Add some functions
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@ -89,6 +89,7 @@ namespace ui_scripting::lua
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{
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state["io"]["fileexists"] = utils::io::file_exists;
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state["io"]["writefile"] = utils::io::write_file;
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state["io"]["movefile"] = utils::io::move_file;
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state["io"]["filesize"] = utils::io::file_size;
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state["io"]["createdirectory"] = utils::io::create_directory;
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state["io"]["directoryexists"] = utils::io::directory_exists;
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@ -1117,6 +1118,7 @@ namespace ui_scripting::lua
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event event;
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event.element = &ui_element;
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event.name = "http_request_done";
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if (result.has_value())
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{
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event.arguments = {id, true, result.value()};
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@ -1132,6 +1134,35 @@ namespace ui_scripting::lua
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return id;
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};
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game_type["httpgettofile"] = [](const game&, const std::string& url,
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const std::string& dest)
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{
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const auto id = request_id++;
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::scheduler::once([url, id, dest]()
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{
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const auto result = utils::http::get_data(url);
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::scheduler::once([result, id, dest]
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{
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event event;
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event.element = &ui_element;
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event.name = "http_request_done";
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if (result.has_value())
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{
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const auto write = utils::io::write_file(dest, result.value(), false);
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event.arguments = {id, write};
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}
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else
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{
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event.arguments = {id, false};
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}
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notify(event);
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}, ::scheduler::pipeline::renderer);
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}, ::scheduler::pipeline::async);
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return id;
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};
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game_type["sha"] = [](const game&, const std::string& data)
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{
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return utils::string::to_upper(utils::cryptography::sha1::compute(data, true));
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@ -1144,9 +1175,8 @@ namespace ui_scripting::lua
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game_type["binaryname"] = [](const game&)
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{
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char name[MAX_PATH] = {0};
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GetModuleBaseName(GetCurrentProcess(), GetModuleHandle(NULL), name, MAX_PATH);
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return std::string(name);
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utils::nt::library self;
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return self.get_name();
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};
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struct player
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