Show nice loaded mod name
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43f5603aa4
commit
da2fa4ad46
@ -28,7 +28,6 @@ end
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LUI.addmenubutton("main_campaign", {
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LUI.addmenubutton("main_campaign", {
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index = 6,
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index = 6,
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id = "mods_menu-button",
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text = "$_MODS",
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text = "$_MODS",
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description = "Load installed mods.",
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description = "Load installed mods.",
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callback = function()
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callback = function()
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@ -36,6 +35,22 @@ LUI.addmenubutton("main_campaign", {
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end
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end
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})
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})
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function getmodname(path)
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local name = path
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local infofile = path .. "/info.json"
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if (io.fileexists(infofile)) then
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pcall(function()
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local data = json.decode(io.readfile(infofile))
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desc = string.format("%s\nAuthor: %s\nVersion: %s",
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data.description, data.author, data.version)
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name = data.name
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end)
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end
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return name
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end
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LUI.MenuBuilder.m_types_build["mods_menu"] = function(a1)
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LUI.MenuBuilder.m_types_build["mods_menu"] = function(a1)
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local menu = LUI.MenuTemplate.new(a1, {
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local menu = LUI.MenuTemplate.new(a1, {
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menu_title = "$_MODS",
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menu_title = "$_MODS",
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@ -55,7 +70,7 @@ LUI.MenuBuilder.m_types_build["mods_menu"] = function(a1)
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local modfolder = game:getloadedmod()
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local modfolder = game:getloadedmod()
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if (modfolder ~= "") then
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if (modfolder ~= "") then
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createdivider(menu, "$_Loaded mod: " .. modfolder:truncate(20))
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createdivider(menu, "$_Loaded mod: ^3" .. getmodname(modfolder):truncate(20))
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menu:AddButton("$_UNLOAD", function()
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menu:AddButton("$_UNLOAD", function()
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game:executecommand("unloadmod")
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game:executecommand("unloadmod")
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@ -70,19 +85,8 @@ LUI.MenuBuilder.m_types_build["mods_menu"] = function(a1)
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local mods = io.listfiles("mods/")
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local mods = io.listfiles("mods/")
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for i = 1, #mods do
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for i = 1, #mods do
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local desc = "Load " .. mods[i]
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local desc = "Load " .. mods[i]
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local name = mods[i]
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local name = getmodname(mods[i])
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local infofile = mods[i] .. "/info.json"
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if (io.fileexists(infofile)) then
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pcall(function()
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local data = json.decode(io.readfile(infofile))
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desc = string.format("%s\nAuthor: %s\nVersion: %s",
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data.description, data.author, data.version)
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name = data.name
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end)
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end
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if (mods[i] ~= modfolder) then
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if (mods[i] ~= modfolder) then
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menu:AddButton("$_" .. name, function()
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menu:AddButton("$_" .. name, function()
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game:executecommand("loadmod " .. mods[i])
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game:executecommand("loadmod " .. mods[i])
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