From 968b862d0df5dbeebfae0154b43aaf0ac9734ca7 Mon Sep 17 00:00:00 2001 From: fed <58637860+fedddddd@users.noreply.github.com> Date: Sat, 13 Jan 2024 20:21:04 +0100 Subject: [PATCH] Rename a dvar --- src/client/component/fps.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/client/component/fps.cpp b/src/client/component/fps.cpp index 52b8f03a..91887f10 100644 --- a/src/client/component/fps.cpp +++ b/src/client/component/fps.cpp @@ -33,7 +33,7 @@ namespace fps game::dvar_t* cg_draw_game_time = nullptr; - game::dvar_t* com_accurate_max_fps = nullptr; + game::dvar_t* com_wait_end_frame_mode = nullptr; float fps_color_good[4] = {0.6f, 1.0f, 0.0f, 1.0f}; float fps_color_ok[4] = {1.0f, 0.7f, 0.3f, 1.0f}; @@ -363,7 +363,7 @@ namespace fps void r_process_workers_with_timeout_stub(void* a1, void* a2) { - if (com_accurate_max_fps->current.enabled) + if (com_wait_end_frame_mode->current.enabled) { return; } @@ -373,7 +373,7 @@ namespace fps void com_frame_stub() { - const auto value = com_accurate_max_fps->current.integer; + const auto value = com_wait_end_frame_mode->current.integer; if (value == 0) { return com_frame_hook.invoke(); @@ -445,7 +445,7 @@ namespace fps cg_draw_game_time = dvars::register_bool("cg_drawGameTime", false, game::DVAR_FLAG_SAVED, "Draw game time"); // Make fps capping accurate - com_accurate_max_fps = dvars::register_int("com_accurateMaxFps", 0, 0, 2, game::DVAR_FLAG_SAVED, "Accurate fps capping"); + com_wait_end_frame_mode = dvars::register_int("com_waitEndFrameMode", 0, 0, 2, game::DVAR_FLAG_SAVED, "Wait end frame mode (0 = default, 1 = sleep(n), 2 = loop sleep(0)"); utils::hook::call(0x1405A38B9, r_process_workers_with_timeout_stub); com_frame_hook.create(0x1405A3740, com_frame_stub); }