More font fixes

This commit is contained in:
fed 2023-02-22 22:51:22 +01:00
parent 0ea88fa8e7
commit 3dee271fb2

View File

@ -47,14 +47,9 @@ namespace fonts
std::unordered_map<std::string, std::string> raw_fonts;
};
struct font_replacement
{
game::language_t language;
std::string font;
std::string replacement;
};
utils::memory::allocator font_allocator;
game::StringTable* get_font_replacements()
game::StringTable* get_font_replacements_table()
{
if (!game::DB_XAssetExists(game::ASSET_TYPE_STRINGTABLE, "font_replacements.csv"))
{
@ -64,16 +59,36 @@ namespace fonts
return game::DB_FindXAssetHeader(game::ASSET_TYPE_STRINGTABLE, "font_replacements.csv", false).stringTable;
}
std::string get_font_replacement(const std::string& name)
struct font_replacement
{
const auto table = get_font_replacements();
const char* target_font;
const char* new_font;
};
std::vector<font_replacement>& get_font_replacements()
{
static std::vector<font_replacement> replacements = {};
return replacements;
}
void load_font_replacements()
{
static auto loaded = false;
if (loaded)
{
return;
}
loaded = true;
auto& replacements = get_font_replacements();
const auto table = get_font_replacements_table();
if (table == nullptr)
{
return name;
return;
}
const auto current_language = language::current();
const std::string language_str = game::languages[current_language].name;
for (auto row = 0; row < table->rowCount; row++)
{
@ -81,20 +96,30 @@ namespace fonts
{
continue;
}
const auto row_values = &table->values[(row * table->columnCount)];
const auto lang = row_values[0].string;
if (lang != language_str)
if (std::strcmp(lang, game::languages[current_language].name))
{
continue;
}
const auto font = row_values[1].string;
const auto replacement = row_values[2].string;
const auto font = utils::memory::get_allocator()->duplicate_string(row_values[1].string);
const auto replacement = utils::memory::get_allocator()->duplicate_string(row_values[2].string);
replacements.emplace_back(font, replacement);
}
if (font == name)
return;
}
const char* get_font_replacement(const char* name)
{
const auto& replacements = get_font_replacements();
for (const auto& replacement : replacements)
{
if (!std::strcmp(name, replacement.target_font))
{
return replacement;
return replacement.new_font;
}
}
@ -115,12 +140,12 @@ namespace fonts
void free_font(game::TTF* font)
{
utils::memory::get_allocator()->free(font->buffer);
utils::memory::get_allocator()->free(font->name);
utils::memory::get_allocator()->free(font);
font_allocator.free(font->buffer);
font_allocator.free(font->name);
font_allocator.free(font);
}
game::TTF* load_font(const std::string& name, const std::string& original_name)
game::TTF* load_font(const std::string& name)
{
return font_data.access<game::TTF*>([&](font_data_t& data_) -> game::TTF*
{
@ -140,18 +165,18 @@ namespace fonts
return nullptr;
}
const auto material = create_font(original_name, data);
const auto material = create_font(name, data);
data_.fonts[name] = material;
return material;
});
}
game::TTF* try_load_font(const std::string& name, const std::string& original_name)
game::TTF* try_load_font(const std::string& name)
{
try
{
return load_font(name, original_name);
return load_font(name);
}
catch (const std::exception& e)
{
@ -163,19 +188,7 @@ namespace fonts
game::TTF* db_find_xasset_header_stub(game::XAssetType type, const char* name, int create_default)
{
const auto name_ = get_font_replacement(name);
auto result = try_load_font(name_, name);
if (result == nullptr)
{
result = game::DB_FindXAssetHeader(type, name_.data(), 0).ttf;
}
if (result == nullptr && (name != name_))
{
console::error("Couldn't find replacement font \"%s\" for \"%s\"\n", name_.data(), name);
}
auto result = try_load_font(name);
if (result == nullptr)
{
result = game::DB_FindXAssetHeader(type, name, create_default).ttf;
@ -184,6 +197,20 @@ namespace fonts
return result;
}
utils::hook::detour r_register_font_hook;
void* r_register_font_stub(const char* name, int size)
{
const auto name_ = get_font_replacement(name);
return r_register_font_hook.invoke<void*>(name_, size);
}
utils::hook::detour cl_init_renderer_hook;
void* cl_init_renderer_stub()
{
load_font_replacements();
return cl_init_renderer_hook.invoke<void*>();
}
game::Font_s* bank_font = nullptr;
utils::hook::detour ui_get_font_handle_hook;
@ -320,6 +347,7 @@ namespace fonts
free_font(font.second);
}
font_allocator.clear();
data_.fonts.clear();
*reinterpret_cast<int*>(0x14EE3ACB8) = 0; // reset registered font count
});
@ -331,6 +359,8 @@ namespace fonts
void post_unpack() override
{
utils::hook::call(0x140747096, db_find_xasset_header_stub);
r_register_font_hook.create(0x140746FE0, r_register_font_stub);
cl_init_renderer_hook.create(0x1403D5AA0, cl_init_renderer_stub);
// add custom fonts to hud elem fonts
ui_asset_cache_hook.create(0x140606090, ui_asset_cache_stub);