More font fixes
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0ea88fa8e7
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3dee271fb2
@ -47,14 +47,9 @@ namespace fonts
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std::unordered_map<std::string, std::string> raw_fonts;
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};
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struct font_replacement
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{
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game::language_t language;
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std::string font;
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std::string replacement;
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};
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utils::memory::allocator font_allocator;
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game::StringTable* get_font_replacements()
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game::StringTable* get_font_replacements_table()
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{
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if (!game::DB_XAssetExists(game::ASSET_TYPE_STRINGTABLE, "font_replacements.csv"))
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{
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@ -64,16 +59,36 @@ namespace fonts
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return game::DB_FindXAssetHeader(game::ASSET_TYPE_STRINGTABLE, "font_replacements.csv", false).stringTable;
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}
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std::string get_font_replacement(const std::string& name)
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struct font_replacement
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{
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const auto table = get_font_replacements();
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const char* target_font;
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const char* new_font;
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};
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std::vector<font_replacement>& get_font_replacements()
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{
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static std::vector<font_replacement> replacements = {};
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return replacements;
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}
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void load_font_replacements()
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{
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static auto loaded = false;
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if (loaded)
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{
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return;
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}
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loaded = true;
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auto& replacements = get_font_replacements();
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const auto table = get_font_replacements_table();
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if (table == nullptr)
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{
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return name;
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return;
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}
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const auto current_language = language::current();
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const std::string language_str = game::languages[current_language].name;
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for (auto row = 0; row < table->rowCount; row++)
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{
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@ -81,20 +96,30 @@ namespace fonts
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{
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continue;
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}
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const auto row_values = &table->values[(row * table->columnCount)];
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const auto lang = row_values[0].string;
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if (lang != language_str)
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if (std::strcmp(lang, game::languages[current_language].name))
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{
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continue;
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}
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const auto font = row_values[1].string;
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const auto replacement = row_values[2].string;
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const auto font = utils::memory::get_allocator()->duplicate_string(row_values[1].string);
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const auto replacement = utils::memory::get_allocator()->duplicate_string(row_values[2].string);
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replacements.emplace_back(font, replacement);
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}
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if (font == name)
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return;
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}
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const char* get_font_replacement(const char* name)
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{
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const auto& replacements = get_font_replacements();
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for (const auto& replacement : replacements)
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{
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if (!std::strcmp(name, replacement.target_font))
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{
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return replacement;
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return replacement.new_font;
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}
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}
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@ -115,12 +140,12 @@ namespace fonts
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void free_font(game::TTF* font)
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{
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utils::memory::get_allocator()->free(font->buffer);
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utils::memory::get_allocator()->free(font->name);
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utils::memory::get_allocator()->free(font);
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font_allocator.free(font->buffer);
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font_allocator.free(font->name);
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font_allocator.free(font);
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}
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game::TTF* load_font(const std::string& name, const std::string& original_name)
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game::TTF* load_font(const std::string& name)
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{
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return font_data.access<game::TTF*>([&](font_data_t& data_) -> game::TTF*
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{
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@ -140,18 +165,18 @@ namespace fonts
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return nullptr;
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}
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const auto material = create_font(original_name, data);
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const auto material = create_font(name, data);
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data_.fonts[name] = material;
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return material;
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});
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}
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game::TTF* try_load_font(const std::string& name, const std::string& original_name)
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game::TTF* try_load_font(const std::string& name)
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{
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try
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{
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return load_font(name, original_name);
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return load_font(name);
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}
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catch (const std::exception& e)
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{
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@ -163,19 +188,7 @@ namespace fonts
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game::TTF* db_find_xasset_header_stub(game::XAssetType type, const char* name, int create_default)
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{
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const auto name_ = get_font_replacement(name);
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auto result = try_load_font(name_, name);
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if (result == nullptr)
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{
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result = game::DB_FindXAssetHeader(type, name_.data(), 0).ttf;
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}
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if (result == nullptr && (name != name_))
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{
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console::error("Couldn't find replacement font \"%s\" for \"%s\"\n", name_.data(), name);
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}
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auto result = try_load_font(name);
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if (result == nullptr)
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{
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result = game::DB_FindXAssetHeader(type, name, create_default).ttf;
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@ -184,6 +197,20 @@ namespace fonts
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return result;
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}
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utils::hook::detour r_register_font_hook;
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void* r_register_font_stub(const char* name, int size)
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{
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const auto name_ = get_font_replacement(name);
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return r_register_font_hook.invoke<void*>(name_, size);
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}
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utils::hook::detour cl_init_renderer_hook;
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void* cl_init_renderer_stub()
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{
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load_font_replacements();
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return cl_init_renderer_hook.invoke<void*>();
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}
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game::Font_s* bank_font = nullptr;
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utils::hook::detour ui_get_font_handle_hook;
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@ -320,6 +347,7 @@ namespace fonts
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free_font(font.second);
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}
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font_allocator.clear();
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data_.fonts.clear();
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*reinterpret_cast<int*>(0x14EE3ACB8) = 0; // reset registered font count
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});
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@ -331,6 +359,8 @@ namespace fonts
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void post_unpack() override
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{
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utils::hook::call(0x140747096, db_find_xasset_header_stub);
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r_register_font_hook.create(0x140746FE0, r_register_font_stub);
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cl_init_renderer_hook.create(0x1403D5AA0, cl_init_renderer_stub);
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// add custom fonts to hud elem fonts
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ui_asset_cache_hook.create(0x140606090, ui_asset_cache_stub);
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