Fonts/localizations: refinements

* Use font replacements from csv
* Add 'Apply built-in fonts' button for languages with fallback fonts
* Arabic localization: Workaround for forced RTL text conversion
* Czech localization: Fixes
* Russian Partial localization: Fix Y offset in built-in fonts
This commit is contained in:
Vlad Loktionov 2023-02-24 05:52:55 +03:00
parent 3dee271fb2
commit 72eda99c65
27 changed files with 239 additions and 124 deletions

View File

@ -10,129 +10,169 @@ game:addlocalizedstring("MENU_japanese_full", "日本語")
game:addlocalizedstring("MENU_japanese_partial", "日本語(一部)")
game:addlocalizedstring("MENU_traditional_chinese", "繁體中文")
game:addlocalizedstring("MENU_simplified_chinese", "简体中文")
game:addlocalizedstring("MENU_arabic", "العربية")
game:addlocalizedstring("MENU_czech", "České")
game:addlocalizedstring("MENU_arabic", "ةيبرعلا")
game:addlocalizedstring("MENU_czech", "Čeština") -- text only (English dubbing)
game:addlocalizedstring("MENU_spanishna", "Español (América Latina)") -- text only (English dubbing)
game:addlocalizedstring("MENU_korean", "한국어")
game:addlocalizedstring("MENU_english_safe", "English (Safe)")
game:addlocalizedstring("MENU_russian_partial", "Русский (Англ. озвучка)") -- text only (English dubbing)
LUI.addmenubutton("pc_controls", {
index = 4,
text = "@LUA_MENU_CHOOSE_LANGUAGE",
description = Engine.Localize("@LUA_MENU_CHOOSE_LANGUAGE_DESC"),
callback = function()
LUI.FlowManager.RequestAddMenu(nil, "choose_language_menu")
end
index = 4,
text = "@LUA_MENU_CHOOSE_LANGUAGE",
description = Engine.Localize("@LUA_MENU_CHOOSE_LANGUAGE_DESC"),
callback = function()
LUI.FlowManager.RequestAddMenu(nil, "choose_language_menu")
end
})
local universalfont = RegisterFont("fallback/fonts/default.otf", 30)
local universalfont = RegisterFont("fonts/mix.ttf", 30)
local function setuniversalfont(lang)
LUI.MenuGenericButtons.ButtonLabelFont.Font = universalfont
LUI.MenuGenericButtons.ButtonLabelFont.Font = universalfont
end
local function togglecustomfonts()
LUI.FlowManager.RequestAddMenu(nil, "generic_yesno_popup", false, nil, true, {
popup_title = Engine.Localize("@MENU_CCS_RESTART_CONFIRMATION_TITLE"),
message_text = Engine.Localize("@MENU_HDR_REBOOT_DESC"),
yes_action = function()
config.set("disable_custom_fonts", not config.get("disable_custom_fonts"))
updater.relaunch()
end
})
end
LUI.MenuBuilder.registerType("choose_language_menu", function(a1)
local menu = LUI.MenuTemplate.new(a1, {
menu_title = "@LUA_MENU_CHOOSE_LANGUAGE",
menu_list_divider_top_offset = -(LUI.H1MenuTab.tabChangeHoldingElementHeight + H1MenuDims.spacing),
menu_width = 240,
uppercase_title = true
})
local menu = LUI.MenuTemplate.new(a1, {
menu_title = "@LUA_MENU_CHOOSE_LANGUAGE",
menu_list_divider_top_offset = -(LUI.H1MenuTab.tabChangeHoldingElementHeight + H1MenuDims.spacing),
menu_width = 240,
uppercase_title = true
})
local languages = Engine.GetSupportedLanguages()
local originalfont = LUI.MenuGenericButtons.ButtonLabelFont.Font
local languages = Engine.GetSupportedLanguages()
local originalfont = LUI.MenuGenericButtons.ButtonLabelFont.Font
for i = 1, #languages do
local id = languages[i].id
for i = 1, #languages do
local id = languages[i].id
local lang = Engine.GetCurrentLanguage()
local lang = Engine.GetCurrentLanguage()
setuniversalfont(id)
local button = menu:AddButton("", function()
LUI.FlowManager.RequestAddMenu(nil, "choose_language_confirm_popup", false, nil, true, {
language = languages[i].id
})
end, languages[i].id == Engine.GetCurrentLanguage(), true, nil, {
desc_text = Engine.Localize("LOCALE_" .. (languages[i].id))
})
if language.isasian or not language.isnonlatin() or not config.get("disable_custom_fonts") then
setuniversalfont(id)
end
local label = button:getFirstDescendentById("text_label")
label:setText(Engine.ToUpperCase(languages[i].name))
end
local button = menu:AddButton("", function()
LUI.FlowManager.RequestAddMenu(nil, "choose_language_confirm_popup", false, nil, true, {
language = languages[i].id
})
end, languages[i].id == lang, true, nil, {
desc_text = Engine.Localize("LOCALE_" .. (languages[i].id))
})
LUI.MenuGenericButtons.ButtonLabelFont.Font = originalfont
local label = button:getFirstDescendentById("text_label")
label:setText(Engine.ToUpperCase(languages[i].name))
end
LUI.Options.InitScrollingList(menu.list, nil, {
rows = 10
})
LUI.MenuGenericButtons.ButtonLabelFont.Font = originalfont
LUI.Options.AddOptionTextInfo(menu)
menu:AddBackButton()
LUI.Options.InitScrollingList(menu.list, nil, {
rows = 10
})
return menu
LUI.Options.AddOptionTextInfo(menu)
if language.isnonlatin() and config.get("language") ~= "czech" then
if (config.get("disable_custom_fonts")) then
menu:AddHelp({
name = "add_button_helper_text",
button_ref = "button_alt2",
helper_text = Engine.Localize("@LUA_MENU_FALLBACK_ENABLE"),
side = "right",
clickable = true
}, togglecustomfonts)
else
menu:AddHelp({
name = "add_button_helper_text",
button_ref = "button_alt2",
helper_text = Engine.Localize("@LUA_MENU_FALLBACK_DISABLE"),
side = "right",
clickable = true
}, togglecustomfonts)
end
end
menu:AddBackButton()
return menu
end)
-- global patch
LUI.UIButtonText.IsOffsetedLanguage = function()
return false
-- rup patch
if config.get("language") == "russian_partial" and config.get("disable_custom_fonts") then
LUI.UIButtonText.IsOffsetedLanguage = function()
return true
end
end
-- pol/rus patch
if not (config.get("disable_custom_fonts")) then
-- global patch
LUI.UIButtonText.IsOffsetedLanguage = function()
return false
end
if (not Engine.InFrontend()) then
local weaponinfodef = LUI.MenuBuilder.m_definitions["WeaponInfoHudDef"]
LUI.MenuBuilder.m_definitions["WeaponInfoHudDef"] = function(...)
local rus = CoD.Language.Russian
CoD.Language.Russian = 1337
local pol = CoD.Language.Polish
CoD.Language.Polish = 1338
local res = weaponinfodef(...)
CoD.Language.Russian = rus
CoD.Language.Polish = pol
return res
end
else
local levelselectmenu = LUI.sp_menus.LevelSelectMenu
local setupinfobox = levelselectmenu.SetupInfoBoxLeftForArcadeMode
levelselectmenu.SetupInfoBoxLeftForArcadeMode = function(...)
local rus = CoD.Language.Russian
CoD.Language.Russian = 1337
local pol = CoD.Language.Polish
CoD.Language.Polish = 1338
local res = setupinfobox(...)
CoD.Language.Russian = rus
CoD.Language.Polish = pol
return res
end
end
-- ara/ces/pol/rus patch
local lang = Engine.GetCurrentLanguage()
if (lang == 5 or lang == 6 or lang == 12 or lang == 13 or lang == 17) then
local scale = function (size)
return size * 720 / 1080
end
CoD.TextSettings.SP_HudAmmoStatusText = {
Font = RegisterFont("fonts/bank.ttf", 16),
Height = 16
}
CoD.TextSettings.SP_HudAmmoCounterFont = {
Font = RegisterFont("fonts/bank.ttf", 34),
Height = 34
}
CoD.TextSettings.HudAmmoCounterFont = {
Font = RegisterFont("fonts/bank.ttf", 105),
Height = 64
}
CoD.TextSettings.H2TitleFont = {
Font = RegisterFont("fonts/bank.ttf", 56),
Height = scale(56)
}
-- pol/rus patch
if not Engine.InFrontend() then
local weaponinfodef = LUI.MenuBuilder.m_definitions["WeaponInfoHudDef"]
LUI.MenuBuilder.m_definitions["WeaponInfoHudDef"] = function(...)
local rus = CoD.Language.Russian
CoD.Language.Russian = 1337
local pol = CoD.Language.Polish
CoD.Language.Polish = 1338
local res = weaponinfodef(...)
CoD.Language.Russian = rus
CoD.Language.Polish = pol
return res
end
else
local levelselectmenu = LUI.sp_menus.LevelSelectMenu
local setupinfobox = levelselectmenu.SetupInfoBoxLeftForArcadeMode
levelselectmenu.SetupInfoBoxLeftForArcadeMode = function(...)
local rus = CoD.Language.Russian
CoD.Language.Russian = 1337
local pol = CoD.Language.Polish
CoD.Language.Polish = 1338
local res = setupinfobox(...)
CoD.Language.Russian = rus
CoD.Language.Polish = pol
return res
end
end
-- ara/pol/rus patch
if language.ispolrus() or language.isarabic() then
local scale = function(size)
return size * 720 / 1080
end
CoD.TextSettings.SP_HudAmmoStatusText = {
Font = RegisterFont("fonts/mix_gothic.ttf", 16),
Height = 16
}
CoD.TextSettings.SP_HudAmmoCounterFont = {
Font = RegisterFont("fonts/mix_gothic.ttf", 34),
Height = 34
}
CoD.TextSettings.HudAmmoCounterFont = {
Font = RegisterFont("fonts/mix_gothic.ttf", 105),
Height = 64
}
CoD.TextSettings.H2TitleFont = {
Font = RegisterFont("fonts/mix_gothic.ttf", 56),
Height = scale(56)
}
end
end

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@ -0,0 +1,5 @@
stringtable,font_replacements.csv
ttf,fonts/ibmplexsansarabic-semibold_custom.ttf
ttf,fonts/mix.ttf
ttf,fonts/mix_gothic.ttf
ttf,fonts/mix_open.ttf
1 stringtable font_replacements.csv
2 ttf fonts/ibmplexsansarabic-semibold_custom.ttf
3 ttf fonts/mix.ttf
4 ttf fonts/mix_gothic.ttf
5 ttf fonts/mix_open.ttf

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@ -0,0 +1,23 @@
arabic,fonts/bank.ttf,fonts/mix_gothic.ttf,
arabic,fonts/default.otf,fonts/mix.ttf,
arabic,fonts/defaultBold.otf,fonts/ibmplexsansarabic-semibold_custom.ttf,
czech,fonts/bank.ttf,fonts/mix_gothic.ttf,
czech,fonts/default.otf,fonts/mix.ttf,
czech,fonts/defaultBold.otf,fonts/mix_open.ttf,
japanese_full,fonts/default.otf,fonts/mix.ttf,
japanese_full,fonts/defaultBold.otf,fonts/mix_open.ttf,
japanese_partial,fonts/default.otf,fonts/mix.ttf,
japanese_partial,fonts/defaultBold.otf,fonts/mix_open.ttf,
polish,fonts/bank.ttf,fonts/mix_gothic.ttf,
polish,fonts/default.otf,fonts/mix.ttf,
polish,fonts/defaultBold.otf,fonts/mix_open.ttf,
russian,fonts/bank.ttf,fonts/mix_gothic.ttf,
russian,fonts/default.otf,fonts/mix.ttf,
russian,fonts/defaultBold.otf,fonts/mix_open.ttf,
russian_partial,fonts/bank.ttf,fonts/mix_gothic.ttf,
russian_partial,fonts/default.otf,fonts/mix.ttf,
russian_partial,fonts/defaultBold.otf,fonts/mix_open.ttf,
simplified_chinese,fonts/default.otf,fonts/mix.ttf,
simplified_chinese,fonts/defaultBold.otf,fonts/mix_open.ttf,
traditional_chinese,fonts/default.otf,fonts/mix.ttf,
traditional_chinese,fonts/defaultBold.otf,fonts/mix_open.ttf,
1 arabic fonts/bank.ttf fonts/mix_gothic.ttf
2 arabic fonts/default.otf fonts/mix.ttf
3 arabic fonts/defaultBold.otf fonts/ibmplexsansarabic-semibold_custom.ttf
4 czech fonts/bank.ttf fonts/mix_gothic.ttf
5 czech fonts/default.otf fonts/mix.ttf
6 czech fonts/defaultBold.otf fonts/mix_open.ttf
7 japanese_full fonts/default.otf fonts/mix.ttf
8 japanese_full fonts/defaultBold.otf fonts/mix_open.ttf
9 japanese_partial fonts/default.otf fonts/mix.ttf
10 japanese_partial fonts/defaultBold.otf fonts/mix_open.ttf
11 polish fonts/bank.ttf fonts/mix_gothic.ttf
12 polish fonts/default.otf fonts/mix.ttf
13 polish fonts/defaultBold.otf fonts/mix_open.ttf
14 russian fonts/bank.ttf fonts/mix_gothic.ttf
15 russian fonts/default.otf fonts/mix.ttf
16 russian fonts/defaultBold.otf fonts/mix_open.ttf
17 russian_partial fonts/bank.ttf fonts/mix_gothic.ttf
18 russian_partial fonts/default.otf fonts/mix.ttf
19 russian_partial fonts/defaultBold.otf fonts/mix_open.ttf
20 simplified_chinese fonts/default.otf fonts/mix.ttf
21 simplified_chinese fonts/defaultBold.otf fonts/mix_open.ttf
22 traditional_chinese fonts/default.otf fonts/mix.ttf
23 traditional_chinese fonts/defaultBold.otf fonts/mix_open.ttf

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@ -1,23 +1,25 @@
{
"LOCALE_0": "إنجليزي",
"LOCALE_1": "فرنسي",
"LOCALE_2": "ألمانية",
"LOCALE_3": "إيطالي",
"LOCALE_4": "الأسبانية",
"LOCALE_5": "الروسية",
"LOCALE_6": "تلميع",
"LOCALE_7": "البرتغالية",
"LOCALE_8": "اليابانية",
"LOCALE_9": "الياباني (جزئي)",
"LOCALE_10": "الصينية التقليدية",
"LOCALE_11": "الصينية المبسطة",
"LOCALE_12": "عربي",
"LOCALE_13": "التشيكية",
"LOCALE_14": "الإسبانية (أمريكا اللاتينية)",
"LOCALE_15": "الكورية",
"LOCALE_16": "اللغة الإنجليزية (آمنة)",
"LOCALE_17": "(جزئي) الروسية",
"LOCALE_0": "يزيلجنإ",
"LOCALE_1": "يسنرف",
"LOCALE_2": "ةيناملأ",
"LOCALE_3": "يلاطيإ",
"LOCALE_4": "ةينابسألا",
"LOCALE_5": "ةيسورلا",
"LOCALE_6": "عيملت",
"LOCALE_7": "ةيلاغتربلا",
"LOCALE_8": "ةينابايلا",
"LOCALE_9": ")يئزج( ينابايلا",
"LOCALE_10": "ةيديلقتلا ةينيصلا",
"LOCALE_11": "ةطسبملا ةينيصلا",
"LOCALE_12": "يبرع",
"LOCALE_13": "ةيكيشتلا",
"LOCALE_14": ")ةينيتاللا اكيرمأ( ةينابسإلا",
"LOCALE_15": "ةيروكلا",
"LOCALE_16": ")ةنمآ( ةيزيلجنإلا ةغللا",
"LOCALE_17": "ةيسورلا )يئزج(",
"LUA_MENU_FALLBACK_DISABLE": "ةيئدبملا طوطخلا عجرتسا",
"LUA_MENU_FALLBACK_ENABLE": "ةصّصخم طوطخ مدختسا",
"LUA_MENU_CAMPAIGN_UNLOCKED_ALL_TITLE": ".ﻡﺎﻬﻤﻟﺍ ﻊﻴﻤﺟ ﺢﺘﻓ",
"LUA_MENU_CANCEL_UNLOCK_CAPS": "ﺢﺘﻔﻟﺍ ءﺎﻐﻟﺇ"
"LUA_MENU_CAMPAIGN_UNLOCKED_ALL_TITLE": "ﻓﺘﺢ ﺟﻤﻴﻊ ﺍﻟﻤﻬﺎﻡ.",
"LUA_MENU_CANCEL_UNLOCK_CAPS": "ﺇﻟﻐﺎء ﺍﻟﻔﺘﺢ"
}

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@ -17,6 +17,8 @@
"LOCALE_15": "Korejština",
"LOCALE_16": "Angličtina (bezrizikový)",
"LOCALE_17": "Ruština (částečně)",
"LUA_MENU_FALLBACK_DISABLE": "Používat výchozí písma",
"LUA_MENU_FALLBACK_ENABLE": "Používat písma h2-mod",
"PRESENCE_SP_AF_CAVES": "Jako za starých časů",
"PRESENCE_SP_AF_CAVES_SYSTEM_DIALOG": "Jako za starých časů",
"MENU_SP_AF_CAVES": "Jako za starých časů",
@ -210,7 +212,6 @@
"CONTINGENCY_LINE3": "Sgt. Gary 'Roach' Sanderson",
"CONTINGENCY_LINE4": "Task Force 141",
"CONTINGENCY_LINE5": "14 mil SV od Petropavlovska, Rusko",
"CONTINGENCY_TIME_TO_ENTER_SUB": "CONTINGENCY_TIME_TO_ENTER_SUB",
"CONTINGENCY_OBJ_DEFEND_SUB": "Drž nepřátele od ponorky.",
"CONTINGENCY_OBJ_ENTER_SUB": "Dostaň se k ponorce dříve než odpluje.",
"CONTINGENCY_OBJ_CONTROL_SUB": "Zmocni se ponorky.",
@ -569,7 +570,7 @@
"LUA_MENU_DEATHS_CAPS": "ÚMRTÍ",
"LUA_MENU_DEFAULT": "Základní",
"LUA_MENU_DEFENDS": "Obrana",
"LUA_MENU_DEFENDS_CAPS": "OBRANA",
"LUA_MENU_DEFENDS_CAPS": "OBRANA",
"LUA_MENU_DIFFICULTY": "Obtížnost",
"LUA_MENU_DIFFICULTYCOMPLETED": "Dokončeno na",
"LUA_MENU_DISABLED": "Vypnuto",
@ -4061,6 +4062,7 @@
"ELEVATOR_USE_HINT": "Stiskni a podrž &&1 pro použití výtahu.",
"ELEVATOR_FLOOR_SELECT_HINT": "Stiskni a podrž &&1 pro výběr podlaží.",
"MENU_PASSWORD2": "Heslo:",
"PLATFORM_SAVE_AND_QUIT": "ULOŽIT A UKONČIT",
"PLATFORM_QUIT": "Ukončit",
"PLATFORM_BACK": "Zpět",
"PLATFORM_YES": "Ano",
@ -4574,9 +4576,7 @@
"MENU_WARNING": "VAROVÁNÍ",
"MENU_CAPTURE_LIMIT": "Limit ukořistění: ",
"MENU_CONTINUE_RESTART": "Pokračovat v restartu?",
"MENU_RESTART_TEXT_1": "Pokud nyní restartuješ, ztratíš ",
"MENU_RESTART_TEXT_2": "veškerý postup získaný ",
"MENU_RESTART_TEXT_3": "v této misi.",
"MENU_RESTART_TEXT_1": "Pokud nyní restartuješ, ztratíš veškerý postup získaný v této misi.",
"MENU_CONTINUE_SAVING": "Pokračovat v uložení?",
"MENU_SAVEQUIT_TEXT_1": "Pokud nyní uložíš hru, ",
"MENU_SAVEQUIT_TEXT_2": "ztratíš veškerý postup ",

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@ -12,11 +12,13 @@
"LOCALE_10": "Traditional Chinese",
"LOCALE_11": "Simplified Chinese",
"LOCALE_12": "Arabic",
"LOCALE_13": "Czech",
"LOCALE_13": "Czech\nOriginally translated by Ctihy\nPorted and corrected by VladWinner",
"LOCALE_14": "Spanish (Latin America)",
"LOCALE_15": "Korean",
"LOCALE_16": "English (Safe)",
"LOCALE_17": "Russian (Partial)",
"LUA_MENU_FALLBACK_DISABLE": "Apply built-in fonts",
"LUA_MENU_FALLBACK_ENABLE": "Apply h2-mod fonts",
"UPDATER_POPUP_NO_UPDATES_AVAILABLE": "No updates available",
"MENU_CCS_NEW_PATCH_NOTICE": "An update is available, proceed with installation?",

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@ -17,6 +17,8 @@
"LOCALE_15": "Coréen",
"LOCALE_16": "Anglais (sécuritaire)",
"LOCALE_17": "Russe (partiel)",
"LUA_MENU_FALLBACK_DISABLE": "Restaurer les polices par défaut",
"LUA_MENU_FALLBACK_ENABLE": "Utiliser les polices de h2-mod",
"UPDATER_POPUP_NO_UPDATES_AVAILABLE": "Aucune mise à jour disponible",
"MENU_CCS_NEW_PATCH_NOTICE": "Une mise à jour est disponible,\npoursuivre l'installation ?",

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@ -17,6 +17,8 @@
"LOCALE_15": "Koreanisch",
"LOCALE_16": "Englisch (Sicher)",
"LOCALE_17": "Russisch (Untertitelt)",
"LUA_MENU_FALLBACK_DISABLE": "Auf Vorgabeschriften zurücksetzen",
"LUA_MENU_FALLBACK_ENABLE": "h2-mod Schriften verwenden",
"LUA_MENU_CAMPAIGN_UNLOCKED_ALL_TITLE": "Alle Missionen freischalten",
"LUA_MENU_CANCEL_UNLOCK_CAPS": "Freischalten abbrechen"

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@ -17,6 +17,8 @@
"LOCALE_15": "Coreano",
"LOCALE_16": "Inglese (sicuro)",
"LOCALE_17": "Russo (parziale)",
"LUA_MENU_FALLBACK_DISABLE": "Ripristina caratteri predefiniti",
"LUA_MENU_FALLBACK_ENABLE": "Usare caratteri di h2-mod",
"LUA_MENU_CAMPAIGN_UNLOCKED_ALL_TITLE": "Sblocca tutte le missioni",
"LUA_MENU_CANCEL_UNLOCK_CAPS": "Annulla sblocco",

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@ -17,6 +17,8 @@
"LOCALE_15": "韓国語",
"LOCALE_16": "英語(検閲)",
"LOCALE_17": "ロシア語(一部)",
"LUA_MENU_FALLBACK_DISABLE": "デフォルトに戻す",
"LUA_MENU_FALLBACK_ENABLE": "h2-mod フォントを使用します",
"LUA_MENU_CAMPAIGN_UNLOCKED_ALL_TITLE": "全ミッションをアンロック",
"LUA_MENU_CANCEL_UNLOCK_CAPS": "アンロックをキャンセル"

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@ -17,6 +17,8 @@
"LOCALE_15": "韓国語",
"LOCALE_16": "英語(検閲)",
"LOCALE_17": "ロシア語(一部)",
"LUA_MENU_FALLBACK_DISABLE": "デフォルトに戻す",
"LUA_MENU_FALLBACK_ENABLE": "h2-mod フォントを使用します",
"LUA_MENU_CAMPAIGN_UNLOCKED_ALL_TITLE": "全ミッションをアンロック",
"LUA_MENU_CANCEL_UNLOCK_CAPS": "アンロックをキャンセル"

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@ -17,6 +17,8 @@
"LOCALE_15": "한국어",
"LOCALE_16": "영어(검열)",
"LOCALE_17": "러시아어(일부)",
"LUA_MENU_FALLBACK_DISABLE": "기본 글꼴로 되돌리기",
"LUA_MENU_FALLBACK_ENABLE": "h2-mod 글꼴 사용",
"LUA_MENU_CAMPAIGN_UNLOCKED_ALL_TITLE": "모든 임무 잠금 해제",
"LUA_MENU_CANCEL_UNLOCK_CAPS": "잠금 해제 취소"

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@ -17,6 +17,8 @@
"LOCALE_15": "Koreański",
"LOCALE_16": "Angielski (cenzuralny)",
"LOCALE_17": "Rosyjski (częściowy)",
"LUA_MENU_FALLBACK_DISABLE": "Przywróć wbudowane czcionki",
"LUA_MENU_FALLBACK_ENABLE": "Aplikuj h2-mod czcionki",
"LUA_MENU_CAMPAIGN_UNLOCKED_ALL_TITLE": "Odblokuj wszystkie misje",
"LUA_MENU_CANCEL_UNLOCK_CAPS": "Anuluj odblokowanie"

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@ -17,6 +17,8 @@
"LOCALE_15": "Coreano",
"LOCALE_16": "Inglês (Censurado)",
"LOCALE_17": "Russo (Parcial)",
"LUA_MENU_FALLBACK_DISABLE": "Repor fontes predefinidas",
"LUA_MENU_FALLBACK_ENABLE": "Usar fontes do h2-mod",
"LUA_MENU_CAMPAIGN_UNLOCKED_ALL_TITLE": "Desbloquear todas as missões",
"LUA_MENU_CANCEL_UNLOCK_CAPS": "Cancelar desbloqueio"

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@ -17,6 +17,8 @@
"LOCALE_15": "Корейский",
"LOCALE_16": "Английский цензурный",
"LOCALE_17": "Русский (английская озвучка)",
"LUA_MENU_FALLBACK_DISABLE": "Вернуться к встроенным шрифтам",
"LUA_MENU_FALLBACK_ENABLE": "Применить шрифты от h2-mod",
"UPDATER_POPUP_NO_UPDATES_AVAILABLE": "У вас установлены все последние обновления",
"MENU_CCS_NEW_PATCH_NOTICE": "Доступно обновление клиента игры,\nначать установку сейчас?",

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@ -17,6 +17,8 @@
"LOCALE_15": "Корейский",
"LOCALE_16": "Английский цензурный",
"LOCALE_17": "Русский (английская озвучка)",
"LUA_MENU_FALLBACK_DISABLE": "Вернуться к встроенным шрифтам",
"LUA_MENU_FALLBACK_ENABLE": "Применить шрифты от h2-mod",
"UPDATER_POPUP_NO_UPDATES_AVAILABLE": "У вас установлены все последние обновления",
"MENU_CCS_NEW_PATCH_NOTICE": "Доступно обновление клиента игры,\nначать установку сейчас?",

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@ -17,6 +17,8 @@
"LOCALE_15": "韩语",
"LOCALE_16": "英语 (审查制度)",
"LOCALE_17": "俄语(拉丁美洲)",
"LUA_MENU_FALLBACK_DISABLE": "恢复为默认字体",
"LUA_MENU_FALLBACK_ENABLE": "使用 h2-mod 字体",
"LUA_MENU_CAMPAIGN_UNLOCKED_ALL_TITLE": "解锁全部任务",
"LUA_MENU_CANCEL_UNLOCK_CAPS": "取消解锁"

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@ -17,6 +17,8 @@
"LOCALE_15": "Coreano",
"LOCALE_16": "Inglés (censura)",
"LOCALE_17": "Ruso (parcial)",
"LUA_MENU_FALLBACK_DISABLE": "Restaurar tipografías predeterminadas",
"LUA_MENU_FALLBACK_ENABLE": "Usar tipografías de h2-mod",
"LUA_MENU_CAMPAIGN_UNLOCKED_ALL_TITLE": "Desbloquear todas las misiones",
"LUA_MENU_CANCEL_UNLOCK_CAPS": "Cancelar desbloqueo"

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@ -17,6 +17,8 @@
"LOCALE_15": "Coreano",
"LOCALE_16": "Inglés (censura)",
"LOCALE_17": "Ruso (parcial)",
"LUA_MENU_FALLBACK_DISABLE": "Restaurar tipografías predeterminadas",
"LUA_MENU_FALLBACK_ENABLE": "Usar tipografías de h2-mod",
"LUA_MENU_CAMPAIGN_UNLOCKED_ALL_TITLE": "Desbloquear todas las misiones",
"LUA_MENU_CANCEL_UNLOCK_CAPS": "Cancelar desbloqueo"

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@ -17,6 +17,8 @@
"LOCALE_15": "韓文",
"LOCALE_16": "英文 (審查制度)",
"LOCALE_17": "俄文(部份)",
"LUA_MENU_FALLBACK_DISABLE": "還原為預設字型",
"LUA_MENU_FALLBACK_ENABLE": "使用 h2-mod 字型",
"LUA_MENU_CAMPAIGN_UNLOCKED_ALL_TITLE": "解鎖所有任務",
"LUA_MENU_CANCEL_UNLOCK_CAPS": "取消解鎖"

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@ -32,6 +32,7 @@ namespace config
std::unordered_map<std::string, field_definition_t> field_definitions =
{
{define_field("disable_custom_fonts", field_type::boolean, false)},
{define_field("language", field_type::string, language::get_default_language(), language::is_valid_language)},
};
}

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@ -82,6 +82,12 @@ namespace fonts
loaded = true;
auto& replacements = get_font_replacements();
const auto disabled = config::get<bool>("disable_custom_fonts");
if (disabled.has_value() && disabled.value() && language::current() != game::LANGUAGE_CZECH)
{
return;
}
const auto table = get_font_replacements_table();
if (table == nullptr)
{

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@ -234,6 +234,14 @@ namespace ui_scripting
lua["io"]["readfile"] = filesystem::safe_io_func<std::string>(
static_cast<std::string(*)(const std::string&)>(utils::io::read_file));
auto language_table = table();
language_table["isnonlatin"] = language::is_non_latin;
language_table["ispolrus"] = language::is_polrus;
language_table["isarabic"] = language::is_arabic;
language_table["isasian"] = language::is_asian;
lua["language"] = language_table;
using game = table;
auto game_type = game();
lua["game"] = game_type;