Add updater

This commit is contained in:
Federico Cecchetto 2022-01-30 22:55:21 +01:00
parent c16ef8ff83
commit 43f5603aa4
9 changed files with 365 additions and 162 deletions

View File

@ -26,39 +26,15 @@ function string:truncate(length)
return self:sub(1, length - 3) .. "..."
end
local maincampaign = LUI.MenuBuilder.m_types_build["main_campaign"]
LUI.MenuBuilder.m_types_build["main_campaign"] = function(a1, a2)
local menu = maincampaign(a1, a2)
local buttonlist = menu:getChildById("main_campaign_list")
local button = menu:AddButton("$_MODS", function()
LUI.addmenubutton("main_campaign", {
index = 6,
id = "mods_menu-button",
text = "$_MODS",
description = "Load installed mods.",
callback = function()
LUI.FlowManager.RequestAddMenu(nil, "mods_menu")
end, nil, true, nil, {
desc_text = "Open mods menu"
})
buttonlist:removeElement(button)
buttonlist:insertElement(button, 6)
button.id = "mods_menu-button"
local hintbox = menu.optionTextInfo
local firstbutton = buttonlist:getFirstChild()
hintbox:dispatchEventToRoot({
name = "set_button_info_text",
text = firstbutton.properties.desc_text,
immediate = true
})
menu:CreateBottomDivider()
menu:AddBottomDividerToList(buttonlist:getLastChild())
menu:removeElement(menu.optionTextInfo)
LUI.Options.InitScrollingList(menu.list, nil)
menu:CreateBottomDivider()
menu.optionTextInfo = LUI.Options.AddOptionTextInfo(menu)
return menu
end
end
})
LUI.MenuBuilder.m_types_build["mods_menu"] = function(a1)
local menu = LUI.MenuTemplate.new(a1, {
@ -70,9 +46,11 @@ LUI.MenuBuilder.m_types_build["mods_menu"] = function(a1)
})
menu:AddButton("$_OPEN STORE", function()
LUI.FlowManager.RequestAddMenu(nil, "mod_store_menu")
if (LUI.MenuBuilder.m_types_build["mod_store_menu"]) then
LUI.FlowManager.RequestAddMenu(nil, "mod_store_menu")
end
end, nil, true, nil, {
desc_text = "Open the menu store"
desc_text = "Download and install mods."
})
local modfolder = game:getloadedmod()

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@ -1119,11 +1119,11 @@ namespace ui_scripting::lua
event.name = "http_request_done";
if (result.has_value())
{
event.arguments = { id, true, result.value() };
event.arguments = {id, true, result.value()};
}
else
{
event.arguments = { id, false };
event.arguments = {id, false};
}
notify(event);
@ -1134,7 +1134,7 @@ namespace ui_scripting::lua
game_type["sha"] = [](const game&, const std::string& data)
{
return utils::cryptography::sha1::compute(data, true);
return utils::string::to_upper(utils::cryptography::sha1::compute(data, true));
};
game_type["environment"] = [](const game&)
@ -1142,6 +1142,13 @@ namespace ui_scripting::lua
return GIT_BRANCH;
};
game_type["binaryname"] = [](const game&)
{
char name[MAX_PATH] = {0};
GetModuleBaseName(GetCurrentProcess(), GetModuleHandle(NULL), name, MAX_PATH);
return std::string(name);
};
struct player
{
};

View File

@ -13,7 +13,7 @@ namespace ui_scripting::lua::engine
{
namespace
{
const auto mods_menu_script = utils::nt::load_resource(LUI_MODS_MENU);
const auto updater_script = utils::nt::load_resource(LUI_UPDATER_MENU);
float screen_max[2];
@ -413,7 +413,7 @@ namespace ui_scripting::lua::engine
get_scripts().clear();
clear_menus();
//load_code(mods_menu_script);
load_code(updater_script);
load_scripts("ui_scripts/");
load_scripts("h2-mod/ui_scripts/");

View File

@ -23,4 +23,4 @@
#define LUA_ANIMATION_SCRIPT 314
#define LUA_JSON_SCRIPT 315
#define LUI_MODS_MENU 316
#define LUI_UPDATER_MENU 316

View File

@ -100,7 +100,7 @@ MENU_MAIN RCDATA "resources/main.html"
LUA_ANIMATION_SCRIPT RCDATA "resources/animation.lua"
LUA_JSON_SCRIPT RCDATA "resources/json.lua"
LUI_MODS_MENU RCDATA "resources/mods_menu.lua"
LUI_UPDATER_MENU RCDATA "resources/updater.lua"
#ifdef _DEBUG
TLS_DLL RCDATA "../../build/bin/x64/Debug/tlsdll.dll"

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@ -1,121 +0,0 @@
function createdivider(menu, text)
local element = LUI.UIElement.new( {
leftAnchor = true,
rightAnchor = true,
left = 0,
right = 0,
topAnchor = true,
bottomAnchor = false,
top = 0,
bottom = 33.33
})
element.scrollingToNext = true
element:addElement(LUI.MenuBuilder.BuildRegisteredType("h1_option_menu_titlebar", {
title_bar_text = Engine.ToUpperCase(Engine.Localize(text))
}))
menu.list:addElement(element)
end
local maincampaign = LUI.MenuBuilder.m_types_build["main_campaign"]
LUI.MenuBuilder.m_types_build["main_campaign"] = function(a1, a2)
local menu = maincampaign(a1, a2)
local buttonlist = menu:getChildById("main_campaign_list")
local button = menu:AddButton("$_MODS", function()
LUI.FlowManager.RequestAddMenu(nil, "mods_menu")
end, nil, true, nil, {
desc_text = "Open mods menu"
})
buttonlist:removeElement(button)
buttonlist:insertElement(button, 6)
button.id = "mods_menu-button"
local hintbox = menu.optionTextInfo
local firstbutton = buttonlist:getFirstChild()
hintbox:dispatchEventToRoot({
name = "set_button_info_text",
text = firstbutton.properties.desc_text,
immediate = true
})
menu:CreateBottomDivider()
menu:AddBottomDividerToList(buttonlist:getLastChild())
menu:removeElement(menu.optionTextInfo)
LUI.Options.InitScrollingList(menu.list, nil)
menu:CreateBottomDivider()
menu.optionTextInfo = LUI.Options.AddOptionTextInfo(menu)
return menu
end
function modsmenu(a1)
local menu = LUI.MenuTemplate.new(a1, {
menu_title = "$_MODS",
exclusiveController = 0,
menu_width = 400,
menu_top_indent = LUI.MenuTemplate.spMenuOffset,
showTopRightSmallBar = true
})
local modfolder = game:getloadedmod()
if (modfolder ~= "") then
createdivider(menu, "$_Loaded mod: " .. modfolder)
menu:AddButton("$_UNLOAD", function()
game:executecommand("unloadmod")
end, nil, true, nil, {
desc_text = "Unload the currently loaded mod"
})
end
createdivider(menu, "$_Available mods")
if (io.directoryexists("mods")) then
local mods = io.listfiles("mods/")
for i = 1, #mods do
local desc = "Load " .. mods[i]
local infofile = mods[i] .. "/mod.txt"
local exists = io.fileexists(infofile)
if (exists) then
desc = io.readfile(infofile)
end
if (mods[i] ~= modfolder) then
menu:AddButton("$_" .. mods[i], function()
game:executecommand("loadmod " .. mods[i])
end, nil, true, nil, {
desc_text = desc
})
end
end
end
menu:AddBackButton(function(a1)
Engine.PlaySound(CoD.SFX.MenuBack)
LUI.FlowManager.RequestLeaveMenu(a1)
end)
LUI.Options.InitScrollingList(menu.list, nil)
menu:CreateBottomDivider()
menu.optionTextInfo = LUI.Options.AddOptionTextInfo(menu)
return menu
end
LUI.MenuBuilder.m_types_build["mods_menu"] = modsmenu
local localize = Engine.Localize
Engine.Localize = function(...)
local args = {...}
if (type(args[1]) == "string" and args[1]:sub(1, 2) == "$_") then
return args[1]:sub(3, -1)
end
return localize(table.unpack(args))
end

View File

@ -0,0 +1,339 @@
LUI.menucallbacks = {}
LUI.originalmenus = {}
LUI.onmenuopen = function(name, callback)
if (not LUI.MenuBuilder.m_types_build[name]) then
return
end
if (not LUI.menucallbacks[name]) then
LUI.menucallbacks[name] = {}
end
luiglobals.table.insert(LUI.menucallbacks[name], callback)
if (not LUI.originalmenus[name]) then
LUI.originalmenus[name] = LUI.MenuBuilder.m_types_build[name]
LUI.MenuBuilder.m_types_build[name] = function(...)
local args = {...}
local menu = LUI.originalmenus[name](table.unpack(args))
for k, v in luiglobals.next, LUI.menucallbacks[name] do
v(menu, table.unpack(args))
end
return menu
end
end
end
local addoptionstextinfo = LUI.Options.AddOptionTextInfo
LUI.Options.AddOptionTextInfo = function(menu)
local result = addoptionstextinfo(menu)
menu.optionTextInfo = result
return result
end
LUI.addmenubutton = function(name, data)
LUI.onmenuopen(name, function(menu)
if (not menu.list) then
return
end
local button = menu:AddButton(data.text, data.callback, nil, true, nil, {
desc_text = data.description
})
local buttonlist = menu:getChildById(menu.type .. "_list")
if (data.id) then
button.id = data.id
end
if (data.index) then
buttonlist:removeElement(button)
buttonlist:insertElement(button, data.index)
end
local hintbox = menu.optionTextInfo
menu:removeElement(hintbox)
LUI.Options.InitScrollingList(menu.list, nil)
menu.optionTextInfo = LUI.Options.AddOptionTextInfo(menu)
end)
end
stack = {}
LUI.openmenu = function(menu, args)
stack = args
LUI.FlowManager.RequestAddMenu(nil, menu)
return stack.ret
end
LUI.openpopupmenu = function(menu, args)
stack = args
LUI.FlowManager.RequestPopupMenu(nil, menu)
return stack.ret
end
LUI.onmenuopen("main_lockout", function()
if (game:sharedget("has_tried_updating") == "") then
game:ontimeout(function()
game:sharedset("has_tried_updating", "1")
tryupdate(true)
end, 0)
end
end)
LUI.addmenubutton("pc_controls", {
text = "$_CHECK FOR UPDATES",
description = "Check for updates.",
callback = function()
tryupdate(false)
end
})
stack = {}
LUI.MenuBuilder.m_types_build["generic_waiting_popup_"] = function (menu, event)
local oncancel = stack.oncancel
local popup = LUI.MenuBuilder.BuildRegisteredType("waiting_popup", {
message_text = stack.text,
isLiveWithCancel = true,
cancel_func = function(...)
local args = {...}
oncancel()
LUI.common_menus.CommonPopups.CancelCSSDownload(table.unpack(args))
end
})
stack = {
ret = popup
}
return popup
end
LUI.MenuBuilder.m_types_build["generic_yes_no_popup_"] = function()
local title = stack.title
local text = stack.text
local callback = stack.callback
local popup = LUI.MenuBuilder.BuildRegisteredType("generic_yesno_popup", {
popup_title = title,
message_text = text,
yes_action = function()
callback(true)
end,
no_action = function()
callback(false)
end
})
stack = {
ret = popup
}
return popup
end
LUI.yesnopopup = function(data)
for k, v in luiglobals.next, data do
stack[k] = v
end
LUI.FlowManager.RequestPopupMenu(nil, "generic_yes_no_popup_")
return stack.ret
end
function updaterpopup(oncancel)
return LUI.openpopupmenu("generic_waiting_popup_", {
oncancel = oncancel,
withcancel = true,
text = "Checking for updates..."
})
end
function verifyfiles(files)
local needed = {}
local binaryname = game:binaryname()
for i = 1, #files do
local name = files[i][1]
if (name ~= binaryname and (not io.fileexists(files[i][1]) or game:sha(io.readfile(files[i][1])) ~= files[i][3])) then
table.insert(needed, files[i])
end
end
return needed
end
local canceled = false
function downloadfiles(popup, files, callback)
local text = popup:getchildren()[7]
local folder = game:environment() == "develop" and "data-dev" or "data"
if (#files == 0) then
callback(true)
return
end
local total = 0
local filedownloaded = function()
total = total + 1
if (total == #files) then
callback(true)
end
end
local download = nil
local stop = false
download = function(index)
if (canceled or stop) then
return
end
local url = "https://master.fed0001.xyz/" .. folder .. "/" .. files[index][1]
text:setText(string.format("Downloading file [%i/%i]\n%s", index, #files, files[index][1]))
httprequest(url, function(valid, data)
if (not valid) then
callback(false, "Invalid server response")
stop = true
return
end
if (not io.writefile(files[index][1], data, false)) then
callback(false, "Failed to write file " .. files[index][1])
stop = true
return
end
filedownloaded()
if (files[index + 1]) then
download(index + 1)
else
callback(true)
end
end)
end
download(1)
end
function userdata_:getchildren()
local children = {}
local first = self:getFirstChild()
while (first) do
table.insert(children, first)
first = first:getNextSibling()
end
return children
end
function tryupdate(autoclose)
canceled = false
local popup = updaterpopup(function()
canceled = true
end)
local text = popup:getchildren()[7]
local file = game:environment() == "develop" and "files-dev.json" or "files.json"
httprequest("https://master.fed0001.xyz/" .. file, function(valid, data)
if (not valid) then
text:setText("Update check failed: Invalid server response")
return
end
local valid = pcall(function()
local files = json.decode(data)
local needed = verifyfiles(files)
if (#needed == 0) then
text:setText("No updates available")
if (autoclose) then
LUI.common_menus.CommonPopups.CancelCSSDownload(popup, {})
end
return
end
local download = function()
local gotresult = false
downloadfiles(popup, needed, function(result, error)
if (gotresult or canceled) then
return
end
gotresult = true
if (result and #needed > 0) then
game:executecommand("lui_restart")
end
if (not result) then
text:setText("Update failed: " .. error)
return
end
text:setText("Update successful!")
if (autoclose) then
LUI.common_menus.CommonPopups.CancelCSSDownload(popup, {})
end
end)
end
if (autoclose) then
download()
else
LUI.yesnopopup({
title = "NOTICE",
text = "An update is available, proceed with installation?",
callback = function(result)
if (not result) then
LUI.common_menus.CommonPopups.CancelCSSDownload(popup, {})
else
download()
end
end
})
end
end)
if (not valid) then
text:setText("Update failed: unknown error")
end
end)
end
LUI.tryupdating = function(autoclose)
tryupdate(autoclose)
end
function httprequest(url, callback)
local request = game:httpget(url)
local listener = nil
listener = game:onnotify("http_request_done", function(id, valid, data)
if (id ~= request) then
return
end
listener:clear()
callback(valid, data)
end)
end
local localize = Engine.Localize
Engine.Localize = function(...)
local args = {...}
if (type(args[1]) == "string" and args[1]:sub(1, 2) == "$_") then
return args[1]:sub(3, -1)
end
return localize(table.unpack(args))
end