https://github.com/JariKCoding/CoDLuaDecompiler)
* [xensik](https://github.com/xensik/gsc-tool/)
* [ZoneTool](https://github.com/ZoneTool/zonetool)

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@ -0,0 +1,338 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/dvars.hpp"
#include "fastfiles.hpp"
#include "filesystem.hpp"
#include "console.hpp"
#include "scheduler.hpp"
#include "mapents.hpp"
#include <utils/hook.hpp>
#include <utils/concurrency.hpp>
#include <utils/string.hpp>
#include <utils/io.hpp>
namespace mapents
{
namespace
{
game::dvar_t* addon_mapname = nullptr;
utils::memory::allocator allocator;
std::unordered_map<std::string, int> keys =
{
{"code_classname", 172},
{"classname", 170},
{"origin", 740},
{"model", 669},
{"spawnflags", 989},
{"target", 1191},
{"targetname", 1193},
{"count", 216},
{"rotation", 902},
{"animscript", 71},
{"script_linkname", 920},
{"script_noteworthy", 922},
{"angles", 65},
{"parentname", 749},
{"type", 1244},
{"owner", 743},
{"radius", 851},
{"customangles", 9555},
{"speed", 997},
{"script_vehicle_anim", 40318},
{"script_flag", 31190},
{"script_flag_true", 31196},
{"export", 13703},
{"script_stealth_function", 31462},
{"script_stealth", 31460},
{"script_deathflag", 31114},
{"script_forcespawn", 31214},
{"script_stealthgroup", 31463},
{"script_forcespawn", 31214},
{"script_delay", 916},
{"script_color_allies", 31096},
{"_color", 1398},
{"script_patroller", 31391},
{"script_idlereach", 31253},
{"script_linkto", 31273},
{"script_animation", 31039},
{"script_startinghealth", 31454},
{"script_pet", 9},
{"skycolor", 34255},
{"suncolor", 1049},
{"sundirection", 1050},
};
// zonetool/iw4/addonmapents.cpp
class asset_reader
{
public:
asset_reader(char* data)
: data_(data)
{
}
template <typename T>
T read()
{
const auto value = *reinterpret_cast<T*>(this->data_);
this->data_ += sizeof(T);
return value;
}
std::uint32_t read_int()
{
const auto type = this->read<char>();
if (type != 0)
{
printf("asset_reader: invalid type %i for int\n", type);
return 0;
}
return this->read<int>();
}
template <typename T>
T* read_array()
{
const auto type = this->read<char>();
if (type != 3)
{
printf("asset_reader: invalid type %i for array\n", type);
return nullptr;
}
const auto size = this->read<int>();
if (size <= 0)
{
printf("asset_reader: array size <= 0\n");
return nullptr;
}
const auto array_ = allocator.allocate_array<T>(size);
const auto total_size = sizeof(T) * size;
std::memcpy(array_, this->data_, total_size);
this->data_ += total_size;
return array_;
}
private:
char* data_ = nullptr;
};
std::string parse_mapents(const std::string& source)
{
std::string out_buffer{};
const auto lines = utils::string::split(source, '\n');
bool in_map_ent = false;
bool empty = false;
int line_index{};
for (const auto& line : lines)
{
const auto _0 = gsl::finally([&]()
{
line_index++;
});
if (line[0] == '{' && !in_map_ent)
{
in_map_ent = true;
out_buffer.append("{\n");
continue;
}
if (line[0] == '{' && in_map_ent)
{
throw std::runtime_error(utils::string::va("[addon_map_ents parser] '{' on line %i", line_index));
}
if (line[0] == '}' && in_map_ent)
{
if (empty)
{
out_buffer.append("\n}\n");
}
else if (line_index < static_cast<int>(lines.size()) - 1)
{
out_buffer.append("}\n");
}
else
{
out_buffer.append("}\0");
}
in_map_ent = false;
continue;
}
if (line[0] == '}' && !in_map_ent)
{
throw std::runtime_error(utils::string::va("[addon_map_ents parser] Unexpected '}' on line %i", line_index));
}
std::regex expr(R"~((.+) "(.*)")~");
std::smatch match{};
if (!std::regex_search(line, match, expr))
{
console::warn("[addon_map_ents parser] Failed to parse line %i", line_index);
continue;
}
auto key = utils::string::to_lower(match[1].str());
const auto value = match[2].str();
if (key.size() <= 0 || value.size() <= 0)
{
console::warn("[addon_map_ents parser] Invalid key/value ('%s' '%s') pair on line %i", key.data(), value.data(), line_index);
continue;
}
empty = false;
auto key_id = 0;
if (key[0] != '"')
{
key_id = std::atoi(key.data());
}
else if (key.size() >= 3 && key[key.size() - 1] == '"')
{
const auto key_ = key.substr(1, key.size() - 2);
if (keys.find(key_) == keys.end())
{
console::warn("[addon_map_ents parser] Key '%s' not found, on line %i", key_.data(), line_index);
continue;
}
key_id = keys[key_];//
}
else
{
console::warn("[addon_map_ents parser] Bad key '%s' on line %i", key.data(), line_index);
continue;
}
out_buffer.append(utils::string::va("%i \"%s\"\n", key_id, value.data()));
}
return out_buffer;
}
std::optional<std::string> get_mapents_data(std::string* real_path = nullptr)
{
std::string data{};
if (filesystem::read_file("addon_map_ents/"s + addon_mapname->current.string + ".mapents"s, &data, real_path))
{
return {data};
}
static const auto mapname = game::Dvar_FindVar("mapname");
if (filesystem::read_file("addon_map_ents/"s + mapname->current.string + ".mapents"s, &data, real_path))
{
return {data};
}
return {};
}
bool should_load_addon_mapents()
{
return get_mapents_data().has_value();
}
void try_parse_mapents(const std::string& path, const std::string& data, game::AddonMapEnts* mapents)
{
const auto parsed = parse_mapents(data);
mapents->entityString = allocator.duplicate_string(parsed.data());
mapents->numEntityChars = static_cast<int>(parsed.size()) + 1;
std::string triggers{};
if (utils::io::read_file(path + ".triggers", &triggers))
{
asset_reader reader(triggers.data());
mapents->trigger.modelCount = reader.read_int();
mapents->trigger.models = reader.read_array<game::TriggerModel>();
mapents->trigger.hullCount = reader.read_int();
mapents->trigger.hulls = reader.read_array<game::TriggerHull>();
mapents->trigger.slabCount = reader.read_int();
mapents->trigger.slabs = reader.read_array<game::TriggerSlab>();
}
}
game::XAssetHeader db_find_xasset_header_stub(game::XAssetType type, const char* name, int allow_create_default)
{
const auto _0 = gsl::finally([]()
{
game::Dvar_SetFromStringFromSource("addon_mapname", "", game::DVAR_SOURCE_INTERNAL);
});
const auto mapents = allocator.allocate<game::AddonMapEnts>();
mapents->name = allocator.duplicate_string(name);
mapents->entityString = allocator.duplicate_string("{\n}");
mapents->numEntityChars = 4;
std::string real_path{};
const auto data = get_mapents_data(&real_path);
if (!data.has_value())
{
return static_cast<game::XAssetHeader>(mapents);
}
try
{
try_parse_mapents(real_path, data.value(), mapents);
}
catch (const std::exception& e)
{
console::error("Failed to parse addon_map_ents file %s: %s\n", name, e.what());
}
return static_cast<game::XAssetHeader>(mapents);
}
void cm_trigger_model_bounds_stub(void* a1, void* a2)
{
__try
{
utils::hook::invoke<void>(0x14058BEB0, a1, a2);
}
__except (EXCEPTION_EXECUTE_HANDLER)
{
game::Com_Error(game::ERR_DROP, "CM_TriggerModelBounds: you are probably missing a mapents.triggers file");
}
}
}
void clear()
{
allocator.clear();
}
class component final : public component_interface
{
public:
void post_unpack() override
{
scheduler::on_game_initialized([]()
{
addon_mapname = dvars::register_string("addon_mapname", "", 0, "");
});
utils::hook::call(0x14058BDD3, db_find_xasset_header_stub);
utils::hook::call(0x14058BD6B, should_load_addon_mapents);
utils::hook::call(0x1406B3384, cm_trigger_model_bounds_stub);
}
};
}
REGISTER_COMPONENT(mapents::component)

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@ -0,0 +1,6 @@
#pragma once
namespace mapents
{
void clear();
}

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@ -10,6 +10,7 @@
#include "materials.hpp"
#include "fonts.hpp"
#include "mods.hpp"
#include "mapents.hpp"
#include <utils/hook.hpp>
#include <utils/io.hpp>
@ -31,6 +32,8 @@ namespace mods
fonts::clear();
}
mapents::clear();
db_release_xassets_hook.invoke<void>();
}

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@ -771,6 +771,57 @@ namespace game
int fontFace;
};
struct MapEnts
{
const char* name;
char* entityString;
int numEntityChars;
};
struct TriggerModel
{
int contents;
unsigned __int16 hullCount;
unsigned __int16 firstHull;
};
struct TriggerHull
{
Bounds bounds;
int contents;
unsigned __int16 slabCount;
unsigned __int16 firstSlab;
};
struct TriggerSlab
{
float dir[3];
float midPoint;
float halfSize;
};
struct MapTriggers
{
unsigned int modelCount;
TriggerModel* models;
unsigned int hullCount;
TriggerHull* hulls;
unsigned int slabCount;
TriggerSlab* slabs;
};
struct AddonMapEnts
{
const char* name;
char* entityString;
int numEntityChars;
MapTriggers trigger;
void* info;
unsigned int numSubModels;
void* cmodels;
void* models;
};
union XAssetHeader
{
void* data;
@ -781,6 +832,8 @@ namespace game
StringTable* stringTable;
LuaFile* luaFile;
TTF* ttf;
MapEnts* mapents;
AddonMapEnts* addon_mapents;
};
struct XAsset