Port new gsc interface from s1x

This commit is contained in:
fed 2023-03-07 19:34:33 +01:00
parent 3776b199e2
commit ddffc38063
22 changed files with 1239 additions and 886 deletions

6
.gitmodules vendored
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@ -43,9 +43,9 @@
[submodule "deps/curl"] [submodule "deps/curl"]
path = deps/curl path = deps/curl
url = https://github.com/curl/curl.git url = https://github.com/curl/curl.git
[submodule "deps/gsc-tool-h2"]
path = deps/gsc-tool-h2
url = https://github.com/fedddddd/gsc-tool-h2.git
[submodule "deps/json"] [submodule "deps/json"]
path = deps/json path = deps/json
url = https://github.com/nlohmann/json.git url = https://github.com/nlohmann/json.git
[submodule "deps/gsc-tool"]
path = deps/gsc-tool
url = https://github.com/xensik/gsc-tool.git

1
deps/gsc-tool vendored Submodule

@ -0,0 +1 @@
Subproject commit e05d853ba6448212166b18847b430768d99d39e3

1
deps/gsc-tool-h2 vendored

@ -1 +0,0 @@
Subproject commit c86b0b53921e91a300359f0f4da38e103641ef5a

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@ -1,38 +1,30 @@
gsc_tool = { gsc_tool = {
source = path.join(dependencies.basePath, "gsc-tool-h2/src") source = path.join(dependencies.basePath, "gsc-tool"),
} }
function gsc_tool.import() function gsc_tool.import()
links {"xsk-gsc-h2", "xsk-gsc-utils"} links { "xsk-gsc-h2", "xsk-gsc-utils" }
gsc_tool.includes() gsc_tool.includes()
end end
function gsc_tool.includes() function gsc_tool.includes()
includedirs { includedirs {
path.join(gsc_tool.source, "utils"), path.join(gsc_tool.source, "include"),
path.join(gsc_tool.source, "h2"),
path.join(dependencies.basePath, "extra/gsc-tool") -- https://github.com/GEEKiDoS/open-teknomw3/blob/master/deps/extra/gsc-tool
} }
end end
-- https://github.com/xensik/gsc-tool/blob/dev/premake5.lua#L95
function gsc_tool.project() function gsc_tool.project()
project "xsk-gsc-utils" project "xsk-gsc-utils"
kind "StaticLib" kind "StaticLib"
language "C++" language "C++"
pchheader "stdafx.hpp"
pchsource(path.join(gsc_tool.source, "utils/stdafx.cpp"))
files { files {
path.join(gsc_tool.source, "utils/**.h"), path.join(gsc_tool.source, "include/xsk/utils/*.hpp"),
path.join(gsc_tool.source, "utils/**.hpp"), path.join(gsc_tool.source, "src/utils/*.cpp"),
path.join(gsc_tool.source, "utils/**.cpp")
} }
includedirs { includedirs {
path.join(gsc_tool.source, "utils"), path.join(gsc_tool.source, "include"),
gsc_tool.source
} }
zlib.includes() zlib.includes()
@ -41,28 +33,30 @@ function gsc_tool.project()
kind "StaticLib" kind "StaticLib"
language "C++" language "C++"
pchheader "stdafx.hpp" filter "action:vs*"
pchsource(path.join(gsc_tool.source, "h2/stdafx.cpp")) buildoptions "/Zc:__cplusplus"
filter {}
files { files {
path.join(gsc_tool.source, "h2/**.h"), path.join(gsc_tool.source, "include/xsk/stdinc.hpp"),
path.join(gsc_tool.source, "h2/**.hpp"),
path.join(gsc_tool.source, "h2/**.cpp"), path.join(gsc_tool.source, "include/xsk/gsc/engine/h2.hpp"),
path.join(dependencies.basePath, "extra/gsc-tool/interface.cpp") path.join(gsc_tool.source, "src/gsc/engine/h2.cpp"),
path.join(gsc_tool.source, "src/gsc/engine/h2_code.cpp"),
path.join(gsc_tool.source, "src/gsc/engine/h2_func.cpp"),
path.join(gsc_tool.source, "src/gsc/engine/h2_meth.cpp"),
path.join(gsc_tool.source, "src/gsc/engine/h2_token.cpp"),
path.join(gsc_tool.source, "src/gsc/*.cpp"),
path.join(gsc_tool.source, "src/gsc/common/*.cpp"),
path.join(gsc_tool.source, "include/xsk/gsc/common/*.hpp"),
} }
includedirs { includedirs {
path.join(gsc_tool.source, "h2"), path.join(gsc_tool.source, "include"),
gsc_tool.source,
path.join(dependencies.basePath, "extra/gsc-tool")
} }
-- https://github.com/xensik/gsc-tool/blob/dev/premake5.lua#L25
-- adding these build options fixes a bunch of parser stuff
filter "action:vs*"
buildoptions "/bigobj"
buildoptions "/Zc:__cplusplus"
filter {}
end end
table.insert(dependencies, gsc_tool) table.insert(dependencies, gsc_tool)

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@ -249,8 +249,6 @@ namespace fastfiles
return reallocate_asset_pool<Type, pool_size * Multiplier>(); return reallocate_asset_pool<Type, pool_size * Multiplier>();
} }
#define RVA(ptr) static_cast<uint32_t>(reinterpret_cast<size_t>(ptr) - 0x140000000)
void reallocate_xmodel_pool() void reallocate_xmodel_pool()
{ {
// array used for DB_GetAllXAssetOfType, not big enough if many assets are added // array used for DB_GetAllXAssetOfType, not big enough if many assets are added

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@ -1,789 +0,0 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "console.hpp"
#include "filesystem.hpp"
#include "scripting.hpp"
#include "gsc.hpp"
#include "scheduler.hpp"
#include "fastfiles.hpp"
#include "command.hpp"
#include "game/scripting/execution.hpp"
#include "game/scripting/functions.hpp"
#include "game/scripting/lua/error.hpp"
#include "notifies.hpp"
#include <xsk/gsc/types.hpp>
#include <xsk/gsc/interfaces/compiler.hpp>
#include <xsk/gsc/interfaces/decompiler.hpp>
#include <xsk/gsc/interfaces/assembler.hpp>
#include <xsk/gsc/interfaces/disassembler.hpp>
#include <xsk/utils/compression.hpp>
#include <xsk/resolver.hpp>
#include <interface.hpp>
#include <utils/hook.hpp>
#include <utils/io.hpp>
#include <utils/string.hpp>
namespace gsc
{
void* func_table[0x1000]{};
namespace
{
game::dvar_t* developer_script = nullptr;
auto compiler = ::gsc::compiler();
auto decompiler = ::gsc::decompiler();
auto assembler = ::gsc::assembler();
auto disassembler = ::gsc::disassembler();
std::unordered_map<std::string, unsigned int> main_handles;
std::unordered_map<std::string, unsigned int> init_handles;
std::unordered_map<scripting::script_function, unsigned int> functions;
std::optional<std::string> gsc_error;
utils::memory::allocator scriptfile_allocator;
std::unordered_map<std::string, game::ScriptFile*> loaded_scripts;
struct
{
char* buf = nullptr;
char* pos = nullptr;
unsigned int size = 0x1000000;
} script_memory;
char* allocate_buffer(size_t size)
{
if (script_memory.buf == nullptr)
{
script_memory.buf = game::PMem_AllocFromSource_NoDebug(script_memory.size, 4, 1, game::PMEM_SOURCE_SCRIPT);
script_memory.pos = script_memory.buf;
}
if (script_memory.pos + size > script_memory.buf + script_memory.size)
{
game::Com_Error(game::ERR_FATAL, "Out of custom script memory");
}
const auto pos = script_memory.pos;
script_memory.pos += size;
return pos;
}
void free_script_memory()
{
game::PMem_PopFromSource_NoDebug(script_memory.buf, script_memory.size, 4, 1, game::PMEM_SOURCE_SCRIPT);
script_memory.buf = nullptr;
script_memory.pos = nullptr;
}
void clear()
{
main_handles.clear();
init_handles.clear();
loaded_scripts.clear();
scriptfile_allocator.clear();
free_script_memory();
}
bool read_scriptfile(const std::string& name, std::string* data)
{
if (filesystem::read_file(name, data))
{
return true;
}
const auto name_str = name.data();
if (game::DB_XAssetExists(game::ASSET_TYPE_RAWFILE, name_str) &&
!game::DB_IsXAssetDefault(game::ASSET_TYPE_RAWFILE, name_str))
{
const auto asset = game::DB_FindXAssetHeader(game::ASSET_TYPE_RAWFILE, name.data(), false);
const auto len = game::DB_GetRawFileLen(asset.rawfile);
data->resize(len);
game::DB_GetRawBuffer(asset.rawfile, data->data(), len);
if (len > 0)
{
data->pop_back();
}
return true;
}
return false;
}
game::ScriptFile* load_custom_script(const char* file_name, const std::string& real_name)
{
if (loaded_scripts.find(real_name) != loaded_scripts.end())
{
return loaded_scripts[real_name];
}
std::string source_buffer{};
if (!read_scriptfile(real_name + ".gsc", &source_buffer))
{
return nullptr;
}
auto data = std::vector<uint8_t>{source_buffer.begin(), source_buffer.end()};
try
{
compiler->compile(real_name, data);
}
catch (const std::exception& e)
{
console::error("*********** script compile error *************\n");
console::error("failed to compile '%s':\n%s", real_name.data(), e.what());
console::error("**********************************************\n");
return nullptr;
}
auto assembly = compiler->output();
try
{
assembler->assemble(real_name, assembly);
}
catch (const std::exception& e)
{
console::error("*********** script compile error *************\n");
console::error("failed to assemble '%s':\n%s", real_name.data(), e.what());
console::error("**********************************************\n");
return nullptr;
}
const auto script_file_ptr = scriptfile_allocator.allocate<game::ScriptFile>();
script_file_ptr->name = file_name;
const auto stack = assembler->output_stack();
script_file_ptr->len = static_cast<int>(stack.size());
const auto script = assembler->output_script();
script_file_ptr->bytecodeLen = static_cast<int>(script.size());
script_file_ptr->buffer = scriptfile_allocator.allocate_array<char>(stack.size() + 1);
std::memcpy(script_file_ptr->buffer, stack.data(), stack.size());
script_file_ptr->bytecode = allocate_buffer(script.size() + 1);
std::memcpy(script_file_ptr->bytecode, script.data(), script.size());
script_file_ptr->compressedLen = 0;
loaded_scripts[real_name] = script_file_ptr;
return script_file_ptr;
}
void load_script(const std::string& name)
{
if (!game::Scr_LoadScript(name.data()))
{
return;
}
const auto main_handle = game::Scr_GetFunctionHandle(name.data(),
xsk::gsc::h2::resolver::token_id("main"));
const auto init_handle = game::Scr_GetFunctionHandle(name.data(),
xsk::gsc::h2::resolver::token_id("init"));
if (main_handle)
{
console::info("Loaded '%s::main'\n", name.data());
main_handles[name] = main_handle;
}
if (init_handle)
{
console::info("Loaded '%s::init'\n", name.data());
init_handles[name] = init_handle;
}
}
void load_scripts(const std::filesystem::path& root_dir, const std::string& subfolder)
{
std::filesystem::path script_dir = root_dir / subfolder;
if (!utils::io::directory_exists(script_dir.generic_string()))
{
return;
}
const auto scripts = utils::io::list_files(script_dir.generic_string());
for (const auto& script : scripts)
{
if (!script.ends_with(".gsc"))
{
continue;
}
std::filesystem::path path(script);
const auto relative = path.lexically_relative(root_dir).generic_string();
const auto base_name = relative.substr(0, relative.size() - 4);
load_script(base_name);
}
}
void load_gametype_script_stub(void* a1, void* a2)
{
utils::hook::invoke<void>(0x1404E1400, a1, a2);
fastfiles::enum_assets(game::ASSET_TYPE_RAWFILE, [](game::XAssetHeader header)
{
std::string name = header.rawfile->name;
if (name.ends_with(".gsc") && name.starts_with("scripts/"))
{
const auto base_name = name.substr(0, name.size() - 4);
load_script(base_name);
}
}, true);
const auto mapname = game::Dvar_FindVar("mapname");
for (const auto& path : filesystem::get_search_paths())
{
load_scripts(path, "scripts");
load_scripts(path, "scripts/"s + mapname->current.string);
}
}
void g_load_structs_stub()
{
for (auto& function_handle : main_handles)
{
console::info("Executing '%s::main'\n", function_handle.first.data());
const auto thread = game::Scr_ExecThread(function_handle.second, 0);
game::RemoveRefToObject(thread);
}
utils::hook::invoke<void>(0x140510B40);
}
void scr_load_level_stub()
{
utils::hook::invoke<void>(0x1404FD130);
for (auto& function_handle : init_handles)
{
console::info("Executing '%s::init'\n", function_handle.first.data());
const auto thread = game::Scr_ExecThread(function_handle.second, 0);
game::RemoveRefToObject(thread);
}
}
int db_is_xasset_default(int type, const char* name)
{
if (loaded_scripts.find(name) != loaded_scripts.end())
{
return 0;
}
return utils::hook::invoke<int>(0x1404143C0, type, name);
}
void db_get_raw_buffer_stub(const game::RawFile* rawfile, char* buf, const int size)
{
if (rawfile->len > 0 && rawfile->compressedLen == 0)
{
std::memset(buf, 0, size);
std::memcpy(buf, rawfile->buffer, std::min(rawfile->len, size));
return;
}
utils::hook::invoke<void>(0x140413C40, rawfile, buf, size);
}
std::optional<std::pair<std::string, std::string>> find_function(const char* pos)
{
for (const auto& file : scripting::script_function_table_sort)
{
for (auto i = file.second.begin(); i != file.second.end() && std::next(i) != file.second.end(); ++i)
{
const auto next = std::next(i);
if (pos >= i->second && pos < next->second)
{
return {std::make_pair(i->first, file.first)};
}
}
}
return {};
}
void print_callstack()
{
for (auto frame = game::scr_VmPub->function_frame; frame != game::scr_VmPub->function_frame_start; --frame)
{
const auto pos = frame == game::scr_VmPub->function_frame
? game::scr_function_stack->pos
: frame->fs.pos;
const auto function = find_function(frame->fs.pos);
if (function.has_value())
{
console::warn("\tat function \"%s\" in file \"%s.gsc\"",
function.value().first.data(), function.value().second.data());
}
else
{
console::warn("\tat unknown location %p", pos);
}
}
}
std::optional<std::string> get_opcode_name(const std::uint8_t opcode)
{
try
{
return {xsk::gsc::h2::resolver::opcode_name(opcode)};
}
catch (...)
{
return {};
}
}
void builtin_call_error(const std::string& error)
{
const auto pos = game::scr_function_stack->pos;
const auto function_id = *reinterpret_cast<std::uint16_t*>(
reinterpret_cast<size_t>(pos - 2));
if (function_id > 0x1000)
{
console::warn("in call to builtin method \"%s\"%s",
xsk::gsc::h2::resolver::method_name(function_id).data(), error.data());
}
else
{
console::warn("in call to builtin function \"%s\"%s",
xsk::gsc::h2::resolver::function_name(function_id).data(), error.data());
}
}
bool force_error_print = false;
void* vm_error_stub(void* a1)
{
if (!developer_script->current.enabled && !force_error_print)
{
return utils::hook::invoke<void*>(0x140614670, a1);
}
console::warn("*********** script runtime error *************\n");
const auto opcode_id = *reinterpret_cast<std::uint8_t*>(0x14BAA93E8);
const std::string error = gsc_error.has_value()
? utils::string::va(": %s", gsc_error.value().data())
: "";
if ((opcode_id >= 0x1A && opcode_id <= 0x20) || (opcode_id >= 0xA9 && opcode_id <= 0xAF))
{
builtin_call_error(error);
}
else
{
const auto opcode = get_opcode_name(opcode_id);
if (opcode.has_value())
{
console::warn("while processing instruction %s%s\n",
opcode.value().data(), error.data());
}
else
{
console::warn("while processing instruction 0x%X%s\n",
opcode_id, error.data());
}
}
force_error_print = false;
gsc_error = {};
print_callstack();
console::warn("**********************************************\n");
return utils::hook::invoke<void*>(0x140614670, a1);
}
std::string unknown_function_error{};
void get_unknown_function_error(const char* code_pos)
{
const auto function = find_function(code_pos);
if (function.has_value())
{
const auto& pos = function.value();
unknown_function_error = utils::string::va(
"while processing function '%s' in script '%s':\nunknown script '%s'",
pos.first.data(), pos.second.data(), scripting::current_file.data()
);
}
else
{
unknown_function_error = utils::string::va(
"unknown script '%s'",
scripting::current_file.data()
);
}
}
unsigned int current_filename{};
std::string get_filename_name()
{
const auto filename_str = game::SL_ConvertToString(
static_cast<game::scr_string_t>(current_filename));
const auto id = std::atoi(filename_str);
if (id == 0)
{
return filename_str;
}
return scripting::get_token_single(id);
}
void get_unknown_function_error(unsigned int thread_name)
{
const auto filename = get_filename_name();
const auto name = scripting::get_token_single(thread_name);
unknown_function_error = utils::string::va(
"while processing script '%s':\nunknown function '%s::%s'",
scripting::current_file.data(), filename.data(), name.data()
);
}
void unknown_function_stub(const char* code_pos)
{
get_unknown_function_error(code_pos);
game::Com_Error(game::ERR_DROP, "script link error\n%s",
unknown_function_error.data());
}
unsigned int find_variable_stub(unsigned int parent_id, unsigned int thread_name)
{
const auto res = game::FindVariable(parent_id, thread_name);
if (!res)
{
get_unknown_function_error(thread_name);
game::Com_Error(game::ERR_DROP, "script link error\n%s",
unknown_function_error.data());
}
return res;
}
void register_gsc_functions_stub(void* a1, void* a2)
{
utils::hook::invoke<void>(0x140509F20, a1, a2);
for (const auto& func : functions)
{
game::Scr_RegisterFunction(func.first, 0, func.second);
}
}
scripting::script_value get_argument(int index)
{
if (index >= static_cast<int>(game::scr_VmPub->outparamcount))
{
return {};
}
return game::scr_VmPub->top[-index];
}
auto function_id_start = 0x320;
void add_function(const std::string& name, scripting::script_function function)
{
if (xsk::gsc::h2::resolver::find_function(name))
{
const auto id = xsk::gsc::h2::resolver::function_id(name);
functions[function] = id;
}
else
{
const auto id = ++function_id_start;
xsk::gsc::h2::resolver::add_function(name, static_cast<std::uint16_t>(id));
functions[function] = id;
}
}
void execute_custom_function(scripting::script_function function)
{
auto error = false;
try
{
function({});
}
catch (const std::exception& e)
{
error = true;
force_error_print = true;
gsc_error = e.what();
}
if (error)
{
game::Scr_ErrorInternal();
}
}
void vm_call_builtin_stub(scripting::script_function function)
{
auto custom = false;
{
custom = functions.find(function) != functions.end();
}
if (!custom)
{
function({});
}
else
{
execute_custom_function(function);
}
}
utils::hook::detour scr_emit_function_hook;
void scr_emit_function_stub(unsigned int filename, unsigned int thread_name, char* code_pos)
{
current_filename = filename;
scr_emit_function_hook.invoke<void>(filename, thread_name, code_pos);
}
std::string get_script_file_name(const std::string& name)
{
const auto id = xsk::gsc::h2::resolver::token_id(name);
if (id == 0)
{
return name;
}
return std::to_string(id);
}
std::vector<std::uint8_t> decompile_scriptfile(const std::string& name, const std::string& real_name)
{
const auto* scriptfile = game::DB_FindXAssetHeader(game::ASSET_TYPE_SCRIPTFILE, name.data(), false).scriptfile;
if (scriptfile == nullptr)
{
throw std::runtime_error(std::format("couldn't load scriptfile '{}'", real_name));
}
console::info("Decompiling scriptfile '%s'\n", real_name.data());
std::vector<std::uint8_t> stack{scriptfile->buffer, scriptfile->buffer + scriptfile->len};
std::vector<std::uint8_t> bytecode{scriptfile->bytecode, scriptfile->bytecode + scriptfile->bytecodeLen};
auto decompressed_stack = xsk::utils::zlib::decompress(stack, static_cast<std::uint32_t>(stack.size()));
disassembler->disassemble(name, bytecode, decompressed_stack);
auto output = disassembler->output();
decompiler->decompile(name, output);
return decompiler->output();
}
void pmem_init_stub()
{
utils::hook::invoke<void>(0x14061EC80);
const auto type_0 = &game::g_scriptmem[0];
const auto type_1 = &game::g_scriptmem[1];
const auto size_0 = 0x200000; // default size
const auto size_1 = 0x200000 + script_memory.size;
const auto block = reinterpret_cast<char*>(VirtualAlloc(NULL, size_0 + size_1, MEM_RESERVE, PAGE_READWRITE));
type_0->buf = block;
type_0->size = size_0;
type_1->buf = block + size_0;
type_1->size = size_1;
utils::hook::set<uint32_t>(0x14061EC72, size_0 + size_1);
}
}
game::ScriptFile* find_script(game::XAssetType /*type*/, const char* name, int /*allow_create_default*/)
{
std::string real_name = name;
const auto id = static_cast<std::uint16_t>(std::atoi(name));
if (id)
{
real_name = xsk::gsc::h2::resolver::token_name(id);
}
const auto script = load_custom_script(name, real_name);
if (script)
{
return script;
}
return game::DB_FindXAssetHeader(game::ASSET_TYPE_SCRIPTFILE, name, 1).scriptfile;
}
class component final : public component_interface
{
public:
void post_unpack() override
{
developer_script = dvars::register_bool("developer_script", false, 0, "Print GSC errors");
// Allow custom scripts to include other custom scripts
xsk::gsc::h2::resolver::init([](const auto& include_name)
{
const auto real_name = include_name + ".gsc";
std::string file_buffer;
if (!read_scriptfile(real_name, &file_buffer) || file_buffer.empty())
{
const auto name = get_script_file_name(include_name);
if (game::DB_XAssetExists(game::ASSET_TYPE_SCRIPTFILE, name.data()))
{
return decompile_scriptfile(name, real_name);
}
else
{
throw std::runtime_error(std::format("couldn't load gsc file '{}'", real_name));
}
}
std::vector<std::uint8_t> result;
result.assign(file_buffer.begin(), file_buffer.end());
return result;
});
utils::hook::call(0x1405C6177, find_script);
utils::hook::call(0x1405C6187, db_is_xasset_default);
// Loads scripts with an uncompressed stack
utils::hook::call(0x1405C61E0, db_get_raw_buffer_stub);
// load handles
utils::hook::call(0x1404E17B2, load_gametype_script_stub);
// execute handles
utils::hook::call(0x1404C8F71, g_load_structs_stub);
utils::hook::call(0x1404C8F80, scr_load_level_stub);
utils::hook::call(0x1405CB94F, vm_error_stub);
utils::hook::call(0x1405BC583, unknown_function_stub);
utils::hook::call(0x1405BC5CF, unknown_function_stub);
utils::hook::call(0x1405BC6BA, find_variable_stub);
scr_emit_function_hook.create(0x1405BC5E0, scr_emit_function_stub);
utils::hook::call(0x1405BCBAB, register_gsc_functions_stub);
utils::hook::set<uint32_t>(0x1405BC7BC, 0x1000); // change builtin func count
#define RVA(ptr) static_cast<uint32_t>(reinterpret_cast<size_t>(ptr) - 0x140000000)
utils::hook::set<uint32_t>(0x1405BC7C2 + 4, RVA(&func_table));
utils::hook::inject(0x1405BCB78 + 3, &func_table);
utils::hook::set<uint32_t>(0x1405CA678 + 4, RVA(&func_table));
utils::hook::nop(0x1405CA683, 8);
utils::hook::call(0x1405CA683, vm_call_builtin_stub);
// Increase script memory
utils::hook::call(0x1405A4798, pmem_init_stub);
add_function("print", [](const game::scr_entref_t ref)
{
const auto num = game::Scr_GetNumParam();
std::string buffer{};
for (auto i = 0; i < num; i++)
{
const auto str = game::Scr_GetString(i);
buffer.append(str);
buffer.append("\t");
}
printf("%s\n", buffer.data());
});
add_function("assert", [](const game::scr_entref_t ref)
{
const auto expr = get_argument(0).as<int>();
if (!expr)
{
throw std::runtime_error("assert fail");
}
});
add_function("assertex", [](const game::scr_entref_t ref)
{
const auto expr = get_argument(0).as<int>();
if (!expr)
{
const auto error = get_argument(1).as<std::string>();
throw std::runtime_error(error);
}
});
add_function("replacefunc", [](const game::scr_entref_t ref)
{
const auto what = get_argument(0).get_raw();
const auto with = get_argument(1).get_raw();
if (what.type != game::SCRIPT_FUNCTION)
{
throw std::runtime_error("parameter 1 must be a function");
}
if (with.type != game::SCRIPT_FUNCTION)
{
throw std::runtime_error("parameter 2 must be a function");
}
notifies::set_gsc_hook(what.u.codePosValue, with.u.codePosValue);
});
add_function("getsoundlength", [](const game::scr_entref_t ref)
{
const auto name = get_argument(0);
if (!name.is<std::string>())
{
throw std::runtime_error("parameter 1 must be a string");
}
const auto name_str = name.as<std::string>();
const auto sound = game::DB_FindXAssetHeader(game::ASSET_TYPE_SOUND, name_str.data(), false).sound;
if (!sound || !sound->count || !sound->head->soundFile || sound->head->soundFile->type != game::SAT_STREAMED)
{
return game::Scr_AddInt(-1);
}
return game::Scr_AddInt(sound->head->soundFile->u.streamSnd.totalMsec);
});
add_function("executecommand", [](const game::scr_entref_t ref)
{
const auto cmd = get_argument(0).as<std::string>();
command::execute(cmd);
});
scripting::on_shutdown([](bool free_scripts, bool post_shutdown)
{
if (free_scripts && post_shutdown)
{
xsk::gsc::h2::resolver::cleanup();
clear();
}
});
}
};
}
REGISTER_COMPONENT(gsc::component)

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@ -1,8 +0,0 @@
#pragma once
namespace gsc
{
extern void* func_table[0x1000];
game::ScriptFile* find_script(game::XAssetType /*type*/, const char* name, int /*allow_create_default*/);
}

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "script_extension.hpp"
#include "script_error.hpp"
#include "component/scripting.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace gsc
{
namespace
{
utils::hook::detour scr_emit_function_hook;
unsigned int current_filename = 0;
std::string unknown_function_error;
std::array<const char*, 27> var_typename =
{
"undefined",
"object",
"string",
"localized string",
"vector",
"float",
"int",
"codepos",
"precodepos",
"function",
"builtin function",
"builtin method",
"stack",
"animation",
"pre animation",
"thread",
"thread",
"thread",
"thread",
"struct",
"removed entity",
"entity",
"array",
"removed thread",
"<free>",
"thread list",
"endon list",
};
void scr_emit_function_stub(unsigned int filename, unsigned int thread_name, char* code_pos)
{
current_filename = filename;
scr_emit_function_hook.invoke<void>(filename, thread_name, code_pos);
}
std::string get_filename_name()
{
const auto filename_str = game::SL_ConvertToString(static_cast<game::scr_string_t>(current_filename));
const auto id = std::atoi(filename_str);
if (!id)
{
return filename_str;
}
return scripting::get_token(id);
}
void get_unknown_function_error(const char* code_pos)
{
const auto function = find_function(code_pos);
if (function.has_value())
{
const auto& pos = function.value();
unknown_function_error = std::format(
"while processing function '{}' in script '{}':\nunknown script '{}'", pos.first, pos.second, scripting::current_file
);
}
else
{
unknown_function_error = std::format("unknown script '{}'", scripting::current_file);
}
}
void get_unknown_function_error(unsigned int thread_name)
{
const auto filename = get_filename_name();
const auto name = scripting::get_token(thread_name);
unknown_function_error = std::format(
"while processing script '{}':\nunknown function '{}::{}'", scripting::current_file, filename, name
);
}
void compile_error_stub(const char* code_pos, [[maybe_unused]] const char* msg)
{
get_unknown_function_error(code_pos);
game::Com_Error(game::ERR_DROP, "script link error\n%s", unknown_function_error.data());
}
unsigned int find_variable_stub(unsigned int parent_id, unsigned int thread_name)
{
const auto res = game::FindVariable(parent_id, thread_name);
if (!res)
{
get_unknown_function_error(thread_name);
game::Com_Error(game::ERR_DROP, "script link error\n%s", unknown_function_error.data());
}
return res;
}
unsigned int scr_get_object(unsigned int index)
{
if (index < game::scr_VmPub->outparamcount)
{
auto* value = game::scr_VmPub->top - index;
if (value->type == game::VAR_POINTER)
{
return value->u.pointerValue;
}
scr_error(false, "Type %s is not an object", var_typename[value->type]);
}
scr_error(false, "parameter %u does not exist", index + 1);
return 0;
}
unsigned int scr_get_const_string(unsigned int index)
{
if (index < game::scr_VmPub->outparamcount)
{
auto* value = game::scr_VmPub->top - index;
if (game::Scr_CastString(value))
{
assert(value->type == game::VAR_STRING);
return value->u.stringValue;
}
game::Scr_ErrorInternal();
}
scr_error(false, "parameter %u does not exist", index + 1);
return 0;
}
unsigned int scr_get_const_istring(unsigned int index)
{
if (index < game::scr_VmPub->outparamcount)
{
auto* value = game::scr_VmPub->top - index;
if (value->type == game::VAR_ISTRING)
{
return value->u.stringValue;
}
scr_error(false, "type %s is not a localized string", var_typename[value->type]);
}
scr_error(false, "parameter %u does not exist", index + 1);
return 0;
}
void scr_validate_localized_string_ref(int parm_index, const char* token, int token_len)
{
assert(token);
assert(token_len >= 0);
if (token_len < 2)
{
return;
}
for (auto char_iter = 0; char_iter < token_len; ++char_iter)
{
if (!std::isalnum(static_cast<unsigned char>(token[char_iter])) && token[char_iter] != '_')
{
scr_error(false, "illegal localized string reference: %s must contain only alpha-numeric characters and underscores", token);
}
}
}
void scr_get_vector(unsigned int index, float* vector_value)
{
if (index < game::scr_VmPub->outparamcount)
{
auto* value = game::scr_VmPub->top - index;
if (value->type == game::VAR_VECTOR)
{
std::memcpy(vector_value, value->u.vectorValue, sizeof(std::float_t[3]));
return;
}
scr_error(false, "type %s is not a vector", var_typename[value->type]);
}
scr_error(false, "parameter %u does not exist", index + 1);
}
int scr_get_int(unsigned int index)
{
if (index < game::scr_VmPub->outparamcount)
{
auto* value = game::scr_VmPub->top - index;
if (value->type == game::VAR_INTEGER)
{
return value->u.intValue;
}
scr_error(false, "type %s is not an int", var_typename[value->type]);
}
scr_error(false, "parameter %u does not exist", index + 1);
return 0;
}
float scr_get_float(unsigned int index)
{
if (index < game::scr_VmPub->outparamcount)
{
auto* value = game::scr_VmPub->top - index;
if (value->type == game::VAR_FLOAT)
{
return value->u.floatValue;
}
if (value->type == game::VAR_INTEGER)
{
return static_cast<float>(value->u.intValue);
}
scr_error(false, "type %s is not a float", var_typename[value->type]);
}
scr_error(false, "parameter %u does not exist", index + 1);
return 0.0f;
}
int scr_get_pointer_type(unsigned int index)
{
if (index < game::scr_VmPub->outparamcount)
{
if ((game::scr_VmPub->top - index)->type == game::VAR_POINTER)
{
return static_cast<int>(game::GetObjectType((game::scr_VmPub->top - index)->u.uintValue));
}
scr_error(false, "type %s is not an object", var_typename[(game::scr_VmPub->top - index)->type]);
}
scr_error(false, "parameter %u does not exist", index + 1);
return 0;
}
int scr_get_type(unsigned int index)
{
if (index < game::scr_VmPub->outparamcount)
{
return (game::scr_VmPub->top - index)->type;
}
scr_error(false, "parameter %u does not exist", index + 1);
return 0;
}
const char* scr_get_type_name(unsigned int index)
{
if (index < game::scr_VmPub->outparamcount)
{
return var_typename[(game::scr_VmPub->top - index)->type];
}
scr_error(false, "parameter %u does not exist", index + 1);
return nullptr;
}
}
std::optional<std::pair<std::string, std::string>> find_function(const char* pos)
{
for (const auto& file : scripting::script_function_table_sort)
{
for (auto i = file.second.begin(); i != file.second.end() && std::next(i) != file.second.end(); ++i)
{
const auto next = std::next(i);
if (pos >= i->second && pos < next->second)
{
return {std::make_pair(i->first, file.first)};
}
}
}
return {};
}
class error final : public component_interface
{
public:
void post_unpack() override
{
scr_emit_function_hook.create(0x1405BC5E0, scr_emit_function_stub);
utils::hook::call(0x1405BC583, compile_error_stub); // LinkFile
utils::hook::call(0x1405BC5CF, compile_error_stub); // LinkFile
utils::hook::call(0x1405BC6BA, find_variable_stub); // Scr_EmitFunction
// Restore basic error messages for commonly used scr functions
utils::hook::jump(0x1405C7950, scr_get_object);
utils::hook::jump(0x1405C7420, scr_get_const_string);
utils::hook::jump(0x1405C71E0, scr_get_const_istring);
utils::hook::jump(0x1404FEED0, scr_validate_localized_string_ref);
utils::hook::jump(0x1405C7E90, scr_get_vector);
utils::hook::jump(0x1405C7890, scr_get_int);
utils::hook::jump(0x1405C7730, scr_get_float);
utils::hook::jump(0x1405C7B70, scr_get_pointer_type);
utils::hook::jump(0x1405C7D40, scr_get_type);
utils::hook::jump(0x1405C7DB0, scr_get_type_name);
}
};
}
REGISTER_COMPONENT(gsc::error)

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#pragma once
namespace gsc
{
std::optional<std::pair<std::string, std::string>> find_function(const char* pos);
}

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "script_error.hpp"
#include "script_extension.hpp"
#include "script_loading.hpp"
#include "component/console.hpp"
#include "component/command.hpp"
#include "component/notifies.hpp"
#include "game/scripting/script_value.hpp"
#include <utils/string.hpp>
#include <utils/hook.hpp>
namespace gsc
{
std::uint16_t function_id_start = 0x320;
void* func_table[FUNC_TABLE_SIZE];
namespace
{
struct gsc_error : public std::runtime_error
{
using std::runtime_error::runtime_error;
};
std::unordered_map<game::BuiltinFunction, std::uint16_t> functions;
bool force_error_print = false;
std::optional<std::string> gsc_error_msg;
utils::hook::detour scr_register_function_hook;
unsigned int scr_get_function_stub(const char** p_name, int* type)
{
const auto result = utils::hook::invoke<unsigned int>(0x140509F20, p_name, type);
for (const auto& [func, id] : functions)
{
game::Scr_RegisterFunction(func, 0, id);
}
return result;
}
void execute_custom_function(game::BuiltinFunction function)
{
auto error = false;
try
{
function();
}
catch (const std::exception& e)
{
error = true;
force_error_print = true;
gsc_error_msg = e.what();
}
if (error)
{
game::Scr_ErrorInternal();
}
}
bool is_in_game_memory_range(uintptr_t ptr)
{
return ptr <= BASE_ADDRESS + BINARY_PAYLOAD_SIZE;
}
bool is_in_game_memory_range(void* ptr)
{
return is_in_game_memory_range(reinterpret_cast<uintptr_t>(ptr));
}
void vm_call_builtin_function(const game::BuiltinFunction function)
{
const auto custom = !is_in_game_memory_range(function);
if (!custom)
{
function();
}
else
{
execute_custom_function(function);
}
}
void builtin_call_error(const std::string& error)
{
const auto pos = game::scr_function_stack->pos;
const auto function_id = *reinterpret_cast<std::uint16_t*>(reinterpret_cast<std::size_t>(pos - 2));
if (function_id > FUNC_TABLE_SIZE)
{
console::warn("in call to builtin method \"%s\"%s", gsc_ctx->meth_name(function_id).data(), error.data());
}
else
{
console::warn("in call to builtin function \"%s\"%s", gsc_ctx->func_name(function_id).data(), error.data());
}
}
std::optional<std::string> get_opcode_name(const std::uint8_t opcode)
{
try
{
const auto index = gsc_ctx->opcode_enum(opcode);
return {gsc_ctx->opcode_name(index)};
}
catch (...)
{
return {};
}
}
void print_callstack()
{
for (auto frame = game::scr_VmPub->function_frame; frame != game::scr_VmPub->function_frame_start; --frame)
{
const auto pos = frame == game::scr_VmPub->function_frame ? game::scr_function_stack->pos : frame->fs.pos;
const auto function = find_function(frame->fs.pos);
if (function.has_value())
{
console::warn("\tat function \"%s\" in file \"%s.gsc\"\n", function.value().first.data(), function.value().second.data());
}
else
{
console::warn("\tat unknown location %p\n", pos);
}
}
}
bool is_call_opcode(const std::uint8_t opcode_id)
{
return (opcode_id >= 0x1A && opcode_id <= 0x20) || (opcode_id >= 0xA9 && opcode_id <= 0xAF);
}
void vm_error_stub(int mark_pos)
{
if (!developer_script->current.enabled && !force_error_print)
{
utils::hook::invoke<void>(0x140614670, mark_pos);
return;
}
console::warn("******* script runtime error ********\n");
const auto opcode_id = *reinterpret_cast<std::uint8_t*>(0x14BAA93E8);
const std::string error = gsc_error_msg.has_value() ? std::format(": {}", gsc_error_msg.value()) : std::string();
if (is_call_opcode(opcode_id))
{
builtin_call_error(error);
}
else
{
const auto opcode = get_opcode_name(opcode_id);
if (opcode.has_value())
{
console::warn("while processing instruction %s%s\n", opcode.value().data(), error.data());
}
else
{
console::warn("while processing instruction 0x%X%s\n", opcode_id, error.data());
}
}
force_error_print = false;
gsc_error_msg = {};
print_callstack();
console::warn("************************************\n");
utils::hook::invoke<void>(0x140614670, mark_pos);
}
void scr_print()
{
const auto num = game::Scr_GetNumParam();
std::string buffer{};
for (auto i = 0u; i < num; i++)
{
const auto str = game::Scr_GetString(i);
buffer.append(str);
buffer.append("\t");
}
console::info("%s\n", buffer.data());
}
void assert_cmd()
{
if (!game::Scr_GetInt(0))
{
scr_error(true, "assert fail");
}
}
void assert_ex_cmd()
{
if (!game::Scr_GetInt(0))
{
scr_error(true, "assert fail: %s", game::Scr_GetString(1));
}
}
void assert_msg_cmd()
{
scr_error(true, "assert fail: %s", game::Scr_GetString(0));
}
scripting::script_value get_argument(int index)
{
if (index >= static_cast<int>(game::scr_VmPub->outparamcount))
{
return {};
}
return game::scr_VmPub->top[-index];
}
}
void scr_error(bool force_print, const char* fmt, ...)
{
{
char buffer[2048]{};
va_list ap;
va_start(ap, fmt);
vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, fmt, ap);
va_end(ap);
force_error_print = force_print;
gsc_error_msg = buffer;
}
game::Scr_ErrorInternal();
}
void add_function(const std::string& name, game::BuiltinFunction function)
{
if (gsc_ctx->func_exists(name))
{
const auto id = gsc_ctx->func_id(name);
functions[function] = id;
}
else
{
const auto id = ++function_id_start;
functions[function] = id;
gsc_ctx->func_add(name, id);
}
}
class extension final : public component_interface
{
public:
void post_unpack() override
{
utils::hook::set<uint32_t>(0x1405BC7BC, FUNC_TABLE_SIZE); // change builtin func count
utils::hook::set<uint32_t>(0x1405BC7C2 + 4, RVA(&func_table));
utils::hook::inject(0x1405BCB78 + 3, &func_table);
utils::hook::set<uint32_t>(0x1405CA678 + 4, RVA(&func_table));
utils::hook::nop(0x1405CA683, 8);
utils::hook::call(0x1405CA683, vm_call_builtin_function);
utils::hook::call(0x1405CB94F, vm_error_stub); // LargeLocalResetToMark
utils::hook::call(0x1405BCBAB, scr_get_function_stub);
add_function("print", scr_print);
add_function("println", scr_print);
add_function("assert", assert_cmd);
add_function("assertex", assert_ex_cmd);
add_function("assertmsg", assert_msg_cmd);
add_function("replacefunc", []()
{
const auto what = get_argument(0).get_raw();
const auto with = get_argument(1).get_raw();
if (what.type != game::SCRIPT_FUNCTION)
{
throw std::runtime_error("parameter 1 must be a function");
}
if (with.type != game::SCRIPT_FUNCTION)
{
throw std::runtime_error("parameter 2 must be a function");
}
notifies::set_gsc_hook(what.u.codePosValue, with.u.codePosValue);
});
add_function("getsoundlength", []()
{
const auto name = game::Scr_GetString(0);
const auto sound = game::DB_FindXAssetHeader(game::ASSET_TYPE_SOUND, name, false).sound;
if (!sound || !sound->count || !sound->head->soundFile || sound->head->soundFile->type != game::SAT_STREAMED)
{
return game::Scr_AddInt(-1);
}
return game::Scr_AddInt(sound->head->soundFile->u.streamSnd.totalMsec);
});
add_function("executecommand", []()
{
const auto cmd = game::Scr_GetString(0);
command::execute(cmd);
});
}
};
}
REGISTER_COMPONENT(gsc::extension)

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#pragma once
#define FUNC_TABLE_SIZE 0x1000
namespace gsc
{
extern void* func_table[FUNC_TABLE_SIZE];
void scr_error(bool force_print, const char* fmt, ...);
void add_function(const std::string& name, game::BuiltinFunction function);
}

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "component/filesystem.hpp"
#include "component/console.hpp"
#include "component/scripting.hpp"
#include "component/fastfiles.hpp"
#include "script_loading.hpp"
#include <utils/compression.hpp>
#include <utils/hook.hpp>
#include <utils/io.hpp>
#include <utils/memory.hpp>
namespace gsc
{
std::unique_ptr<xsk::gsc::h2::context> gsc_ctx;
game::dvar_t* developer_script = nullptr;
namespace
{
std::unordered_map<std::string, unsigned int> main_handles;
std::unordered_map<std::string, unsigned int> init_handles;
std::unordered_map<std::string, game::ScriptFile*> loaded_scripts;
utils::memory::allocator script_allocator;
struct
{
char* buf = nullptr;
char* pos = nullptr;
unsigned int size = 0x1000000;
} script_memory;
char* allocate_buffer(size_t size)
{
if (script_memory.buf == nullptr)
{
script_memory.buf = game::PMem_AllocFromSource_NoDebug(script_memory.size, 4, 1, game::PMEM_SOURCE_SCRIPT);
script_memory.pos = script_memory.buf;
}
if (script_memory.pos + size > script_memory.buf + script_memory.size)
{
game::Com_Error(game::ERR_FATAL, "Out of custom script memory");
}
const auto pos = script_memory.pos;
script_memory.pos += size;
return pos;
}
void free_script_memory()
{
game::PMem_PopFromSource_NoDebug(script_memory.buf, script_memory.size, 4, 1, game::PMEM_SOURCE_SCRIPT);
script_memory.buf = nullptr;
script_memory.pos = nullptr;
}
void clear()
{
main_handles.clear();
init_handles.clear();
loaded_scripts.clear();
script_allocator.clear();
free_script_memory();
}
bool read_raw_script_file(const std::string& name, std::string* data)
{
if (filesystem::read_file(name, data))
{
return true;
}
const auto name_str = name.data();
if (game::DB_XAssetExists(game::ASSET_TYPE_RAWFILE, name_str) &&
!game::DB_IsXAssetDefault(game::ASSET_TYPE_RAWFILE, name_str))
{
const auto asset = game::DB_FindXAssetHeader(game::ASSET_TYPE_RAWFILE, name.data(), false);
const auto len = game::DB_GetRawFileLen(asset.rawfile);
data->resize(len);
game::DB_GetRawBuffer(asset.rawfile, data->data(), len);
if (len > 0)
{
data->pop_back();
}
return true;
}
return false;
}
game::ScriptFile* load_custom_script(const char* file_name, const std::string& real_name)
{
if (const auto itr = loaded_scripts.find(real_name); itr != loaded_scripts.end())
{
return itr->second;
}
try
{
auto& compiler = gsc_ctx->compiler();
auto& assembler = gsc_ctx->assembler();
std::string source_buffer{};
if (!read_raw_script_file(real_name + ".gsc", &source_buffer))
{
return nullptr;
}
std::vector<std::uint8_t> data;
data.assign(source_buffer.begin(), source_buffer.end());
const auto assembly_ptr = compiler.compile(real_name, data);
const auto output_script = assembler.assemble(*assembly_ptr);
const auto script_file_ptr = static_cast<game::ScriptFile*>(script_allocator.allocate(sizeof(game::ScriptFile)));
script_file_ptr->name = file_name;
script_file_ptr->len = static_cast<int>(output_script.second.size);
script_file_ptr->bytecodeLen = static_cast<int>(output_script.first.size);
const auto stack_size = static_cast<std::uint32_t>(output_script.second.size + 1);
const auto byte_code_size = static_cast<std::uint32_t>(output_script.first.size + 1);
script_file_ptr->buffer = static_cast<char*>(script_allocator.allocate(stack_size));
std::memcpy(const_cast<char*>(script_file_ptr->buffer), output_script.second.data, output_script.second.size);
script_file_ptr->bytecode = allocate_buffer(byte_code_size);
std::memcpy(script_file_ptr->bytecode, output_script.first.data, output_script.first.size);
script_file_ptr->compressedLen = 0;
loaded_scripts[real_name] = script_file_ptr;
return script_file_ptr;
}
catch (const std::exception& ex)
{
console::error("*********** script compile error *************\n");
console::error("failed to compile '%s':\n%s", real_name.data(), ex.what());
console::error("**********************************************\n");
return nullptr;
}
}
std::string get_raw_script_file_name(const std::string& name)
{
if (name.ends_with(".gsh"))
{
return name;
}
return name + ".gsc";
}
std::string get_script_file_name(const std::string& name)
{
const auto id = gsc_ctx->token_id(name);
if (!id)
{
return name;
}
return std::to_string(id);
}
auto read_compiled_script_file(const std::string& name, const std::string& real_name)
{
const auto* script_file = game::DB_FindXAssetHeader(game::ASSET_TYPE_SCRIPTFILE, name.data(), false).scriptfile;
if (!script_file)
{
throw std::runtime_error(std::format("Could not load scriptfile '{}'", real_name));
}
const auto len = script_file->compressedLen;
const std::string stack{script_file->buffer, static_cast<std::uint32_t>(len)};
const auto decompressed_stack = utils::compression::zlib::decompress(stack);
std::vector<std::uint8_t> stack_data;
stack_data.assign(decompressed_stack.begin(), decompressed_stack.end());
const xsk::gsc::buffer buffer{reinterpret_cast<uint8_t*>(script_file->bytecode), static_cast<std::size_t>(script_file->bytecodeLen)};
return std::make_pair(buffer, stack_data);
}
void load_script(const std::string& name)
{
if (!game::Scr_LoadScript(name.data()))
{
return;
}
const auto main_handle = game::Scr_GetFunctionHandle(name.data(), gsc_ctx->token_id("main"));
const auto init_handle = game::Scr_GetFunctionHandle(name.data(), gsc_ctx->token_id("init"));
if (main_handle)
{
console::info("Loaded '%s::main'\n", name.data());
main_handles[name] = main_handle;
}
if (init_handle)
{
console::info("Loaded '%s::init'\n", name.data());
init_handles[name] = init_handle;
}
}
void load_scripts(const std::filesystem::path& root_dir, const std::string& subfolder)
{
std::filesystem::path script_dir = root_dir / subfolder;
if (!utils::io::directory_exists(script_dir.generic_string()))
{
return;
}
const auto scripts = utils::io::list_files(script_dir.generic_string());
for (const auto& script : scripts)
{
if (!script.ends_with(".gsc"))
{
continue;
}
std::filesystem::path path(script);
const auto relative = path.lexically_relative(root_dir).generic_string();
const auto base_name = relative.substr(0, relative.size() - 4);
load_script(base_name);
}
}
int db_is_x_asset_default(game::XAssetType type, const char* name)
{
if (loaded_scripts.contains(name))
{
return 0;
}
return game::DB_IsXAssetDefault(type, name);
}
void load_gametype_script_stub(void* a1, void* a2)
{
utils::hook::invoke<void>(0x1404E1400, a1, a2);
fastfiles::enum_assets(game::ASSET_TYPE_RAWFILE, [](game::XAssetHeader header)
{
std::string name = header.rawfile->name;
if (name.ends_with(".gsc") && name.starts_with("scripts/"))
{
const auto base_name = name.substr(0, name.size() - 4);
load_script(base_name);
}
}, true);
const auto mapname = game::Dvar_FindVar("mapname");
for (const auto& path : filesystem::get_search_paths())
{
load_scripts(path, "scripts");
load_scripts(path, "scripts/"s + mapname->current.string);
}
}
void db_get_raw_buffer_stub(const game::RawFile* rawfile, char* buf, const int size)
{
if (rawfile->len > 0 && rawfile->compressedLen == 0)
{
std::memset(buf, 0, size);
std::memcpy(buf, rawfile->buffer, std::min(rawfile->len, size));
return;
}
game::DB_GetRawBuffer(rawfile, buf, size);
}
void g_load_structs_stub()
{
for (auto& function_handle : main_handles)
{
console::info("Executing '%s::main'\n", function_handle.first.data());
const auto thread = game::Scr_ExecThread(function_handle.second, 0);
game::RemoveRefToObject(thread);
}
utils::hook::invoke<void>(0x140510B40);
}
void scr_load_level_stub()
{
utils::hook::invoke<void>(0x1404FD130);
for (auto& function_handle : init_handles)
{
console::info("Executing '%s::init'\n", function_handle.first.data());
const auto thread = game::Scr_ExecThread(function_handle.second, 0);
game::RemoveRefToObject(thread);
}
}
void scr_begin_load_scripts_stub()
{
const auto comp_mode = developer_script->current.enabled
? xsk::gsc::build::dev
: xsk::gsc::build::prod;
gsc_ctx->init(comp_mode, [](const std::string& include_name)
-> std::pair<xsk::gsc::buffer, std::vector<std::uint8_t>>
{
const auto real_name = get_raw_script_file_name(include_name);
std::string file_buffer;
if (!read_raw_script_file(real_name, &file_buffer) || file_buffer.empty())
{
const auto name = get_script_file_name(include_name);
if (game::DB_XAssetExists(game::ASSET_TYPE_SCRIPTFILE, name.data()))
{
return read_compiled_script_file(name, real_name);
}
throw std::runtime_error(std::format("Could not load gsc file '{}'", real_name));
}
std::vector<std::uint8_t> script_data;
script_data.assign(file_buffer.begin(), file_buffer.end());
return {{}, script_data};
});
utils::hook::invoke<void>(0x1405BCAE0);
}
void sl_end_load_scripts_stub()
{
gsc_ctx->cleanup();
utils::hook::invoke<void>(0x1405BFBF0);
}
void pmem_init_stub()
{
utils::hook::invoke<void>(0x14061EC80);
const auto type_0 = &game::g_scriptmem[0];
const auto type_1 = &game::g_scriptmem[1];
const auto size_0 = 0x200000; // default size
const auto size_1 = 0x200000 + script_memory.size;
const auto block = reinterpret_cast<char*>(VirtualAlloc(NULL, size_0 + size_1, MEM_RESERVE, PAGE_READWRITE));
type_0->buf = block;
type_0->size = size_0;
type_1->buf = block + size_0;
type_1->size = size_1;
utils::hook::set<uint32_t>(0x14061EC72, size_0 + size_1);
}
}
game::ScriptFile* find_script(game::XAssetType type, const char* name, int allow_create_default)
{
std::string real_name = name;
const auto id = static_cast<std::uint16_t>(std::strtol(name, nullptr, 10));
if (id)
{
real_name = gsc_ctx->token_name(id);
}
auto* script = load_custom_script(name, real_name);
if (script)
{
return script;
}
return game::DB_FindXAssetHeader(type, name, allow_create_default).scriptfile;
}
class loading final : public component_interface
{
public:
void post_load() override
{
gsc_ctx = std::make_unique<xsk::gsc::h2::context>();
}
void post_unpack() override
{
utils::hook::call(0x1404E1627, scr_begin_load_scripts_stub);
utils::hook::call(0x1405BCC14, sl_end_load_scripts_stub);
developer_script = dvars::register_bool("developer_script", false, game::DVAR_FLAG_NONE, "Enable developer script comments");
utils::hook::call(0x1405C6177, find_script);
utils::hook::call(0x1405C6187, db_is_x_asset_default);
// Loads scripts with an uncompressed stack
utils::hook::call(0x1405C61E0, db_get_raw_buffer_stub);
// load handles
utils::hook::call(0x1404E17B2, load_gametype_script_stub);
// execute handles
utils::hook::call(0x1404C8F71, g_load_structs_stub);
utils::hook::call(0x1404C8F80, scr_load_level_stub);
// increase script memory
utils::hook::call(0x1405A4798, pmem_init_stub);
scripting::on_shutdown([](bool free_scripts, bool post_shutdown)
{
if (free_scripts && post_shutdown)
{
clear();
}
});
}
};
}
REGISTER_COMPONENT(gsc::loading)

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@ -0,0 +1,12 @@
#pragma once
#include "game/scripting/functions.hpp"
#include <xsk/gsc/engine/h2.hpp>
namespace gsc
{
extern std::unique_ptr<xsk::gsc::h2::context> gsc_ctx;
extern game::dvar_t* developer_script;
game::ScriptFile* find_script(game::XAssetType type, const char* name, int allow_create_default);
}

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@ -8,9 +8,6 @@
#include "command.hpp" #include "command.hpp"
#include "game/scripting/functions.hpp" #include "game/scripting/functions.hpp"
#include <xsk/gsc/types.hpp>
#include <xsk/resolver.hpp>
#include <utils/hook.hpp> #include <utils/hook.hpp>
#include <utils/string.hpp> #include <utils/string.hpp>
#include <utils/io.hpp> #include <utils/io.hpp>
@ -50,7 +47,7 @@ namespace mapents
continue; continue;
} }
const auto token = xsk::gsc::h2::resolver::token_name(static_cast<std::uint16_t>(id)); const auto token = scripting::find_token_single(static_cast<std::uint16_t>(id));
const auto key = "\"" + token + "\""; const auto key = "\"" + token + "\"";
const auto new_line = key + line.substr(first_space); const auto new_line = key + line.substr(first_space);

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@ -1,5 +1,7 @@
#pragma once #pragma once
#include "game/scripting/lua/error.hpp"
namespace notifies namespace notifies
{ {
extern bool hook_enabled; extern bool hook_enabled;

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@ -162,9 +162,9 @@ namespace scripting
{ {
auto result = scripting::find_token(id); auto result = scripting::find_token(id);
if (canonical_string_table.find(id) != canonical_string_table.end()) if (const auto itr = canonical_string_table.find(id); itr != canonical_string_table.end())
{ {
result.push_back(canonical_string_table[id]); result.push_back(itr->second);
} }
return result; return result;
@ -323,12 +323,22 @@ namespace scripting
std::optional<std::string> get_canonical_string(const unsigned int id) std::optional<std::string> get_canonical_string(const unsigned int id)
{ {
if (canonical_string_table.find(id) == canonical_string_table.end()) if (const auto itr = canonical_string_table.find(id); itr != canonical_string_table.end())
{ {
return itr->second;
}
return {}; return {};
} }
return {canonical_string_table[id]}; std::string get_token(unsigned int id)
{
if (const auto itr = canonical_string_table.find(id); itr != canonical_string_table.end())
{
return itr->second;
}
return find_token_single(id);
} }
class component final : public component_interface class component final : public component_interface

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@ -17,4 +17,5 @@ namespace scripting
void on_shutdown(const std::function<void(bool, bool)>& callback); void on_shutdown(const std::function<void(bool, bool)>& callback);
std::optional<std::string> get_canonical_string(const unsigned int id); std::optional<std::string> get_canonical_string(const unsigned int id);
std::string get_token_single(unsigned int id); std::string get_token_single(unsigned int id);
std::string get_token(unsigned int id);
} }

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@ -3,8 +3,8 @@
#include "../../component/gsc.hpp" #include "../../component/gsc.hpp"
#include <xsk/gsc/types.hpp> #include "component/gsc/script_extension.hpp"
#include <xsk/resolver.hpp> #include "component/gsc/script_loading.hpp"
#include <utils/string.hpp> #include <utils/string.hpp>
@ -15,23 +15,17 @@ namespace scripting
int find_function_index(const std::string& name, const bool prefer_global) int find_function_index(const std::string& name, const bool prefer_global)
{ {
const auto target = utils::string::to_lower(name); const auto target = utils::string::to_lower(name);
auto first = xsk::gsc::h2::resolver::function_id; auto const& first = gsc::gsc_ctx->func_map();
auto second = xsk::gsc::h2::resolver::method_id; auto const& second = gsc::gsc_ctx->meth_map();
if (!prefer_global)
if (const auto itr = first.find(name); itr != first.end())
{ {
std::swap(first, second); return static_cast<int>(itr->second);
} }
const auto first_res = first(target); if (const auto itr = second.find(name); itr != second.end())
if (first_res)
{ {
return first_res; return static_cast<int>(itr->second);
}
const auto second_res = second(target);
if (second_res)
{
return second_res;
} }
return -1; return -1;
@ -67,20 +61,20 @@ namespace scripting
results.push_back(utils::string::va("_ID%i", id)); results.push_back(utils::string::va("_ID%i", id));
results.push_back(utils::string::va("_id_%04X", id)); results.push_back(utils::string::va("_id_%04X", id));
results.push_back(xsk::gsc::h2::resolver::token_name(static_cast<std::uint16_t>(id))); results.push_back(gsc::gsc_ctx->token_name(id));
return results; return results;
} }
std::string find_token_single(unsigned int id) std::string find_token_single(unsigned int id)
{ {
return xsk::gsc::h2::resolver::token_name(static_cast<std::uint16_t>(id)); return gsc::gsc_ctx->token_name(id);
} }
unsigned int find_token_id(const std::string& name) unsigned int find_token_id(const std::string& name)
{ {
const auto id = xsk::gsc::h2::resolver::token_id(name); const auto id = gsc::gsc_ctx->token_id(name);
if (id != 0) if (id)
{ {
return id; return id;
} }

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@ -13,13 +13,10 @@
#include "component/scheduler.hpp" #include "component/scheduler.hpp"
#include "component/filesystem.hpp" #include "component/filesystem.hpp"
#include "component/gsc/script_loading.hpp"
#include "game/ui_scripting/execution.hpp" #include "game/ui_scripting/execution.hpp"
#include "lualib.h"
#include <xsk/gsc/types.hpp>
#include <xsk/resolver.hpp>
#include <utils/string.hpp> #include <utils/string.hpp>
#include <utils/io.hpp> #include <utils/io.hpp>
#include <utils/nt.hpp> #include <utils/nt.hpp>
@ -359,7 +356,7 @@ namespace scripting::lua
auto entity_type = state.new_usertype<entity>("entity"); auto entity_type = state.new_usertype<entity>("entity");
for (const auto& func : xsk::gsc::h2::resolver::get_methods()) for (const auto& func : gsc::gsc_ctx->meth_map())
{ {
const auto name = std::string(func.first); const auto name = std::string(func.first);
entity_type[name.data()] = [name](const entity& entity, const sol::this_state s, sol::variadic_args va) entity_type[name.data()] = [name](const entity& entity, const sol::this_state s, sol::variadic_args va)
@ -490,7 +487,7 @@ namespace scripting::lua
auto game_type = state.new_usertype<game>("game_"); auto game_type = state.new_usertype<game>("game_");
state["game"] = game(); state["game"] = game();
for (const auto& func : xsk::gsc::h2::resolver::get_functions()) for (const auto& func : gsc::gsc_ctx->func_map())
{ {
const auto name = std::string(func.first); const auto name = std::string(func.first);
game_type[name] = [name](const game&, const sol::this_state s, sol::variadic_args va) game_type[name] = [name](const game&, const sol::this_state s, sol::variadic_args va)

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@ -1179,6 +1179,44 @@ namespace game
unsigned short classnum; unsigned short classnum;
}; };
typedef void(*BuiltinMethod)(scr_entref_t);
typedef void(*BuiltinFunction)();
enum
{
VAR_UNDEFINED = 0x0,
VAR_BEGIN_REF = 0x1,
VAR_POINTER = 0x1,
VAR_STRING = 0x2,
VAR_ISTRING = 0x3,
VAR_VECTOR = 0x4,
VAR_END_REF = 0x5,
VAR_FLOAT = 0x5,
VAR_INTEGER = 0x6,
VAR_CODEPOS = 0x7,
VAR_PRECODEPOS = 0x8,
VAR_FUNCTION = 0x9,
VAR_BUILTIN_FUNCTION = 0xA,
VAR_BUILTIN_METHOD = 0xB,
VAR_STACK = 0xC,
VAR_ANIMATION = 0xD,
VAR_PRE_ANIMATION = 0xE,
VAR_THREAD = 0xF,
VAR_NOTIFY_THREAD = 0x10,
VAR_TIME_THREAD = 0x11,
VAR_CHILD_THREAD = 0x12,
VAR_OBJECT = 0x13,
VAR_DEAD_ENTITY = 0x14,
VAR_ENTITY = 0x15,
VAR_ARRAY = 0x16,
VAR_DEAD_THREAD = 0x17,
VAR_COUNT = 0x18,
VAR_FREE = 0x18,
VAR_THREAD_LIST = 0x19,
VAR_ENDON_LIST = 0x1A,
VAR_TOTAL_COUNT = 0x1B,
};
enum scriptType_e enum scriptType_e
{ {
SCRIPT_NONE = 0, SCRIPT_NONE = 0,

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@ -86,6 +86,7 @@ namespace game
WEAK symbol<unsigned int(unsigned int parentId, unsigned int unsignedValue)> GetNewArrayVariable{0x1405C2130}; WEAK symbol<unsigned int(unsigned int parentId, unsigned int unsignedValue)> GetNewArrayVariable{0x1405C2130};
WEAK symbol<void(unsigned int parentId, unsigned int id, VariableValue* value)> SetNewVariableValue{0x1405C5EA0}; WEAK symbol<void(unsigned int parentId, unsigned int id, VariableValue* value)> SetNewVariableValue{0x1405C5EA0};
WEAK symbol<void(unsigned int parentId, unsigned int index)> RemoveVariableValue{0x1405C2A50}; WEAK symbol<void(unsigned int parentId, unsigned int index)> RemoveVariableValue{0x1405C2A50};
WEAK symbol<unsigned int(unsigned int)> GetObjectType{0x1405C25D0};
WEAK symbol<unsigned int(const char* name)> G_GetWeaponForName{0x14051B260}; WEAK symbol<unsigned int(const char* name)> G_GetWeaponForName{0x14051B260};
WEAK symbol<int(void* ps, unsigned int weapon, int a3, int a4, __int64 a5, int a6)> WEAK symbol<int(void* ps, unsigned int weapon, int a3, int a4, __int64 a5, int a6)>
@ -136,10 +137,11 @@ namespace game
WEAK symbol<void(int value)> Scr_AddInt{0x1405C69A0}; WEAK symbol<void(int value)> Scr_AddInt{0x1405C69A0};
WEAK symbol<void(const char* value)> Scr_AddString{0x1405C6A80}; WEAK symbol<void(const char* value)> Scr_AddString{0x1405C6A80};
WEAK symbol<unsigned int(const char* name)> Scr_LoadScript{0x1405BCEC0}; WEAK symbol<unsigned int(const char* name)> Scr_LoadScript{0x1405BCEC0};
WEAK symbol<int()> Scr_GetNumParam{0x1405C7940}; WEAK symbol<unsigned int()> Scr_GetNumParam{0x1405C7940};
WEAK symbol<unsigned int(const char* script, unsigned int name)> Scr_GetFunctionHandle{0x1405BCD50}; WEAK symbol<unsigned int(const char* script, unsigned int name)> Scr_GetFunctionHandle{0x1405BCD50};
WEAK symbol<unsigned int(int handle, unsigned int paramcount)> Scr_ExecThread{0x1405C6F40}; WEAK symbol<unsigned int(int handle, unsigned int paramcount)> Scr_ExecThread{0x1405C6F40};
WEAK symbol<unsigned int(void* func, int type, unsigned int name)> Scr_RegisterFunction{0x1405BC7B0}; WEAK symbol<unsigned int(void* func, int type, unsigned int name)> Scr_RegisterFunction{0x1405BC7B0};
WEAK symbol<bool(VariableValue* value)> Scr_CastString{0x1405C33A0};
WEAK symbol<char*(unsigned int size, unsigned int alignment, WEAK symbol<char*(unsigned int size, unsigned int alignment,
unsigned int type, int source)> PMem_AllocFromSource_NoDebug{0x14061E680}; unsigned int type, int source)> PMem_AllocFromSource_NoDebug{0x14061E680};

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@ -1,8 +1,11 @@
#pragma once #pragma once
#define BINARY_PAYLOAD_SIZE 0x12000000 #define BINARY_PAYLOAD_SIZE 0x12000000
#define BASE_ADDRESS 0x140000000
#define INJECT_HOST_AS_LIB #define INJECT_HOST_AS_LIB
#define RVA(ptr) static_cast<std::uint32_t>(reinterpret_cast<std::size_t>(ptr) - BASE_ADDRESS)
#pragma warning(push) #pragma warning(push)
#pragma warning(disable: 4100) #pragma warning(disable: 4100)
#pragma warning(disable: 4127) #pragma warning(disable: 4127)