Rename a dvar

This commit is contained in:
fed 2024-01-13 20:21:04 +01:00
parent b01f02dfc7
commit 968b862d0d

View File

@ -33,7 +33,7 @@ namespace fps
game::dvar_t* cg_draw_game_time = nullptr;
game::dvar_t* com_accurate_max_fps = nullptr;
game::dvar_t* com_wait_end_frame_mode = nullptr;
float fps_color_good[4] = {0.6f, 1.0f, 0.0f, 1.0f};
float fps_color_ok[4] = {1.0f, 0.7f, 0.3f, 1.0f};
@ -363,7 +363,7 @@ namespace fps
void r_process_workers_with_timeout_stub(void* a1, void* a2)
{
if (com_accurate_max_fps->current.enabled)
if (com_wait_end_frame_mode->current.enabled)
{
return;
}
@ -373,7 +373,7 @@ namespace fps
void com_frame_stub()
{
const auto value = com_accurate_max_fps->current.integer;
const auto value = com_wait_end_frame_mode->current.integer;
if (value == 0)
{
return com_frame_hook.invoke<void>();
@ -445,7 +445,7 @@ namespace fps
cg_draw_game_time = dvars::register_bool("cg_drawGameTime", false, game::DVAR_FLAG_SAVED, "Draw game time");
// Make fps capping accurate
com_accurate_max_fps = dvars::register_int("com_accurateMaxFps", 0, 0, 2, game::DVAR_FLAG_SAVED, "Accurate fps capping");
com_wait_end_frame_mode = dvars::register_int("com_waitEndFrameMode", 0, 0, 2, game::DVAR_FLAG_SAVED, "Wait end frame mode (0 = default, 1 = sleep(n), 2 = loop sleep(0)");
utils::hook::call(0x1405A38B9, r_process_workers_with_timeout_stub);
com_frame_hook.create(0x1405A3740, com_frame_stub);
}