Remove getkeys (doesn't actually work)
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9d1552c246
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@ -160,6 +160,7 @@ namespace game
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WEAK symbol<void(lua_State* s, int index)> hksi_lua_pushvalue{0x2DE040};
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WEAK symbol<HashTable*(lua_State* s, unsigned int arraySize, unsigned int hashSize)> Hashtable_Create{0x2C8290};
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WEAK symbol<HksObject*(HashTable* t, HksObject* result, HksObject* key)> Hashtable_getNextHash{0x2D5150};
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WEAK symbol<void(lua_State* s, const HksObject* tbl, HksObject* key, HksObject* retval)> hks_obj_next{0x2DA850};
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WEAK symbol<cclosure*(lua_State* s, lua_function function, int num_upvalues,
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int internal_, int profilerTreatClosureAsFunc)> cclosure_Create{0x2C84B0};
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}
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@ -1071,25 +1071,11 @@ namespace ui_scripting::lua
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table.set(name, convert({s, value}));
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};
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table_type[sol::meta_function::length] = [](const table& table)
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{
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return table.size();
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};
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table_type["getkeys"] = [](const table& table, const sol::this_state s)
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{
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std::vector<sol::lua_value> result;
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const auto keys = table.get_keys();
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for (const auto& key : keys)
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{
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result.push_back(convert(s, key));
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}
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return result;
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};
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state["luiglobals"] = table((*::game::hks::lua_state)->globals.v.table);
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state["CoD"] = state["luiglobals"]["CoD"];
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state["LUI"] = state["luiglobals"]["LUI"];
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state["Engine"] = state["luiglobals"]["Engine"];
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state["Game"] = state["luiglobals"]["Game"];
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auto function_type = state.new_usertype<function>("function_");
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@ -52,25 +52,6 @@ namespace ui_scripting
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{
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}
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arguments table::get_keys() const
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{
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arguments keys{};
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auto current = this->ptr->m_hashPart;
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while (current->m_key.t)
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{
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keys.push_back(current->m_key);
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current++;
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}
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return keys;
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}
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unsigned int table::size() const
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{
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return static_cast<unsigned int>(this->get_keys().size());
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}
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void table::set(const value& key, const value& value) const
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{
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set_field(*this, key, value);
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@ -29,9 +29,6 @@ namespace ui_scripting
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table();
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table(game::hks::HashTable* ptr_);
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arguments get_keys() const;
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unsigned int size() const;
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value get(const value& key) const;
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void set(const value& key, const value& value) const;
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