Also update binary with updater
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b2247f7ae3
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d910ea5df5
@ -1150,7 +1150,7 @@ namespace ui_scripting::lua
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if (result.has_value())
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if (result.has_value())
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{
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{
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const auto write = utils::io::write_file(dest, result.value(), false);
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const auto write = utils::io::write_file(dest, result.value(), false);
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event.arguments = {id, write};
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event.arguments = {id, true, write};
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}
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}
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else
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else
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{
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{
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@ -1179,6 +1179,12 @@ namespace ui_scripting::lua
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return self.get_name();
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return self.get_name();
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};
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};
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game_type["relaunch"] = [](const game&)
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{
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utils::nt::relaunch_self("-singleplayer");
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utils::nt::terminate();
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};
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struct player
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struct player
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{
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{
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};
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};
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@ -62,14 +62,27 @@ namespace ui_scripting
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const auto state = *game::hks::lua_state;
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const auto state = *game::hks::lua_state;
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state->m_apistack.top = state->m_apistack.base;
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state->m_apistack.top = state->m_apistack.base;
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game::hks::hksi_lua_pushlstring(state, value, (unsigned int)strlen(value));
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game::hks::hksi_lua_pushlstring(state, value, static_cast<unsigned int>(strlen(value)));
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obj = state->m_apistack.top[-1];
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this->value_ = obj;
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}
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script_value::script_value(const char* value, unsigned int len)
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{
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game::hks::HksObject obj{};
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const auto state = *game::hks::lua_state;
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state->m_apistack.top = state->m_apistack.base;
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game::hks::hksi_lua_pushlstring(state, value, len);
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obj = state->m_apistack.top[-1];
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obj = state->m_apistack.top[-1];
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this->value_ = obj;
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this->value_ = obj;
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}
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}
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script_value::script_value(const std::string& value)
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script_value::script_value(const std::string& value)
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: script_value(value.data())
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: script_value(value.data(), static_cast<unsigned int>(value.size()))
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{
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{
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}
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}
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@ -22,6 +22,7 @@ namespace ui_scripting
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script_value(double value);
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script_value(double value);
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script_value(const char* value);
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script_value(const char* value);
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script_value(const char* value, unsigned int len);
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script_value(const std::string& value);
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script_value(const std::string& value);
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script_value(const lightuserdata& value);
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script_value(const lightuserdata& value);
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@ -96,7 +96,6 @@ LUI.addmenubutton("pc_controls", {
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stack = {}
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stack = {}
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LUI.MenuBuilder.m_types_build["generic_waiting_popup_"] = function (menu, event)
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LUI.MenuBuilder.m_types_build["generic_waiting_popup_"] = function (menu, event)
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local oncancel = stack.oncancel
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local oncancel = stack.oncancel
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local popup = LUI.MenuBuilder.BuildRegisteredType("waiting_popup", {
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local popup = LUI.MenuBuilder.BuildRegisteredType("waiting_popup", {
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message_text = stack.text,
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message_text = stack.text,
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isLiveWithCancel = true,
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isLiveWithCancel = true,
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@ -115,13 +114,10 @@ LUI.MenuBuilder.m_types_build["generic_waiting_popup_"] = function (menu, event)
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end
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end
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LUI.MenuBuilder.m_types_build["generic_yes_no_popup_"] = function()
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LUI.MenuBuilder.m_types_build["generic_yes_no_popup_"] = function()
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local title = stack.title
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local text = stack.text
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local callback = stack.callback
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local callback = stack.callback
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local popup = LUI.MenuBuilder.BuildRegisteredType("generic_yesno_popup", {
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local popup = LUI.MenuBuilder.BuildRegisteredType("generic_yesno_popup", {
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popup_title = title,
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popup_title = stack.title,
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message_text = text,
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message_text = stack.text,
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yes_action = function()
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yes_action = function()
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callback(true)
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callback(true)
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end,
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end,
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@ -137,6 +133,22 @@ LUI.MenuBuilder.m_types_build["generic_yes_no_popup_"] = function()
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return popup
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return popup
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end
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end
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LUI.MenuBuilder.m_types_build["generic_confirmation_popup_"] = function()
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local popup = LUI.MenuBuilder.BuildRegisteredType( "generic_confirmation_popup", {
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cancel_will_close = false,
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popup_title = stack.title,
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message_text = stack.text,
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button_text = stack.buttontext,
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confirmation_action = stack.callback
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})
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stack = {
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ret = popup
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}
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return stack.ret
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end
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LUI.yesnopopup = function(data)
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LUI.yesnopopup = function(data)
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for k, v in luiglobals.next, data do
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for k, v in luiglobals.next, data do
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stack[k] = v
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stack[k] = v
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@ -145,6 +157,14 @@ LUI.yesnopopup = function(data)
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return stack.ret
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return stack.ret
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end
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end
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LUI.confirmationpopup = function(data)
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for k, v in luiglobals.next, data do
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stack[k] = v
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end
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LUI.FlowManager.RequestPopupMenu(nil, "generic_confirmation_popup_")
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return stack.ret
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end
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function updaterpopup(oncancel)
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function updaterpopup(oncancel)
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return LUI.openpopupmenu("generic_waiting_popup_", {
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return LUI.openpopupmenu("generic_waiting_popup_", {
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oncancel = oncancel,
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oncancel = oncancel,
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@ -155,16 +175,22 @@ end
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function verifyfiles(files)
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function verifyfiles(files)
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local needed = {}
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local needed = {}
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local needtoupdatebinary = false
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local binaryname = game:binaryname()
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local binaryname = game:binaryname()
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for i = 1, #files do
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for i = 1, #files do
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local name = files[i][1]
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local name = files[i][1]
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if (name ~= binaryname and (not io.fileexists(files[i][1]) or game:sha(io.readfile(files[i][1])) ~= files[i][3])) then
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if (not io.fileexists(name) or game:sha(io.readfile(name)) ~= files[i][3]) then
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if (name == game:binaryname()) then
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needtoupdatebinary = true
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end
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table.insert(needed, files[i])
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table.insert(needed, files[i])
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end
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end
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end
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end
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return needed
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return needed, needtoupdatebinary
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end
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end
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local canceled = false
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local canceled = false
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@ -193,18 +219,24 @@ function downloadfiles(popup, files, callback)
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return
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return
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end
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end
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local url = "https://master.fed0001.xyz/" .. folder .. "/" .. files[index][1]
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local filename = files[index][1]
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text:setText(string.format("Downloading file [%i/%i]\n%s", index, #files, files[index][1]))
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local url = "https://master.fed0001.xyz/" .. folder .. "/" .. filename
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httprequest(url, function(valid, data)
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text:setText(string.format("Downloading file [%i/%i]\n%s", index, #files, filename))
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if (filename == game:binaryname()) then
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io.movefile(filename, filename .. ".old")
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end
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httprequesttofile(url, filename, function(valid, success)
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if (not valid) then
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if (not valid) then
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callback(false, "Invalid server response")
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callback(false, "Invalid server response")
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stop = true
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stop = true
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return
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return
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end
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end
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if (not io.writefile(files[index][1], data, false)) then
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if (not success) then
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callback(false, "Failed to write file " .. files[index][1])
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callback(false, "Failed to write file " .. filename)
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stop = true
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stop = true
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return
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return
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end
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end
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@ -251,7 +283,7 @@ function tryupdate(autoclose)
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local valid = pcall(function()
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local valid = pcall(function()
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local files = json.decode(data)
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local files = json.decode(data)
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local needed = verifyfiles(files)
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local needed, updatebinary = verifyfiles(files)
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if (#needed == 0) then
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if (#needed == 0) then
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text:setText("No updates available")
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text:setText("No updates available")
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@ -269,13 +301,26 @@ function tryupdate(autoclose)
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end
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end
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gotresult = true
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gotresult = true
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if (not result) then
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text:setText("Update failed: " .. error)
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return
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end
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if (updatebinary) then
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LUI.confirmationpopup({
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title = "RESTART REQUIRED",
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text = "Update requires restart, relaunch now?",
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buttontext = "RESTART",
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callback = function()
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game:relaunch()
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end
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})
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return
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end
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if (result and #needed > 0) then
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if (result and #needed > 0) then
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game:executecommand("lui_restart")
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game:executecommand("lui_restart")
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end
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if (not result) then
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text:setText("Update failed: " .. error)
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return
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return
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end
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end
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@ -327,6 +372,19 @@ function httprequest(url, callback)
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end)
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end)
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end
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end
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function httprequesttofile(url, dest, callback)
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local request = game:httpgettofile(url, dest)
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local listener = nil
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listener = game:onnotify("http_request_done", function(id, valid, success)
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if (id ~= request) then
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return
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end
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listener:clear()
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callback(valid, success)
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end)
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end
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local localize = Engine.Localize
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local localize = Engine.Localize
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Engine.Localize = function(...)
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Engine.Localize = function(...)
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local args = {...}
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local args = {...}
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@ -1,4 +1,5 @@
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#include "nt.hpp"
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#include "nt.hpp"
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#include "string.hpp"
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namespace utils::nt
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namespace utils::nt
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{
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{
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@ -225,7 +226,7 @@ namespace utils::nt
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return std::string(LPSTR(LockResource(handle)), SizeofResource(nullptr, res));
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return std::string(LPSTR(LockResource(handle)), SizeofResource(nullptr, res));
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}
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}
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void relaunch_self()
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void relaunch_self(const std::string& extra_command_line)
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{
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{
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const utils::nt::library self;
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const utils::nt::library self;
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@ -238,9 +239,14 @@ namespace utils::nt
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char current_dir[MAX_PATH];
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char current_dir[MAX_PATH];
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GetCurrentDirectoryA(sizeof(current_dir), current_dir);
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GetCurrentDirectoryA(sizeof(current_dir), current_dir);
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auto* const command_line = GetCommandLineA();
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CreateProcessA(self.get_path().data(), command_line, nullptr, nullptr, false, NULL, nullptr, current_dir,
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std::string command_line = GetCommandLineA();
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if (!extra_command_line.empty())
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{
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command_line += " " + extra_command_line;
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}
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CreateProcessA(self.get_path().data(), command_line.data(), nullptr, nullptr, false, NULL, nullptr, current_dir,
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&startup_info, &process_info);
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&startup_info, &process_info);
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if (process_info.hThread && process_info.hThread != INVALID_HANDLE_VALUE) CloseHandle(process_info.hThread);
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if (process_info.hThread && process_info.hThread != INVALID_HANDLE_VALUE) CloseHandle(process_info.hThread);
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@ -105,6 +105,6 @@ namespace utils::nt
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__declspec(noreturn) void raise_hard_exception();
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__declspec(noreturn) void raise_hard_exception();
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std::string load_resource(int id);
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std::string load_resource(int id);
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void relaunch_self();
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void relaunch_self(const std::string& extra_command_line = "");
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__declspec(noreturn) void terminate(uint32_t code = 0);
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__declspec(noreturn) void terminate(uint32_t code = 0);
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}
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}
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