Fix mod zone priority
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362674812a
commit
8ee6670fd2
@ -168,8 +168,8 @@ namespace fastfiles
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std::vector<game::XZoneInfo> zones;
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std::vector<game::XZoneInfo> zones;
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try_add_zone(zones, allocator, "h2_mod_pre_gfx", true);
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try_add_zone(zones, allocator, "h2_mod_pre_gfx", true);
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add_mod_zones(zones, allocator, mods::zone_priority::pre_gfx);
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push_zones(zones, zone_info, zone_count);
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push_zones(zones, zone_info, zone_count);
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add_mod_zones(zones, allocator, mods::zone_priority::pre_gfx);
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game::DB_LoadXAssets(zones.data(), static_cast<int>(zones.size()), sync_mode);
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game::DB_LoadXAssets(zones.data(), static_cast<int>(zones.size()), sync_mode);
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fonts::load_font_zones();
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fonts::load_font_zones();
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@ -186,7 +186,6 @@ namespace fastfiles
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std::vector<game::XZoneInfo> zones;
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std::vector<game::XZoneInfo> zones;
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try_add_zone(zones, allocator, "h2_mod_common", true);
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try_add_zone(zones, allocator, "h2_mod_common", true);
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add_mod_zones(zones, allocator, mods::zone_priority::post_gfx);
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for (auto i = 0u; i < zone_count; i++)
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for (auto i = 0u; i < zone_count; i++)
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{
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{
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@ -195,6 +194,7 @@ namespace fastfiles
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if (zone_info[i].name == "code_post_gfx"s)
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if (zone_info[i].name == "code_post_gfx"s)
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{
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{
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try_add_zone(zones, allocator, "h2_mod_ui", true);
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try_add_zone(zones, allocator, "h2_mod_ui", true);
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add_mod_zones(zones, allocator, mods::zone_priority::post_gfx);
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}
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}
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}
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}
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