432 lines
12 KiB
C++
432 lines
12 KiB
C++
#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include "component/filesystem.hpp"
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#include "component/console.hpp"
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#include "component/scripting.hpp"
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#include "component/fastfiles.hpp"
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#include "script_loading.hpp"
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#include <utils/compression.hpp>
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#include <utils/hook.hpp>
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#include <utils/io.hpp>
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#include <utils/memory.hpp>
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namespace gsc
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{
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std::unique_ptr<xsk::gsc::h2::context> gsc_ctx;
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game::dvar_t* developer_script = nullptr;
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namespace
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{
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std::unordered_map<std::string, unsigned int> main_handles;
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std::unordered_map<std::string, unsigned int> init_handles;
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std::unordered_map<std::string, game::ScriptFile*> loaded_scripts;
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utils::memory::allocator script_allocator;
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struct
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{
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char* buf = nullptr;
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char* pos = nullptr;
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unsigned int size = 0x1000000;
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} script_memory;
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char* allocate_buffer(size_t size)
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{
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if (script_memory.buf == nullptr)
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{
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script_memory.buf = game::PMem_AllocFromSource_NoDebug(script_memory.size, 4, 1, game::PMEM_SOURCE_SCRIPT);
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script_memory.pos = script_memory.buf;
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}
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if (script_memory.pos + size > script_memory.buf + script_memory.size)
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{
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game::Com_Error(game::ERR_FATAL, "Out of custom script memory");
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}
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const auto pos = script_memory.pos;
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script_memory.pos += size;
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return pos;
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}
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void free_script_memory()
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{
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game::PMem_PopFromSource_NoDebug(script_memory.buf, script_memory.size, 4, 1, game::PMEM_SOURCE_SCRIPT);
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script_memory.buf = nullptr;
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script_memory.pos = nullptr;
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}
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void clear()
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{
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main_handles.clear();
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init_handles.clear();
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loaded_scripts.clear();
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script_allocator.clear();
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free_script_memory();
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}
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bool read_raw_script_file(const std::string& name, std::string* data)
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{
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if (filesystem::read_file(name, data))
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{
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return true;
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}
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const auto name_str = name.data();
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if (game::DB_XAssetExists(game::ASSET_TYPE_RAWFILE, name_str) &&
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!game::DB_IsXAssetDefault(game::ASSET_TYPE_RAWFILE, name_str))
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{
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const auto asset = game::DB_FindXAssetHeader(game::ASSET_TYPE_RAWFILE, name.data(), false);
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const auto len = game::DB_GetRawFileLen(asset.rawfile);
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data->resize(len);
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game::DB_GetRawBuffer(asset.rawfile, data->data(), len);
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if (len > 0)
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{
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data->pop_back();
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}
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return true;
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}
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return false;
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}
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game::ScriptFile* load_custom_script(const char* file_name, const std::string& real_name)
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{
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if (const auto itr = loaded_scripts.find(real_name); itr != loaded_scripts.end())
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{
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return itr->second;
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}
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try
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{
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auto& compiler = gsc_ctx->compiler();
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auto& assembler = gsc_ctx->assembler();
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std::string source_buffer{};
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if (!read_raw_script_file(real_name + ".gsc", &source_buffer))
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{
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return nullptr;
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}
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std::vector<std::uint8_t> data;
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data.assign(source_buffer.begin(), source_buffer.end());
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const auto assembly_ptr = compiler.compile(real_name, data);
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const auto output_script = assembler.assemble(*assembly_ptr);
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const auto script_file_ptr = static_cast<game::ScriptFile*>(script_allocator.allocate(sizeof(game::ScriptFile)));
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script_file_ptr->name = file_name;
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script_file_ptr->len = static_cast<int>(output_script.second.size);
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script_file_ptr->bytecodeLen = static_cast<int>(output_script.first.size);
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const auto stack_size = static_cast<std::uint32_t>(output_script.second.size + 1);
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const auto byte_code_size = static_cast<std::uint32_t>(output_script.first.size + 1);
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script_file_ptr->buffer = static_cast<char*>(script_allocator.allocate(stack_size));
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std::memcpy(const_cast<char*>(script_file_ptr->buffer), output_script.second.data, output_script.second.size);
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script_file_ptr->bytecode = allocate_buffer(byte_code_size);
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std::memcpy(script_file_ptr->bytecode, output_script.first.data, output_script.first.size);
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script_file_ptr->compressedLen = 0;
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loaded_scripts[real_name] = script_file_ptr;
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return script_file_ptr;
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}
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catch (const std::exception& ex)
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{
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console::error("*********** script compile error *************\n");
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console::error("failed to compile '%s':\n%s", real_name.data(), ex.what());
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console::error("**********************************************\n");
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return nullptr;
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}
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}
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std::string get_raw_script_file_name(const std::string& name)
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{
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if (name.ends_with(".gsh"))
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{
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return name;
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}
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return name + ".gsc";
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}
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std::string get_script_file_name(const std::string& name)
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{
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const auto id = gsc_ctx->token_id(name);
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if (!id)
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{
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return name;
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}
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return std::to_string(id);
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}
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auto read_compiled_script_file(const std::string& name, const std::string& real_name)
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{
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const auto* script_file = game::DB_FindXAssetHeader(game::ASSET_TYPE_SCRIPTFILE, name.data(), false).scriptfile;
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if (!script_file)
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{
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throw std::runtime_error(std::format("Could not load scriptfile '{}'", real_name));
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}
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const auto len = script_file->compressedLen;
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const std::string stack{script_file->buffer, static_cast<std::uint32_t>(len)};
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const auto decompressed_stack = utils::compression::zlib::decompress(stack);
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std::vector<std::uint8_t> stack_data;
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stack_data.assign(decompressed_stack.begin(), decompressed_stack.end());
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const xsk::gsc::buffer buffer{reinterpret_cast<uint8_t*>(script_file->bytecode), static_cast<std::size_t>(script_file->bytecodeLen)};
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return std::make_pair(buffer, stack_data);
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}
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void load_script(const std::string& name)
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{
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if (!game::Scr_LoadScript(name.data()))
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{
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return;
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}
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const auto main_handle = game::Scr_GetFunctionHandle(name.data(), gsc_ctx->token_id("main"));
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const auto init_handle = game::Scr_GetFunctionHandle(name.data(), gsc_ctx->token_id("init"));
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if (main_handle)
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{
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console::info("Loaded '%s::main'\n", name.data());
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main_handles[name] = main_handle;
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}
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if (init_handle)
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{
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console::info("Loaded '%s::init'\n", name.data());
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init_handles[name] = init_handle;
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}
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}
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void load_scripts(const std::filesystem::path& root_dir, const std::string& subfolder)
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{
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std::filesystem::path script_dir = root_dir / subfolder;
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if (!utils::io::directory_exists(script_dir.generic_string()))
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{
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return;
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}
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const auto scripts = utils::io::list_files(script_dir.generic_string());
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for (const auto& script : scripts)
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{
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if (!script.ends_with(".gsc"))
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{
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continue;
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}
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std::filesystem::path path(script);
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const auto relative = path.lexically_relative(root_dir).generic_string();
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const auto base_name = relative.substr(0, relative.size() - 4);
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load_script(base_name);
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}
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}
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int db_is_x_asset_default(game::XAssetType type, const char* name)
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{
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if (loaded_scripts.contains(name))
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{
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return 0;
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}
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return game::DB_IsXAssetDefault(type, name);
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}
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void load_gametype_script_stub(void* a1, void* a2)
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{
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utils::hook::invoke<void>(0x1404E1400, a1, a2);
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fastfiles::enum_assets(game::ASSET_TYPE_RAWFILE, [](game::XAssetHeader header)
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{
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std::string name = header.rawfile->name;
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if (name.ends_with(".gsc") && name.starts_with("scripts/"))
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{
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const auto base_name = name.substr(0, name.size() - 4);
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load_script(base_name);
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}
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}, true);
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const auto mapname = game::Dvar_FindVar("mapname");
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for (const auto& path : filesystem::get_search_paths())
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{
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load_scripts(path, "scripts");
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load_scripts(path, "scripts/"s + mapname->current.string);
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}
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}
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void db_get_raw_buffer_stub(const game::RawFile* rawfile, char* buf, const int size)
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{
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if (rawfile->len > 0 && rawfile->compressedLen == 0)
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{
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std::memset(buf, 0, size);
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std::memcpy(buf, rawfile->buffer, std::min(rawfile->len, size));
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return;
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}
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game::DB_GetRawBuffer(rawfile, buf, size);
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}
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void g_load_structs_stub()
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{
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for (auto& function_handle : main_handles)
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{
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console::info("Executing '%s::main'\n", function_handle.first.data());
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const auto thread = game::Scr_ExecThread(function_handle.second, 0);
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game::RemoveRefToObject(thread);
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}
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utils::hook::invoke<void>(0x140510B40);
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}
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void scr_load_level_stub()
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{
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utils::hook::invoke<void>(0x1404FD130);
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for (auto& function_handle : init_handles)
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{
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console::info("Executing '%s::init'\n", function_handle.first.data());
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const auto thread = game::Scr_ExecThread(function_handle.second, 0);
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game::RemoveRefToObject(thread);
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}
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}
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void scr_begin_load_scripts_stub()
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{
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const auto comp_mode = developer_script->current.enabled
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? xsk::gsc::build::dev
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: xsk::gsc::build::prod;
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gsc_ctx->init(comp_mode, [](const std::string& include_name)
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-> std::pair<xsk::gsc::buffer, std::vector<std::uint8_t>>
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{
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const auto real_name = get_raw_script_file_name(include_name);
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std::string file_buffer;
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if (!read_raw_script_file(real_name, &file_buffer) || file_buffer.empty())
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{
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const auto name = get_script_file_name(include_name);
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if (game::DB_XAssetExists(game::ASSET_TYPE_SCRIPTFILE, name.data()))
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{
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return read_compiled_script_file(name, real_name);
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}
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throw std::runtime_error(std::format("Could not load gsc file '{}'", real_name));
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}
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std::vector<std::uint8_t> script_data;
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script_data.assign(file_buffer.begin(), file_buffer.end());
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return {{}, script_data};
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});
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utils::hook::invoke<void>(0x1405BCAE0);
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}
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void sl_end_load_scripts_stub()
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{
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gsc_ctx->cleanup();
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utils::hook::invoke<void>(0x1405BFBF0);
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}
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void pmem_init_stub()
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{
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utils::hook::invoke<void>(0x14061EC80);
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const auto type_0 = &game::g_scriptmem[0];
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const auto type_1 = &game::g_scriptmem[1];
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const auto size_0 = 0x200000; // default size
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const auto size_1 = 0x200000 + script_memory.size;
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const auto block = reinterpret_cast<char*>(VirtualAlloc(NULL, size_0 + size_1, MEM_RESERVE, PAGE_READWRITE));
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type_0->buf = block;
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type_0->size = size_0;
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type_1->buf = block + size_0;
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type_1->size = size_1;
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utils::hook::set<uint32_t>(0x14061EC72, size_0 + size_1);
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}
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}
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game::ScriptFile* find_script(game::XAssetType type, const char* name, int allow_create_default)
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{
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std::string real_name = name;
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const auto id = static_cast<std::uint16_t>(std::strtol(name, nullptr, 10));
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if (id)
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{
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real_name = gsc_ctx->token_name(id);
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}
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auto* script = load_custom_script(name, real_name);
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if (script)
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{
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return script;
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}
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return game::DB_FindXAssetHeader(type, name, allow_create_default).scriptfile;
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}
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class loading final : public component_interface
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{
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public:
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void post_load() override
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{
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gsc_ctx = std::make_unique<xsk::gsc::h2::context>();
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}
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void post_unpack() override
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{
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utils::hook::call(0x1404E1627, scr_begin_load_scripts_stub);
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utils::hook::call(0x1405BCC14, sl_end_load_scripts_stub);
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developer_script = dvars::register_bool("developer_script", false, game::DVAR_FLAG_NONE, "Enable developer script comments");
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utils::hook::call(0x1405C6177, find_script);
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utils::hook::call(0x1405C6187, db_is_x_asset_default);
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// Loads scripts with an uncompressed stack
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utils::hook::call(0x1405C61E0, db_get_raw_buffer_stub);
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// load handles
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utils::hook::call(0x1404E17B2, load_gametype_script_stub);
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// execute handles
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utils::hook::call(0x1404C8F71, g_load_structs_stub);
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utils::hook::call(0x1404C8F80, scr_load_level_stub);
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// increase script memory
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utils::hook::call(0x1405A4798, pmem_init_stub);
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scripting::on_shutdown([](bool free_scripts, bool post_shutdown)
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{
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if (free_scripts && post_shutdown)
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{
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clear();
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}
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});
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}
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};
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}
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REGISTER_COMPONENT(gsc::loading)
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