Initial commit

This commit is contained in:
Federico Cecchetto 2021-04-20 00:56:11 +02:00
parent e5455a8f39
commit 680bc7fe66
32 changed files with 3209 additions and 1 deletions

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# Auto detect text files and perform LF normalization
###############################################################################
# Set default behavior to automatically normalize line endings.
###############################################################################
* text=auto
###############################################################################
# Set default behavior for command prompt diff.
#
# This is need for earlier builds of msysgit that does not have it on by
# default for csharp files.
# Note: This is only used by command line
###############################################################################
#*.cs diff=csharp
###############################################################################
# Set the merge driver for project and solution files
#
# Merging from the command prompt will add diff markers to the files if there
# are conflicts (Merging from VS is not affected by the settings below, in VS
# the diff markers are never inserted). Diff markers may cause the following
# file extensions to fail to load in VS. An alternative would be to treat
# these files as binary and thus will always conflict and require user
# intervention with every merge. To do so, just uncomment the entries below
###############################################################################
#*.sln merge=binary
#*.csproj merge=binary
#*.vbproj merge=binary
#*.vcxproj merge=binary
#*.vcproj merge=binary
#*.dbproj merge=binary
#*.fsproj merge=binary
#*.lsproj merge=binary
#*.wixproj merge=binary
#*.modelproj merge=binary
#*.sqlproj merge=binary
#*.wwaproj merge=binary
###############################################################################
# behavior for image files
#
# image files are treated as binary by default.
###############################################################################
#*.jpg binary
#*.png binary
#*.gif binary
###############################################################################
# diff behavior for common document formats
#
# Convert binary document formats to text before diffing them. This feature
# is only available from the command line. Turn it on by uncommenting the
# entries below.
###############################################################################
#*.doc diff=astextplain
#*.DOC diff=astextplain
#*.docx diff=astextplain
#*.DOCX diff=astextplain
#*.dot diff=astextplain
#*.DOT diff=astextplain
#*.pdf diff=astextplain
#*.PDF diff=astextplain
#*.rtf diff=astextplain
#*.RTF diff=astextplain

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### Windows
# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Windows Installer files
*.cab
*.msi
*.msm
*.msp
# Shortcuts
*.lnk
### OSX
.DS_Store
.AppleDouble
.LSOverride
# Icon must end with two \r
Icon
# Thumbnails
._*
# Files that might appear on external disk
.Spotlight-V100
.Trashes
# Directories potentially created on remote AFP share
.AppleDB
.AppleDesktop
Network Trash Folder
Temporary Items
.apdisk
### Visual Studio
# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Build results
build
# Visual Studio 2015 cache/options directory
.vs/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
*_i.c
*_p.c
*_i.h
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/
# Others
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.pfx
*.publishsettings
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
*.mdf
*.ldf
### IDA
*.id0
*.id1
*.id2
*.nam
*.til
### Custom user files
# User scripts
user*.bat
# Premake binary
#premake5.exe

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[submodule "deps/minhook"]
path = deps/minhook
url = https://github.com/TsudaKageyu/minhook.git

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deps/minhook vendored Submodule

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Subproject commit 423d1e45af2ed2719a5c31e990e935ef301ed9c3

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minhook = {
source = path.join(dependencies.basePath, "minhook"),
}
function minhook.import()
links { "minhook" }
minhook.includes()
end
function minhook.includes()
includedirs {
path.join(minhook.source, "include")
}
end
function minhook.project()
project "minhook"
language "C"
minhook.includes()
files {
path.join(minhook.source, "src/**.h"),
path.join(minhook.source, "src/**.c"),
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, minhook)

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generate.bat Normal file
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@echo off
git submodule update --init --recursive
tools\windows\premake5.exe vs2019

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gitVersioningCommand = "git describe --tags --dirty --always"
gitCurrentBranchCommand = "git symbolic-ref -q --short HEAD"
-- Quote the given string input as a C string
function cstrquote(value)
if value == nil then
return "\"\""
end
result = value:gsub("\\", "\\\\")
result = result:gsub("\"", "\\\"")
result = result:gsub("\n", "\\n")
result = result:gsub("\t", "\\t")
result = result:gsub("\r", "\\r")
result = result:gsub("\a", "\\a")
result = result:gsub("\b", "\\b")
result = "\"" .. result .. "\""
return result
end
-- Converts tags in "vX.X.X" format and given revision number Y to an array of numbers {X,X,X,Y}.
-- In the case where the format does not work fall back to padding with zeroes and just ending with the revision number.
-- partscount can be either 3 or 4.
function vertonumarr(value, vernumber, partscount)
vernum = {}
for num in string.gmatch(value or "", "%d+") do
if #vernum < 3 then
table.insert(vernum, tonumber(num))
end
end
while #vernum < 3 do
table.insert(vernum, 0)
end
if #vernum < partscount then
table.insert(vernum, tonumber(vernumber))
end
return vernum
end
dependencies = {
basePath = "./deps"
}
function dependencies.load()
dir = path.join(dependencies.basePath, "premake/*.lua")
deps = os.matchfiles(dir)
for i, dep in pairs(deps) do
dep = dep:gsub(".lua", "")
require(dep)
end
end
function dependencies.imports()
for i, proj in pairs(dependencies) do
if type(i) == 'number' then
proj.import()
end
end
end
function dependencies.projects()
for i, proj in pairs(dependencies) do
if type(i) == 'number' then
proj.project()
end
end
end
dependencies.load()
workspace "h2-mod"
location "./build"
objdir "%{wks.location}/obj/%{cfg.buildcfg}"
targetdir "%{wks.location}/bin/%{cfg.buildcfg}"
targetname "%{prj.name}"
language "C++"
architecture "x64"
platforms "x64"
buildoptions "/std:c++latest"
systemversion "latest"
flags
{
"NoIncrementalLink",
"MultiProcessorCompile",
}
configurations { "Debug", "Release", }
symbols "On"
configuration "Release"
optimize "Full"
defines { "NDEBUG" }
configuration{}
configuration "Debug"
optimize "Debug"
defines { "DEBUG", "_DEBUG" }
configuration {}
startproject "h2-mod"
project "h2-mod"
kind "SharedLib"
language "C++"
pchheader "stdinc.hpp"
pchsource "src/stdinc.cpp"
includedirs { "src" }
files { "src/**.h", "src/**.hpp", "src/**.cpp" }
dependencies.imports()
group "Dependencies"
dependencies.projects()

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#include <stdinc.hpp>
#include "command.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include <utils/memory.hpp>
namespace command
{
namespace
{
std::unordered_map<std::string, std::function<void(params&)>> handlers;
void main_handler()
{
params params = {};
const auto command = utils::string::to_lower(params[0]);
if (handlers.find(command) != handlers.end())
{
handlers[command](params);
}
}
void enum_assets(const game::XAssetType type, const std::function<void(game::XAssetHeader)>& callback, const bool includeOverride)
{
game::DB_EnumXAssets_Internal(type, static_cast<void(*)(game::XAssetHeader, void*)>([](game::XAssetHeader header, void* data)
{
const auto& cb = *static_cast<const std::function<void(game::XAssetHeader)>*>(data);
cb(header);
}), &callback, includeOverride);
}
}
params::params()
: nesting_(game::cmd_args->nesting)
{
}
int params::size() const
{
return game::cmd_args->argc[this->nesting_];
}
const char* params::get(const int index) const
{
if (index >= this->size())
{
return "";
}
return game::cmd_args->argv[this->nesting_][index];
}
std::string params::join(const int index) const
{
std::string result = {};
for (auto i = index; i < this->size(); i++)
{
if (i > index) result.append(" ");
result.append(this->get(i));
}
return result;
}
void add_raw(const char* name, void (*callback)())
{
game::Cmd_AddCommandInternal(name, callback, utils::memory::get_allocator()->allocate<game::cmd_function_s>());
}
void add(const char* name, const std::function<void(const params&)>& callback)
{
const auto command = utils::string::to_lower(name);
if (handlers.find(command) == handlers.end())
add_raw(name, main_handler);
handlers[command] = callback;
}
void add(const char* name, const std::function<void()>& callback)
{
add(name, [callback](const params&)
{
callback();
});
}
void execute(std::string command, const bool sync)
{
command += "\n";
if (sync)
{
game::Cmd_ExecuteSingleCommand(0, 0, command.data());
}
else
{
game::Cbuf_AddText(0, command.data());
}
}
void init()
{
add("listassetpool", [](const params& params)
{
if (params.size() < 2)
{
game_console::print(game_console::con_type_info, "listassetpool <poolnumber>: list all the assets in the specified pool\n");
for (auto i = 0; i < game::XAssetType::ASSET_TYPE_COUNT; i++)
{
game_console::print(game_console::con_type_info, "%d %s\n", i, game::g_assetNames[i]);
}
}
else
{
const auto type = static_cast<game::XAssetType>(atoi(params.get(1)));
if (type < 0 || type >= game::XAssetType::ASSET_TYPE_COUNT)
{
game_console::print(game_console::con_type_info, "Invalid pool passed must be between [%d, %d]\n", 0, game::XAssetType::ASSET_TYPE_COUNT - 1);
return;
}
game_console::print(game_console::con_type_info, "Listing assets in pool %s\n", game::g_assetNames[type]);
enum_assets(type, [type](const game::XAssetHeader header)
{
const auto asset = game::XAsset{ type, header };
const auto* const asset_name = game::DB_GetXAssetName(&asset);
//const auto entry = game::DB_FindXAssetEntry(type, asset_name);
//TODO: display which zone the asset is from
game_console::print(game_console::con_type_info, "%s\n", asset_name);
}, true);
}
});
add("baseAddress", []()
{
printf("%p\n", (void*)game::base_address);
});
add("commandDump", []()
{
printf("======== Start command dump =========\n");
game::cmd_function_s* cmd = (*game::cmd_functions);
while (cmd)
{
if (cmd->name)
{
game_console::print(game_console::con_type_info, "%s\n", cmd->name);
}
cmd = cmd->next;
}
printf("======== End command dump =========\n");
});
/*add("noclip", [&]()
{
if (!game::SV_Loaded())
{
return;
}
game::sp::g_entities[0].client->flags ^= 1;
game::CG_GameMessage(0, utils::string::va("noclip %s",
game::sp::g_entities[0].client->flags & 1
? "^2on"
: "^1off"));
});
add("ufo", [&]()
{
if (!game::SV_Loaded())
{
return;
}
game::sp::g_entities[0].client->flags ^= 2;
game::CG_GameMessage(
0, utils::string::va("ufo %s", game::sp::g_entities[0].client->flags & 2 ? "^2on" : "^1off"));
});
add("give", [](const params& params)
{
if (!game::SV_Loaded())
{
return;
}
if (params.size() < 2)
{
game::CG_GameMessage(0, "You did not specify a weapon name");
return;
}
auto ps = game::SV_GetPlayerstateForClientNum(0);
auto wp = game::G_GetWeaponForName(params.get(1));
if (game::G_GivePlayerWeapon(ps, wp, 0, 0, 0))
{
game::G_InitializeAmmo(ps, wp, 0);
game::G_SelectWeapon(0, wp);
}
});
add("take", [](const params& params)
{
if (!game::SV_Loaded())
{
return;
}
if (params.size() < 2)
{
game::CG_GameMessage(0, "You did not specify a weapon name");
return;
}
auto ps = game::SV_GetPlayerstateForClientNum(0);
auto wp = game::G_GetWeaponForName(params.get(1));
game::G_TakePlayerWeapon(ps, wp);
});*/
}
}

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#pragma once
namespace command
{
class params
{
public:
params();
int size() const;
const char* get(int index) const;
std::string join(int index) const;
const char* operator[](const int index) const
{
return this->get(index); //
}
private:
int nesting_;
};
void add_raw(const char* name, void (*callback)());
void add(const char* name, const std::function<void(const params&)>& callback);
void add(const char* name, const std::function<void()>& callback);
void execute(std::string command, bool sync = false);
void init();
}

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#include <stdinc.hpp>
#include "game_console.hpp"
#include "command.hpp"
#include "scheduler.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/string.hpp>
#include <utils/hook.hpp>
#include <deque>
#define console_font game::R_RegisterFont("fonts/fira_mono_regular.ttf", 18)
#define material_white game::Material_RegisterHandle("white")
namespace game_console
{
namespace
{
struct console_globals
{
float x;
float y;
float left_x;
float font_height;
bool may_auto_complete;
char auto_complete_choice[64];
int info_line_count;
};
struct ingame_console
{
char buffer[256];
int cursor;
int font_height;
int visible_line_count;
int visible_pixel_width;
float screen_min[2]; //left & top
float screen_max[2]; //right & bottom
console_globals globals;
bool output_visible;
int display_line_offset;
int line_count;
std::deque<std::string> output;
};
ingame_console con;
std::int32_t history_index = -1;
std::deque<std::string> history;
std::string fixed_input;
std::vector<std::string> matches;
float color_white[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
float color_iw6[4] = { 0.0f, 0.7f, 1.0f, 1.0f };
void clear()
{
strncpy_s(con.buffer, "", 256);
con.cursor = 0;
fixed_input = "";
matches.clear();
}
void print(const std::string& data)
{
if (con.visible_line_count > 0 && con.display_line_offset == (con.output.size() - con.visible_line_count))
{
con.display_line_offset++;
}
con.output.push_back(data);
printf("%s\n", data.data());
if (con.output.size() > 1024)
{
con.output.pop_front();
}
}
void toggle_console()
{
clear();
con.output_visible = false;
*game::keyCatchers ^= 1;
}
void toggle_console_output()
{
con.output_visible = con.output_visible == 0;
}
void check_resize()
{
con.screen_min[0] = 6.0f;
con.screen_min[1] = 6.0f;
con.screen_max[0] = game::ScrPlace_GetViewPlacement()->realViewportSize[0] - 6.0f;
con.screen_max[1] = game::ScrPlace_GetViewPlacement()->realViewportSize[1] - 6.0f;
if (console_font)
{
con.font_height = console_font->pixelHeight;
con.visible_line_count = static_cast<int>((con.screen_max[1] - con.screen_min[1] - (con.font_height * 2)
) -
24.0f) / con.font_height;
con.visible_pixel_width = static_cast<int>(((con.screen_max[0] - con.screen_min[0]) - 10.0f) - 18.0f);
}
else
{
con.font_height = 0;
con.visible_line_count = 0;
con.visible_pixel_width = 0;
}
}
void draw_box(const float x, const float y, const float w, const float h, float* color)
{
game::vec4_t dark_color;
dark_color[0] = color[0] * 0.5f;
dark_color[1] = color[1] * 0.5f;
dark_color[2] = color[2] * 0.5f;
dark_color[3] = color[3];
game::R_AddCmdDrawStretchPic(x, y, w, h, 0.0f, 0.0f, 0.0f, 0.0f, color, material_white);
game::R_AddCmdDrawStretchPic(x, y, 2.0f, h, 0.0f, 0.0f, 0.0f, 0.0f, dark_color, material_white);
game::R_AddCmdDrawStretchPic((x + w) - 2.0f, y, 2.0f, h, 0.0f, 0.0f, 0.0f, 0.0f, dark_color,
material_white);
game::R_AddCmdDrawStretchPic(x, y, w, 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, dark_color, material_white);
game::R_AddCmdDrawStretchPic(x, (y + h) - 2.0f, w, 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, dark_color,
material_white);
}
void draw_input_box(const int lines, float* color)
{
draw_box(
con.globals.x - 6.0f,
con.globals.y - 6.0f,
(con.screen_max[0] - con.screen_min[0]) - ((con.globals.x - 6.0f) - con.screen_min[0]),
(lines * con.globals.font_height) + 12.0f,
color);
}
void draw_input_text_and_over(const char* str, float* color)
{
game::R_AddCmdDrawText(str, 0x7FFFFFFF, console_font, con.globals.x,
con.globals.y + con.globals.font_height, 1.0f,
1.0f, 0.0f, color, 0);
con.globals.x = game::R_TextWidth(str, 0, console_font) + con.globals.x + 6.0f;
}
void draw_hint_box(const int lines, float* color, [[maybe_unused]] float offset_x = 0.0f,
[[maybe_unused]] float offset_y = 0.0f)
{
const auto _h = lines * con.globals.font_height + 12.0f;
const auto _y = con.globals.y - 3.0f + con.globals.font_height + 12.0f;
const auto _w = (con.screen_max[0] - con.screen_min[0]) - ((con.globals.x - 6.0f) - con.screen_min[0]);
draw_box(con.globals.x - 6.0f, _y, _w, _h, color);
}
void draw_hint_text(const int line, const char* text, float* color, const float offset = 0.0f)
{
const auto _y = con.globals.font_height + con.globals.y + (con.globals.font_height * (line + 1)) + 15.0f;
game::R_AddCmdDrawText(text, 0x7FFFFFFF, console_font, con.globals.x + offset, _y, 1.0f, 1.0f, 0.0f, color, 0);
}
bool match_compare(const std::string& input, const std::string& text, const bool exact)
{
if (exact && text == input) return true;
if (!exact && text.find(input) != std::string::npos) return true;
return false;
}
void find_matches(std::string input, std::vector<std::string>& suggestions, const bool exact)
{
input = utils::string::to_lower(input);
game::cmd_function_s* cmd = (*game::cmd_functions);
while (cmd)
{
if (cmd->name)
{
std::string name = utils::string::to_lower(cmd->name);
if (match_compare(input, name, exact))
{
suggestions.push_back(cmd->name);
}
if (exact && suggestions.size() > 1)
{
return;
}
}
cmd = cmd->next;
}
}
void draw_input()
{
con.globals.font_height = static_cast<float>(console_font->pixelHeight);
con.globals.x = con.screen_min[0] + 6.0f;
con.globals.y = con.screen_min[1] + 6.0f;
con.globals.left_x = con.screen_min[0] + 6.0f;
draw_input_box(1, dvars::con_inputBoxColor->current.vector);
draw_input_text_and_over("h1-mod >", color_iw6);
con.globals.left_x = con.globals.x;
con.globals.auto_complete_choice[0] = 0;
game::R_AddCmdDrawText(con.buffer, 0x7FFFFFFF, console_font, con.globals.x,
con.globals.y + con.globals.font_height, 1.0f, 1.0f, 0.0f, color_white, 0/*,
con.cursor, '|'*/);
// check if using a prefixed '/' or not
const auto input = con.buffer[1] && (con.buffer[0] == '/' || con.buffer[0] == '\\')
? std::string(con.buffer).substr(1)
: std::string(con.buffer);
if (!input.length())
{
return;
}
if (input != fixed_input)
{
matches.clear();
if (input.find(" ") != std::string::npos)
{
find_matches(input.substr(0, input.find(" ")), matches, true);
}
else
{
find_matches(input, matches, false);
}
fixed_input = input;
}
con.globals.may_auto_complete = false;
if (matches.size() > 24)
{
draw_hint_box(1, dvars::con_inputHintBoxColor->current.vector);
draw_hint_text(0, utils::string::va("%i matches (too many to show here)", matches.size()),
dvars::con_inputDvarMatchColor->current.vector);
}
else if (matches.size() == 1)
{
draw_hint_box(1, dvars::con_inputHintBoxColor->current.vector);
draw_hint_text(0, matches[0].data(), dvars::con_inputCmdMatchColor->current.vector);
strncpy_s(con.globals.auto_complete_choice, matches[0].data(), 64);
con.globals.may_auto_complete = true;
}
else if (matches.size() > 1)
{
draw_hint_box(static_cast<int>(matches.size()), dvars::con_inputHintBoxColor->current.vector);
const auto offset = (con.screen_max[0] - con.globals.x) / 2.5f;
for (size_t i = 0; i < matches.size(); i++)
{
draw_hint_text(static_cast<int>(i), matches[i].data(), dvars::con_inputCmdMatchColor->current.vector);
}
strncpy_s(con.globals.auto_complete_choice, matches[0].data(), 64);
con.globals.may_auto_complete = true;
}
}
void draw_output_scrollbar(const float x, float y, const float width, const float height)
{
const auto _x = (x + width) - 10.0f;
draw_box(_x, y, 10.0f, height, dvars::con_outputBarColor->current.vector);
auto _height = height;
if (con.output.size() > con.visible_line_count)
{
const auto percentage = static_cast<float>(con.visible_line_count) / con.output.size();
_height *= percentage;
const auto remainingSpace = height - _height;
const auto percentageAbove = static_cast<float>(con.display_line_offset) / (con.output.size() - con.
visible_line_count);
y = y + (remainingSpace * percentageAbove);
}
draw_box(_x, y, 10.0f, _height, dvars::con_outputSliderColor->current.vector);
}
void draw_output_text(const float x, float y)
{
const auto offset = con.output.size() >= con.visible_line_count
? 0.0f
: (con.font_height * (con.visible_line_count - con.output.size()));
for (auto i = 0; i < con.visible_line_count; i++)
{
y = console_font->pixelHeight + y;
const auto index = i + con.display_line_offset;
if (index >= con.output.size())
{
break;
}
game::R_AddCmdDrawText(con.output.at(index).data(), 0x7FFF, console_font, x, y + offset, 1.0f, 1.0f,
0.0f, color_white, 0);
}
}
void draw_output_window()
{
draw_box(con.screen_min[0], con.screen_min[1] + 32.0f, con.screen_max[0] - con.screen_min[0],
(con.screen_max[1] - con.screen_min[1]) - 32.0f, dvars::con_outputWindowColor->current.vector);
const auto x = con.screen_min[0] + 6.0f;
const auto y = (con.screen_min[1] + 32.0f) + 6.0f;
const auto width = (con.screen_max[0] - con.screen_min[0]) - 12.0f;
const auto height = ((con.screen_max[1] - con.screen_min[1]) - 32.0f) - 12.0f;
game::R_AddCmdDrawText("h1-mod", 0x7FFFFFFF, console_font, x,
((height - 16.0f) + y) + console_font->pixelHeight, 1.0f, 1.0f, 0.0f, color_iw6, 0);
draw_output_scrollbar(x, y, width, height);
draw_output_text(x, y);
}
void draw_console()
{
check_resize();
if (*game::keyCatchers & 1)
{
if (!(*game::keyCatchers & 1))
{
con.output_visible = false;
}
if (con.output_visible)
{
draw_output_window();
}
draw_input();
}
}
}
void print(const int type, const char* fmt, ...)
{
char va_buffer[0x200] = { 0 };
va_list ap;
va_start(ap, fmt);
vsprintf_s(va_buffer, fmt, ap);
va_end(ap);
const auto formatted = std::string(va_buffer);
const auto lines = utils::string::split(formatted, '\n');
for (auto& line : lines)
{
print(type == con_type_info ? line : "^"s.append(std::to_string(type)).append(line));
}
}
bool console_char_event(const int localClientNum, const int key)
{
if (key == game::keyNum_t::K_GRAVE || key == game::keyNum_t::K_TILDE)
{
return false;
}
if (*game::keyCatchers & 1)
{
if (key == game::keyNum_t::K_TAB) // tab (auto complete)
{
if (con.globals.may_auto_complete)
{
const auto firstChar = con.buffer[0];
clear();
if (firstChar == '\\' || firstChar == '/')
{
con.buffer[0] = firstChar;
con.buffer[1] = '\0';
}
strncat_s(con.buffer, con.globals.auto_complete_choice, 64);
con.cursor = static_cast<int>(std::string(con.buffer).length());
if (con.cursor != 254)
{
con.buffer[con.cursor++] = ' ';
con.buffer[con.cursor] = '\0';
}
}
}
if (key == 'v' - 'a' + 1) // paste
{
const auto clipboard = utils::string::get_clipboard_data();
if (clipboard.empty())
{
return false;
}
for (auto i = 0; i < clipboard.length(); i++)
{
console_char_event(localClientNum, clipboard[i]);
}
return false;
}
if (key == 'c' - 'a' + 1) // clear
{
clear();
con.line_count = 0;
con.output.clear();
history_index = -1;
history.clear();
return false;
}
if (key == 'h' - 'a' + 1) // backspace
{
if (con.cursor > 0)
{
memmove(con.buffer + con.cursor - 1, con.buffer + con.cursor,
strlen(con.buffer) + 1 - con.cursor);
con.cursor--;
}
return false;
}
if (key < 32)
{
return false;
}
if (con.cursor == 256 - 1)
{
return false;
}
memmove(con.buffer + con.cursor + 1, con.buffer + con.cursor, strlen(con.buffer) + 1 - con.cursor);
con.buffer[con.cursor] = static_cast<char>(key);
con.cursor++;
if (con.cursor == strlen(con.buffer) + 1)
{
con.buffer[con.cursor] = 0;
}
}
return true;
}
bool console_key_event(const int localClientNum, const int key, const int down)
{
if (key == game::keyNum_t::K_F10)
{
game::Cmd_ExecuteSingleCommand(localClientNum, 0, "lui_open menu_systemlink_join\n");
}
if (key == game::keyNum_t::K_GRAVE || key == game::keyNum_t::K_TILDE)
{
if (!down)
{
return false;
}
if (game::playerKeys[localClientNum].keys[game::keyNum_t::K_SHIFT].down)
{
if (!(*game::keyCatchers & 1))
toggle_console();
toggle_console_output();
return false;
}
toggle_console();
return false;
}
if (*game::keyCatchers & 1)
{
if (down)
{
if (key == game::keyNum_t::K_UPARROW)
{
if (++history_index >= history.size())
{
history_index = static_cast<int>(history.size()) - 1;
}
clear();
if (history_index != -1)
{
strncpy_s(con.buffer, history.at(history_index).c_str(), 0x100);
con.cursor = static_cast<int>(strlen(con.buffer));
}
}
else if (key == game::keyNum_t::K_DOWNARROW)
{
if (--history_index < -1)
{
history_index = -1;
}
clear();
if (history_index != -1)
{
strncpy_s(con.buffer, history.at(history_index).c_str(), 0x100);
con.cursor = static_cast<int>(strlen(con.buffer));
}
}
if (key == game::keyNum_t::K_RIGHTARROW)
{
if (con.cursor < strlen(con.buffer))
{
con.cursor++;
}
return false;
}
if (key == game::keyNum_t::K_LEFTARROW)
{
if (con.cursor > 0)
{
con.cursor--;
}
return false;
}
//scroll through output
if (key == game::keyNum_t::K_MWHEELUP || key == game::keyNum_t::K_PGUP)
{
if (con.output.size() > con.visible_line_count && con.display_line_offset > 0)
{
con.display_line_offset--;
}
}
else if (key == game::keyNum_t::K_MWHEELDOWN || key == game::keyNum_t::K_PGDN)
{
if (con.output.size() > con.visible_line_count && con.display_line_offset < (con.output.size() -
con.
visible_line_count))
{
con.display_line_offset++;
}
}
if (key == game::keyNum_t::K_ENTER)
{
game::Cbuf_AddText(0, utils::string::va("%s \n", fixed_input.data()));
if (history_index != -1)
{
const auto itr = history.begin() + history_index;
if (*itr == con.buffer)
{
history.erase(history.begin() + history_index);
}
}
history.push_front(con.buffer);
print("]"s.append(con.buffer));
if (history.size() > 10)
{
history.erase(history.begin() + 10);
}
history_index = -1;
clear();
}
}
}
return true;
}
void init()
{
scheduler::loop(draw_console, scheduler::pipeline::renderer);
con.cursor = 0;
con.visible_line_count = 0;
con.output_visible = false;
con.display_line_offset = 0;
con.line_count = 0;
strncpy_s(con.buffer, "", 256);
con.globals.x = 0.0f;
con.globals.y = 0.0f;
con.globals.left_x = 0.0f;
con.globals.font_height = 0.0f;
con.globals.may_auto_complete = false;
con.globals.info_line_count = 0;
strncpy_s(con.globals.auto_complete_choice, "", 64);
// add clear command
command::add("clear", [&]()
{
clear();
con.line_count = 0;
con.output.clear();
history_index = -1;
history.clear();
});
char a2[1] = {};
// add our dvars
dvars::con_inputBoxColor = game::Dvar_RegisterVec4(game::generateHashValue("con_inputBoxColor"), a2,
0.2f, 0.2f, 0.2f, 0.9f,
0.0f, 1.0f,
1);
dvars::con_inputHintBoxColor = game::Dvar_RegisterVec4(game::generateHashValue("con_inputHintBoxColor"), a2,
0.3f, 0.3f, 0.3f, 1.0f,
0.0f, 1.0f,
1);
dvars::con_outputBarColor = game::Dvar_RegisterVec4(game::generateHashValue("con_outputBarColor"), a2,
0.5f, 0.5f, 0.5f, 0.6f,
0.0f, 1.0f,
1);
dvars::con_outputSliderColor = game::Dvar_RegisterVec4(game::generateHashValue("con_outputSliderColor"), a2,
0.0f, 0.7f, 1.0f, 1.00f,
0.0f, 1.0f,
1);
dvars::con_outputWindowColor = game::Dvar_RegisterVec4(game::generateHashValue("con_outputWindowColor"), a2,
0.25f, 0.25f, 0.25f, 0.85f,
0.0f, 1.0f,
1);
dvars::con_inputDvarMatchColor = game::Dvar_RegisterVec4(game::generateHashValue("con_inputDvarMatchColor"), a2,
1.0f, 1.0f, 0.8f, 1.0f,
0.0f, 1.0f,
1);
dvars::con_inputDvarValueColor = game::Dvar_RegisterVec4(game::generateHashValue("con_inputDvarValueColor"), a2,
1.0f, 1.0f, 0.8f, 1.0f,
0.0f, 1.0f,
1);
dvars::con_inputDvarInactiveValueColor = game::Dvar_RegisterVec4(game::generateHashValue("con_inputDvarInactiveValueColor"), a2,
0.8f, 0.8f, 0.8f, 1.0f,
0.0f, 1.0f,
1);
dvars::con_inputCmdMatchColor = game::Dvar_RegisterVec4(game::generateHashValue("con_inputCmdMatchColor"), a2,
0.80f, 0.80f, 1.0f, 1.0f,
0.0f, 1.0f,
1);
}
}

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#pragma once
namespace game_console
{
enum console_type
{
con_type_error = 1,
con_type_warning = 3,
con_type_info = 7
};
void print(int type, const char* fmt, ...);
bool console_char_event(int local_client_num, int key);
bool console_key_event(int local_client_num, int key, int down);
void init();
}

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#include <stdinc.hpp>
#include "game/game.hpp"
#include "game_console.hpp"
#include <utils/hook.hpp>
namespace input
{
namespace
{
utils::hook::detour cl_char_event_hook;
utils::hook::detour cl_key_event_hook;
void cl_char_event_stub(const int local_client_num, const int key)
{
if (!game_console::console_char_event(local_client_num, key))
{
return;
}
cl_char_event_hook.invoke<void>(local_client_num, key);
}
void cl_key_event_stub(const int local_client_num, const int key, const int down)
{
if (!game_console::console_key_event(local_client_num, key, down))
{
return;
}
cl_key_event_hook.invoke<void>(local_client_num, key, down);
}
}
void init()
{
cl_char_event_hook.create(game::base_address + 0x3D27B0, cl_char_event_stub);
cl_key_event_hook.create(game::base_address + 0x3D2AE0, cl_key_event_stub);
}
}

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#pragma once
namespace input
{
void init();
}

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src/component/scheduler.cpp Normal file
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#include <stdinc.hpp>
#include "scheduler.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
#include <utils/concurrency.hpp>
namespace scheduler
{
namespace
{
struct task
{
std::function<bool()> handler{};
std::chrono::milliseconds interval{};
std::chrono::high_resolution_clock::time_point last_call{};
};
using task_list = std::vector<task>;
class task_pipeline
{
public:
void add(task&& task)
{
new_callbacks_.access([&task](task_list& tasks)
{
tasks.emplace_back(std::move(task));
});
}
void execute()
{
callbacks_.access([&](task_list& tasks)
{
this->merge_callbacks();
for (auto i = tasks.begin(); i != tasks.end();)
{
const auto now = std::chrono::high_resolution_clock::now();
const auto diff = now - i->last_call;
if (diff < i->interval)
{
++i;
continue;
}
i->last_call = now;
const auto res = i->handler();
if (res == cond_end)
{
i = tasks.erase(i);
}
else
{
++i;
}
}
});
}
private:
utils::concurrency::container<task_list> new_callbacks_;
utils::concurrency::container<task_list, std::recursive_mutex> callbacks_;
void merge_callbacks()
{
callbacks_.access([&](task_list& tasks)
{
new_callbacks_.access([&](task_list& new_tasks)
{
tasks.insert(tasks.end(), std::move_iterator<task_list::iterator>(new_tasks.begin()), std::move_iterator<task_list::iterator>(new_tasks.end()));
new_tasks = {};
});
});
}
};
volatile bool kill = false;
std::thread thread;
task_pipeline pipelines[pipeline::count];
utils::hook::detour r_end_frame_hook;
void execute(const pipeline type)
{
assert(type >= 0 && type < pipeline::count);
pipelines[type].execute();
}
void r_end_frame_stub()
{
execute(pipeline::renderer);
r_end_frame_hook.invoke<void>();
}
void server_frame_stub()
{
//game::G_Glass_Update();
execute(pipeline::server);
}
}
void schedule(const std::function<bool()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
{
assert(type >= 0 && type < pipeline::count);
task task;
task.handler = callback;
task.interval = delay;
task.last_call = std::chrono::high_resolution_clock::now();
pipelines[type].add(std::move(task));
}
void loop(const std::function<void()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
{
schedule([callback]()
{
callback();
return cond_continue;
}, type, delay);
}
void once(const std::function<void()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
{
schedule([callback]()
{
callback();
return cond_end;
}, type, delay);
}
void init()
{
thread = std::thread([]()
{
while (!kill)
{
execute(pipeline::async);
std::this_thread::sleep_for(10ms);
}
});
r_end_frame_hook.create(game::base_address + 0x76D7B0, scheduler::r_end_frame_stub);
//utils::hook::call(0x1402F8879, scheduler::server_frame_stub);
}
}

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#pragma once
namespace scheduler
{
enum pipeline
{
// Asynchronuous pipeline, disconnected from the game
async = 0,
// The game's rendering pipeline
renderer,
// The game's server thread
server,
// The game's main thread
main,
count,
};
static const bool cond_continue = false;
static const bool cond_end = true;
void schedule(const std::function<bool()>& callback, pipeline type = pipeline::async,
std::chrono::milliseconds delay = 0ms);
void loop(const std::function<void()>& callback, pipeline type = pipeline::async,
std::chrono::milliseconds delay = 0ms);
void once(const std::function<void()>& callback, pipeline type = pipeline::async,
std::chrono::milliseconds delay = 0ms);
void init();
}

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src/dllmain.cpp Normal file
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#include "stdinc.hpp"
#pragma warning(disable:4996)
DWORD WINAPI dwConsole(LPVOID)
{
AllocConsole();
AttachConsole(GetCurrentProcessId());
freopen("CONIN$", "r", stdin);
freopen("CONOUT$", "w", stdout);
std::string cmd;
while (true)
{
std::cout << "\n";
std::getline(std::cin, cmd);
game::Cbuf_AddText(0, cmd.data());
}
return 0;
}
void init()
{
CreateThread(0, 0, dwConsole, 0, 0, 0);
game::load_base_address();
utils::hook::set(game::base_address + 0xBE7F83C, true); // disable bnet popup
command::init();
input::init();
scheduler::init();
game_console::init();
}
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
if (ul_reason_for_call == DLL_PROCESS_ATTACH)
{
init();
}
return TRUE;
}

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#include <stdinc.hpp>
#include <utils/string.hpp>
#include "game.hpp"
namespace dvars
{
game::dvar_t* con_inputBoxColor = nullptr;
game::dvar_t* con_inputHintBoxColor = nullptr;
game::dvar_t* con_outputBarColor = nullptr;
game::dvar_t* con_outputSliderColor = nullptr;
game::dvar_t* con_outputWindowColor = nullptr;
game::dvar_t* con_inputDvarMatchColor = nullptr;
game::dvar_t* con_inputDvarValueColor = nullptr;
game::dvar_t* con_inputDvarInactiveValueColor = nullptr;
game::dvar_t* con_inputCmdMatchColor = nullptr;
game::dvar_t* g_playerEjection = nullptr;
game::dvar_t* g_playerCollision = nullptr;
game::dvar_t* g_gravity = nullptr;
game::dvar_t* g_speed = nullptr;
game::dvar_t* pm_bouncing = nullptr;
game::dvar_t* jump_slowDownEnable = nullptr;
game::dvar_t* jump_enableFallDamage = nullptr;
game::dvar_t* jump_height = nullptr;
game::dvar_t* jump_ladderPushVel = nullptr;
game::dvar_t* r_aspectRatioCustom = nullptr;
game::dvar_t* r_fullbright = nullptr;
game::dvar_t* aimassist_enabled = nullptr;
std::string dvar_get_vector_domain(const int components, const game::dvar_limits& domain)
{
if (domain.vector.min == -FLT_MAX)
{
if (domain.vector.max == FLT_MAX)
{
return utils::string::va("Domain is any %iD vector", components);
}
else
{
return utils::string::va("Domain is any %iD vector with components %g or smaller", components,
domain.vector.max);
}
}
else if (domain.vector.max == FLT_MAX)
{
return utils::string::va("Domain is any %iD vector with components %g or bigger", components,
domain.vector.min);
}
else
{
return utils::string::va("Domain is any %iD vector with components from %g to %g", components,
domain.vector.min, domain.vector.max);
}
}
std::string dvar_get_domain(const game::dvar_type type, const game::dvar_limits& domain)
{
std::string str;
switch (type)
{
case game::dvar_type::boolean:
return "Domain is 0 or 1"s;
case game::dvar_type::value:
if (domain.value.min == -FLT_MAX)
{
if (domain.value.max == FLT_MAX)
{
return "Domain is any number"s;
}
return utils::string::va("Domain is any number %g or smaller", domain.value.max);
}
if (domain.value.max == FLT_MAX)
{
return utils::string::va("Domain is any number %g or bigger", domain.value.min);
}
return utils::string::va("Domain is any number from %g to %g", domain.value.min, domain.value.max);
case game::dvar_type::vec2:
return dvar_get_vector_domain(2, domain);
case game::dvar_type::rgb:
case game::dvar_type::vec3:
return dvar_get_vector_domain(3, domain);
case game::dvar_type::vec4:
return dvar_get_vector_domain(4, domain);
case game::dvar_type::integer:
if (domain.enumeration.stringCount == INT_MIN)
{
if (domain.integer.max == INT_MAX)
{
return "Domain is any integer"s;
}
return utils::string::va("Domain is any integer %i or smaller", domain.integer.max);
}
if (domain.integer.max == INT_MAX)
{
return utils::string::va("Domain is any integer %i or bigger", domain.integer.min);
}
return utils::string::va("Domain is any integer from %i to %i", domain.integer.min, domain.integer.max);
case game::dvar_type::color:
return "Domain is any 4-component color, in RGBA format"s;
case game::dvar_type::enumeration:
str = "Domain is one of the following:"s;
for (auto string_index = 0; string_index < domain.enumeration.stringCount; ++string_index)
{
str += utils::string::va("\n %2i: %s", string_index, domain.enumeration.strings[string_index]);
}
return str;
case game::dvar_type::string:
return "Domain is any text"s;
default:
return utils::string::va("unhandled dvar type '%i'", type);
}
}
}

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#pragma once
#include "game.hpp"
#include "structs.hpp"
#include <string>
namespace dvars
{
extern game::dvar_t* con_inputBoxColor;
extern game::dvar_t* con_inputHintBoxColor;
extern game::dvar_t* con_outputBarColor;
extern game::dvar_t* con_outputSliderColor;
extern game::dvar_t* con_outputWindowColor;
extern game::dvar_t* con_inputDvarMatchColor;
extern game::dvar_t* con_inputDvarValueColor;
extern game::dvar_t* con_inputDvarInactiveValueColor;
extern game::dvar_t* con_inputCmdMatchColor;
extern game::dvar_t* g_playerCollision;
extern game::dvar_t* g_playerEjection;
extern game::dvar_t* g_gravity;
extern game::dvar_t* g_speed;
extern game::dvar_t* pm_bouncing;
extern game::dvar_t* r_aspectRatioCustom;
extern game::dvar_t* jump_slowDownEnable;
extern game::dvar_t* jump_enableFallDamage;
extern game::dvar_t* jump_height;
extern game::dvar_t* jump_ladderPushVel;
extern game::dvar_t* r_fullbright;
extern game::dvar_t* aimassist_enabled;
std::string dvar_get_vector_domain(const int components, const game::dvar_limits& domain);
std::string dvar_get_domain(const game::dvar_type type, const game::dvar_limits& domain);
}

12
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#include "stdinc.hpp"
namespace game
{
uint64_t base_address;
void load_base_address()
{
const auto module = GetModuleHandle(NULL);
base_address = uint64_t(module);
}
}

38
src/game/game.hpp Normal file
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#pragma once
namespace game
{
extern uint64_t base_address;
void load_base_address();
template <typename T>
class symbol
{
public:
symbol(const size_t address)
: address_(reinterpret_cast<T*>(address))
{
}
T* get() const
{
return reinterpret_cast<T*>((uint64_t)address_ + base_address);
}
operator T* () const
{
return this->get();
}
T* operator->() const
{
return this->get();
}
private:
T* address_;
};
}
#include "symbols.hpp"

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src/game/structs.hpp Normal file
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#pragma once
namespace game
{
typedef float vec_t;
typedef vec_t vec2_t[2];
typedef vec_t vec3_t[3];
typedef vec_t vec4_t[4];
struct gclient_s
{
char __pad0[7684];
int flags;
};
struct EntityState
{
char entityNum;
};
struct gentity_s
{
EntityState s;
};
struct Material
{
const char* name;
};
struct Glyph
{
unsigned short letter;
char x0;
char y0;
char dx;
char pixelWidth;
char pixelHeight;
float s0;
float t0;
float s1;
float t1;
};
struct Font_s
{
const char* fontName;
int pixelHeight;
int glyphCount;
Material* material;
Material* glowMaterial;
Glyph* glyphs;
};
enum keyNum_t
{
K_NONE = 0x0,
K_FIRSTGAMEPADBUTTON_RANGE_1 = 0x1,
K_BUTTON_A = 0x1,
K_BUTTON_B = 0x2,
K_BUTTON_X = 0x3,
K_BUTTON_Y = 0x4,
K_BUTTON_LSHLDR = 0x5,
K_BUTTON_RSHLDR = 0x6,
K_LASTGAMEPADBUTTON_RANGE_1 = 0x6,
K_BS = 0x8,
K_TAB = 0x9,
K_ENTER = 0xD,
K_FIRSTGAMEPADBUTTON_RANGE_2 = 0xE,
K_BUTTON_START = 0xE,
K_BUTTON_BACK = 0xF,
K_BUTTON_LSTICK = 0x10,
K_BUTTON_RSTICK = 0x11,
K_BUTTON_LTRIG = 0x12,
K_BUTTON_RTRIG = 0x13,
K_DPAD_UP = 0x14,
K_FIRSTDPAD = 0x14,
K_DPAD_DOWN = 0x15,
K_DPAD_LEFT = 0x16,
K_DPAD_RIGHT = 0x17,
K_BUTTON_LSTICK_ALTIMAGE2 = 0x10,
K_BUTTON_RSTICK_ALTIMAGE2 = 0x11,
K_BUTTON_LSTICK_ALTIMAGE = 0xBC,
K_BUTTON_RSTICK_ALTIMAGE = 0xBD,
K_LASTDPAD = 0x17,
K_LASTGAMEPADBUTTON_RANGE_2 = 0x17,
K_ESCAPE = 0x1B,
K_FIRSTGAMEPADBUTTON_RANGE_3 = 0x1C,
K_APAD_UP = 0x1C,
K_FIRSTAPAD = 0x1C,
K_APAD_DOWN = 0x1D,
K_APAD_LEFT = 0x1E,
K_APAD_RIGHT = 0x1F,
K_LASTAPAD = 0x1F,
K_LASTGAMEPADBUTTON_RANGE_3 = 0x1F,
K_SPACE = 0x20,
K_GRAVE = 0x60,
K_TILDE = 0x7E,
K_BACKSPACE = 0x7F,
K_ASCII_FIRST = 0x80,
K_ASCII_181 = 0x80,
K_ASCII_191 = 0x81,
K_ASCII_223 = 0x82,
K_ASCII_224 = 0x83,
K_ASCII_225 = 0x84,
K_ASCII_228 = 0x85,
K_ASCII_229 = 0x86,
K_ASCII_230 = 0x87,
K_ASCII_231 = 0x88,
K_ASCII_232 = 0x89,
K_ASCII_233 = 0x8A,
K_ASCII_236 = 0x8B,
K_ASCII_241 = 0x8C,
K_ASCII_242 = 0x8D,
K_ASCII_243 = 0x8E,
K_ASCII_246 = 0x8F,
K_ASCII_248 = 0x90,
K_ASCII_249 = 0x91,
K_ASCII_250 = 0x92,
K_ASCII_252 = 0x93,
K_END_ASCII_CHARS = 0x94,
K_COMMAND = 0x96,
K_CAPSLOCK = 0x97,
K_POWER = 0x98,
K_PAUSE = 0x99,
K_UPARROW = 0x9A,
K_DOWNARROW = 0x9B,
K_LEFTARROW = 0x9C,
K_RIGHTARROW = 0x9D,
K_ALT = 0x9E,
K_CTRL = 0x9F,
K_SHIFT = 0xA0,
K_INS = 0xA1,
K_DEL = 0xA2,
K_PGDN = 0xA3,
K_PGUP = 0xA4,
K_HOME = 0xA5,
K_END = 0xA6,
K_F1 = 0xA7,
K_F2 = 0xA8,
K_F3 = 0xA9,
K_F4 = 0xAA,
K_F5 = 0xAB,
K_F6 = 0xAC,
K_F7 = 0xAD,
K_F8 = 0xAE,
K_F9 = 0xAF,
K_F10 = 0xB0,
K_F11 = 0xB1,
K_F12 = 0xB2,
K_F13 = 0xB3,
K_F14 = 0xB4,
K_F15 = 0xB5,
K_KP_HOME = 0xB6,
K_KP_UPARROW = 0xB7,
K_KP_PGUP = 0xB8,
K_KP_LEFTARROW = 0xB9,
K_KP_5 = 0xBA,
K_KP_RIGHTARROW = 0xBB,
K_KP_END = 0xBC,
K_KP_DOWNARROW = 0xBD,
K_KP_PGDN = 0xBE,
K_KP_ENTER = 0xBF,
K_KP_INS = 0xC0,
K_KP_DEL = 0xC1,
K_KP_SLASH = 0xC2,
K_KP_MINUS = 0xC3,
K_KP_PLUS = 0xC4,
K_KP_NUMLOCK = 0xC5,
K_KP_STAR = 0xC6,
K_KP_EQUALS = 0xC7,
K_MOUSE1 = 0xC8,
K_MOUSE2 = 0xC9,
K_MOUSE3 = 0xCA,
K_MOUSE4 = 0xCB,
K_MOUSE5 = 0xCC,
K_MWHEELDOWN = 0xCD,
K_MWHEELUP = 0xCE,
K_AUX1 = 0xCF,
K_AUX2 = 0xD0,
K_AUX3 = 0xD1,
K_AUX4 = 0xD2,
K_AUX5 = 0xD3,
K_AUX6 = 0xD4,
K_AUX7 = 0xD5,
K_AUX8 = 0xD6,
K_AUX9 = 0xD7,
K_AUX10 = 0xD8,
K_AUX11 = 0xD9,
K_AUX12 = 0xDA,
K_AUX13 = 0xDB,
K_AUX14 = 0xDC,
K_AUX15 = 0xDD,
K_AUX16 = 0xDE,
K_LAST_KEY = 0xDF
};
struct KeyState
{
int down;
int repeats;
int binding;
};
struct PlayerKeyState
{
int overstrikeMode;
int anyKeyDown;
KeyState keys[256];
};
enum DvarSetSource : std::uint32_t
{
DVAR_SOURCE_INTERNAL = 0x0,
DVAR_SOURCE_EXTERNAL = 0x1,
DVAR_SOURCE_SCRIPT = 0x2,
DVAR_SOURCE_UISCRIPT = 0x3,
DVAR_SOURCE_SERVERCMD = 0x4,
DVAR_SOURCE_NUM = 0x5,
};
enum DvarFlags : std::uint32_t
{
DVAR_FLAG_NONE = 0,
DVAR_FLAG_SAVED = 0x1,
DVAR_FLAG_LATCHED = 0x2,
DVAR_FLAG_CHEAT = 0x4,
DVAR_FLAG_REPLICATED = 0x8,
DVAR_FLAG_WRITE = 0x800,
DVAR_FLAG_READ = 0x2000,
};
enum dvar_type : std::int8_t
{
boolean = 0,
value = 1,
vec2 = 2,
vec3 = 3,
vec4 = 4,
integer = 5,
enumeration = 6,
string = 7,
color = 8,
rgb = 9 // Color without alpha
};
union dvar_value
{
bool enabled;
int integer;
unsigned int unsignedInt;
float value;
float vector[4];
const char* string;
char color[4];
};
struct $A37BA207B3DDD6345C554D4661813EDD
{
int stringCount;
const char* const* strings;
};
struct $9CA192F9DB66A3CB7E01DE78A0DEA53D
{
int min;
int max;
};
struct $251C2428A496074035CACA7AAF3D55BD
{
float min;
float max;
};
union dvar_limits
{
$A37BA207B3DDD6345C554D4661813EDD enumeration;
$9CA192F9DB66A3CB7E01DE78A0DEA53D integer;
$251C2428A496074035CACA7AAF3D55BD value;
$251C2428A496074035CACA7AAF3D55BD vector;
};
struct dvar_t
{
const char* name; //00
unsigned int flags; //08
dvar_type type; //0C
bool modified; //0D
dvar_value current; //10
dvar_value latched;
dvar_value reset;
dvar_limits domain;
};
struct ScreenPlacement
{
vec2_t scaleVirtualToReal;
vec2_t scaleVirtualToFull;
vec2_t scaleRealToVirtual;
vec2_t realViewportPosition;
vec2_t realViewportSize;
vec2_t virtualViewableMin;
vec2_t virtualViewableMax;
vec2_t realViewableMin;
vec2_t realViewableMax;
vec2_t virtualAdjustableMin;
vec2_t virtualAdjustableMax;
vec2_t realAdjustableMin;
vec2_t realAdjustableMax;
vec2_t subScreenLeft;
};
struct CmdArgs
{
int nesting;
int localClientNum[8];
int controllerIndex[8];
int argc[8];
const char** argv[8];
};
struct cmd_function_s
{
cmd_function_s* next;
const char* name;
void(__cdecl* function)();
};
enum XAssetType
{
ASSET_TYPE_PHYSPRESET,
ASSET_TYPE_PHYSCOLLMAP,
ASSET_TYPE_PHYSWATERPRESET,
ASSET_TYPE_PHYSWORLDMAP,
ASSET_TYPE_PHYSCONSTRAINT,
ASSET_TYPE_XANIMPARTS,
ASSET_TYPE_XMODELSURFS,
ASSET_TYPE_XMODEL,
ASSET_TYPE_MATERIAL,
ASSET_TYPE_COMPUTESHADER,
ASSET_TYPE_VERTEXSHADER,
ASSET_TYPE_HULLSHADER,
ASSET_TYPE_DOMAINSHADER,
ASSET_TYPE_PIXELSHADER,
ASSET_TYPE_VERTEXDECL,
ASSET_TYPE_TECHNIQUE_SET,
ASSET_TYPE_IMAGE,
ASSET_TYPE_SOUND,
ASSET_TYPE_SOUND_SUBMIX,
ASSET_TYPE_SOUND_CURVE,
ASSET_TYPE_LPF_CURVE,
ASSET_TYPE_REVERB_CURVE,
ASSET_TYPE_SOUND_CONTEXT,
ASSET_TYPE_LOADED_SOUND,
ASSET_TYPE_CLIPMAP,
ASSET_TYPE_COMWORLD,
ASSET_TYPE_GLASSWORLD,
ASSET_TYPE_PATHDATA,
ASSET_TYPE_VEHICLE_TRACK,
ASSET_TYPE_MAP_ENTS,
ASSET_TYPE_FXWORLD,
ASSET_TYPE_GFXWORLD,
ASSET_TYPE_LIGHT_DEF,
ASSET_TYPE_UI_MAP,
ASSET_TYPE_FONT,
ASSET_TYPE_MENULIST,
ASSET_TYPE_MENU,
ASSET_TYPE_ANIMCLASS,
ASSET_TYPE_LOCALIZE_ENTRY,
ASSET_TYPE_ATTACHMENT,
ASSET_TYPE_WEAPON,
ASSET_TYPE_SNDDRIVER_GLOBALS,
ASSET_TYPE_FX,
ASSET_TYPE_IMPACT_FX,
ASSET_TYPE_SURFACE_FX,
ASSET_TYPE_AITYPE,
ASSET_TYPE_MPTYPE,
ASSET_TYPE_CHARACTER,
ASSET_TYPE_XMODELALIAS,
ASSET_TYPE_RAWFILE,
ASSET_TYPE_SCRIPTFILE,
ASSET_TYPE_STRINGTABLE,
ASSET_TYPE_LEADERBOARD,
ASSET_TYPE_STRUCTURED_DATA_DEF,
ASSET_TYPE_TRACER,
ASSET_TYPE_VEHICLE,
ASSET_TYPE_ADDON_MAP_ENTS,
ASSET_TYPE_NET_CONST_STRINGS,
ASSET_TYPE_REVERB_PRESET,
ASSET_TYPE_LUA_FILE,
ASSET_TYPE_SCRIPTABLE,
ASSET_TYPE_EQUIPMENT_SND_TABLE,
ASSET_TYPE_VECTORFIELD,
ASSET_TYPE_DOPPLER_PRESET,
ASSET_TYPE_PARTICLE_SIM_ANIMATION,
ASSET_TYPE_LASER,
ASSET_TYPE_SKELETON_SCRIPT,
ASSET_TYPE_CLUT,
ASSET_TYPE_COUNT,
};
struct StreamFileNameRaw
{
const char* dir;
const char* name;
};
struct StreamFileNamePacked
{
unsigned __int64 offset;
unsigned __int64 length;
};
union StreamFileInfo
{
StreamFileNameRaw raw;
StreamFileNamePacked packed;
};
struct StreamFileName
{
unsigned __int16 isLocalized;
unsigned __int16 fileIndex;
StreamFileInfo info;
};
struct StreamedSound
{
StreamFileName filename;
unsigned int totalMsec;
};
union SoundFileRef
{
StreamedSound streamSnd;
};
struct SoundFile
{
char type;
char exists;
SoundFileRef u;
};
struct snd_alias_t
{
const char* aliasName;
char __pad0[24];
SoundFile* soundFile;
char __pad1[198];
// not gonna map this out...
};
struct snd_alias_list_t
{
const char* aliasName;
snd_alias_t* head;
void* unk;
unsigned char count;
unsigned char unkCount;
char __pad0[6];
};
struct RawFile
{
const char* name;
int compressedLen;
int len;
const char* buffer;
};
struct ScriptFile
{
const char* name;
int compressedLen;
int len;
int bytecodeLen;
const char* buffer;
char* bytecode;
};
struct StringTableCell
{
const char* string;
int hash;
};
struct StringTable
{
const char* name;
int columnCount;
int rowCount;
StringTableCell* values;
};
struct LuaFile
{
const char* name;
int len;
char strippingType;
const char* buffer;
};
union XAssetHeader
{
void* data;
Material* material;
Font_s* font;
RawFile* rawfile;
ScriptFile* scriptfile;
StringTable* stringTable;
LuaFile* luaFile;
};
struct XAsset
{
XAssetType type;
XAssetHeader header;
};
struct XAssetEntry
{
XAsset asset;
char zoneIndex;
volatile char inuseMask;
unsigned int nextHash;
unsigned int nextOverride;
unsigned int nextPoolEntry;
};
}

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#pragma once
#define WEAK __declspec(selectany)
namespace game
{
// Functions
WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x59A050};
WEAK symbol<void(const char* cmdName, void(), cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{0x59A5F0};
WEAK symbol<void(int localClientNum, int controllerIndex, const char* text)> Cmd_ExecuteSingleCommand{0x59ABA0};
WEAK symbol<void(XAssetType type, void(__cdecl* func)(game::XAssetHeader, void*), const void* inData, bool includeOverride)>
DB_EnumXAssets_Internal{0x4129F0};
WEAK symbol<const char* (const XAsset* asset)> DB_GetXAssetName{0x3E4090};
WEAK symbol<dvar_t* (const char* name)> Dvar_FindVar{0x618F90};
WEAK symbol<void(char* buffer, int index)> Dvar_GetCombinedString{0x5A75D0};
WEAK symbol<dvar_t* (const char* dvarName, bool value, unsigned int flags, const char* description)>
Dvar_RegisterBool{0x617BB0};
WEAK symbol<dvar_t* (int dvarName, const char* a2, float x, float y, float z, float w, float min, float max,
unsigned int flags)> Dvar_RegisterVec4{0x6185F0};
WEAK symbol<const char* (dvar_t* dvar, dvar_value value)> Dvar_ValueToString{0x61B8F0};
WEAK symbol<int(const char* fname)> generateHashValue{0x343D20};
WEAK symbol<Material*(const char* material)> Material_RegisterHandle{0x759BA0};
WEAK symbol<void(float x, float y, float width, float height, float s0, float t0, float s1, float t1,
float* color, Material* material)> R_AddCmdDrawStretchPic{0x3C9710};
WEAK symbol<void(const char* text, int maxChars, Font_s* font, float x, float y, float xScale, float yScale,
float rotation, float* color, int style)> R_AddCmdDrawText{0x76C660};
WEAK symbol<void(const char*, int, Font_s*, float, float, float, float, float, const float*, int, int, char)>
R_AddCmdDrawTextWithCursor{0x769D90};
WEAK symbol<Font_s*(const char* font, int size)> R_RegisterFont{0x746FE0};
WEAK symbol<int(const char* text, int maxChars, Font_s* font)> R_TextWidth{0x7472A0};
WEAK symbol<ScreenPlacement* ()> ScrPlace_GetViewPlacement{0x3E16A0};
WEAK symbol<void()> Sys_ShowConsole{0x633080};
// Variables
WEAK symbol<cmd_function_s*> cmd_functions{0xAD17BB8};
WEAK symbol<CmdArgs> cmd_args{0xAD17A60};
WEAK symbol<const char*> g_assetNames{0xBEF280};
WEAK symbol<gentity_s> g_entities{0x52DDEC0};
WEAK symbol<int> keyCatchers{0x203F3C0};
WEAK symbol<PlayerKeyState> playerKeys{0x1E8767C};
WEAK symbol<int> dvarCount{0xBFBB310};
WEAK symbol<dvar_t*> sortedDvars{0xBFBB320};
}

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#include "stdinc.hpp"

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#pragma once
#pragma warning(disable: 4244)
#pragma warning(disable: 26812)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <vector>
#include <cassert>
#include <mutex>
#include <string>
#include <iostream>
#include <sstream>
#include <algorithm>
#include <functional>
#include <fstream>
#include <filesystem>
#include <cstdint>
#include <thread>
#include <cstdarg>
#include <MinHook.h>
using namespace std::literals;
#include "utils/memory.hpp"
#include "utils/string.hpp"
#include "utils/hook.hpp"
#include "utils/string.hpp"
#include "game/structs.hpp"
#include "game/game.hpp"
#include "component/command.hpp"
#include "component/scheduler.hpp"
#include "component/input.hpp"
#include "component/game_console.hpp"

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#pragma once
#include <mutex>
namespace utils::concurrency
{
template <typename T, typename MutexType = std::mutex>
class container
{
public:
template <typename R = void, typename F>
R access(F&& accessor) const
{
std::lock_guard<MutexType> _{mutex_};
return accessor(object_);
}
template <typename R = void, typename F>
R access(F&& accessor)
{
std::lock_guard<MutexType> _{mutex_};
return accessor(object_);
}
template <typename R = void, typename F>
R access_with_lock(F&& accessor) const
{
std::unique_lock<MutexType> lock{mutex_};
return accessor(object_, lock);
}
template <typename R = void, typename F>
R access_with_lock(F&& accessor)
{
std::unique_lock<MutexType> lock{mutex_};
return accessor(object_, lock);
}
T& get_raw() { return object_; }
const T& get_raw() const { return object_; }
private:
mutable MutexType mutex_{};
T object_{};
};
}

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#include "stdinc.hpp"
#include "hook.hpp"
#include "string.hpp"
namespace utils::hook
{
namespace
{
[[maybe_unused]] class _
{
public:
_()
{
if (MH_Initialize() != MH_OK)
{
throw std::runtime_error("Failed to initialize MinHook");
}
}
~_()
{
MH_Uninitialize();
}
} __;
}
detour::detour(const size_t place, void* target) : detour(reinterpret_cast<void*>(place), target)
{
}
detour::detour(void* place, void* target)
{
this->create(place, target);
}
detour::~detour()
{
this->clear();
}
void detour::enable() const
{
MH_EnableHook(this->place_);
}
void detour::disable() const
{
MH_DisableHook(this->place_);
}
void detour::create(void* place, void* target)
{
this->clear();
this->place_ = place;
if (MH_CreateHook(this->place_, target, &this->original_) != MH_OK)
{
throw std::runtime_error(string::va("Unable to create hook at location: %p", this->place_));
}
this->enable();
}
void detour::create(const size_t place, void* target)
{
this->create(reinterpret_cast<void*>(place), target);
}
void detour::clear()
{
if (this->place_)
{
MH_RemoveHook(this->place_);
}
this->place_ = nullptr;
this->original_ = nullptr;
}
void* detour::get_original() const
{
return this->original_;
}
void nop(void* place, const size_t length)
{
DWORD old_protect{};
VirtualProtect(place, length, PAGE_EXECUTE_READWRITE, &old_protect);
std::memset(place, 0x90, length);
VirtualProtect(place, length, old_protect, &old_protect);
FlushInstructionCache(GetCurrentProcess(), place, length);
}
void nop(const size_t place, const size_t length)
{
nop(reinterpret_cast<void*>(place), length);
}
void copy(void* place, const void* data, const size_t length)
{
DWORD old_protect{};
VirtualProtect(place, length, PAGE_EXECUTE_READWRITE, &old_protect);
std::memmove(place, data, length);
VirtualProtect(place, length, old_protect, &old_protect);
FlushInstructionCache(GetCurrentProcess(), place, length);
}
void copy(const size_t place, const void* data, const size_t length)
{
copy(reinterpret_cast<void*>(place), data, length);
}
bool is_relatively_far(const void* pointer, const void* data, int offset)
{
const int64_t diff = size_t(data) - (size_t(pointer) + offset);
const auto small_diff = int32_t(diff);
return diff != int64_t(small_diff);
}
void call(void* pointer, void* data)
{
if (is_relatively_far(pointer, data))
{
throw std::runtime_error("Too far away to create 32bit relative branch");
}
auto* patch_pointer = PBYTE(pointer);
set<uint8_t>(patch_pointer, 0xE8);
set<int32_t>(patch_pointer + 1, int32_t(size_t(data) - (size_t(pointer) + 5)));
}
void call(const size_t pointer, void* data)
{
return call(reinterpret_cast<void*>(pointer), data);
}
void call(const size_t pointer, const size_t data)
{
return call(pointer, reinterpret_cast<void*>(data));
}
void jump(void* pointer, void* data, const bool use_far)
{
static const unsigned char jump_data[] = {
0x48, 0xb8, 0x88, 0x77, 0x66, 0x55, 0x44, 0x33, 0x22, 0x11, 0xff, 0xe0
};
if (!use_far && is_relatively_far(pointer, data))
{
throw std::runtime_error("Too far away to create 32bit relative branch");
}
auto* patch_pointer = PBYTE(pointer);
if (use_far)
{
copy(patch_pointer, jump_data, sizeof(jump_data));
copy(patch_pointer + 2, &data, sizeof(data));
}
else
{
set<uint8_t>(patch_pointer, 0xE9);
set<int32_t>(patch_pointer + 1, int32_t(size_t(data) - (size_t(pointer) + 5)));
}
}
void jump(const size_t pointer, void* data, const bool use_far)
{
return jump(reinterpret_cast<void*>(pointer), data, use_far);
}
void jump(const size_t pointer, const size_t data, const bool use_far)
{
return jump(pointer, reinterpret_cast<void*>(data), use_far);
}
}

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#pragma once
namespace utils::hook
{
class detour
{
public:
detour() = default;
detour(void* place, void* target);
detour(size_t place, void* target);
~detour();
detour(detour&& other) noexcept
{
this->operator=(std::move(other));
}
detour& operator= (detour&& other) noexcept
{
if (this != &other)
{
this->~detour();
this->place_ = other.place_;
this->original_ = other.original_;
other.place_ = nullptr;
other.original_ = nullptr;
}
return *this;
}
detour(const detour&) = delete;
detour& operator= (const detour&) = delete;
void enable() const;
void disable() const;
void create(void* place, void* target);
void create(size_t place, void* target);
void clear();
template <typename T>
T* get() const
{
return static_cast<T*>(this->get_original());
}
template <typename T, typename... Args>
T invoke(Args... args)
{
return static_cast<T(*)(Args ...)>(this->get_original())(args...);
}
[[nodiscard]] void* get_original() const;
private:
void* place_{};
void* original_{};
};
void nop(void* place, size_t length);
void nop(size_t place, size_t length);
void copy(void* place, const void* data, size_t length);
void copy(size_t place, const void* data, size_t length);
bool is_relatively_far(const void* pointer, const void* data, int offset = 5);
void call(void* pointer, void* data);
void call(size_t pointer, void* data);
void call(size_t pointer, size_t data);
void jump(void* pointer, void* data, bool use_far = false);
void jump(size_t pointer, void* data, bool use_far = false);
void jump(size_t pointer, size_t data, bool use_far = false);
void inject(void* pointer, const void* data);
void inject(size_t pointer, const void* data);
template <typename T>
T extract(void* address)
{
const auto data = static_cast<uint8_t*>(address);
const auto offset = *reinterpret_cast<int32_t*>(data);
return reinterpret_cast<T>(data + offset + 4);
}
void* follow_branch(void* address);
template <typename T>
static void set(void* place, T value)
{
DWORD old_protect;
VirtualProtect(place, sizeof(T), PAGE_EXECUTE_READWRITE, &old_protect);
*static_cast<T*>(place) = value;
VirtualProtect(place, sizeof(T), old_protect, &old_protect);
FlushInstructionCache(GetCurrentProcess(), place, sizeof(T));
}
template <typename T>
static void set(const size_t place, T value)
{
return set<T>(reinterpret_cast<void*>(place), value);
}
template <typename T, typename... Args>
static T invoke(size_t func, Args... args)
{
return reinterpret_cast<T(*)(Args ...)>(func)(args...);
}
template <typename T, typename... Args>
static T invoke(void* func, Args... args)
{
return static_cast<T(*)(Args ...)>(func)(args...);
}
}

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// https://github.com/momo5502/open-iw5
#include "stdinc.hpp"
namespace utils
{
memory::allocator memory::mem_allocator_;
memory::allocator::~allocator()
{
this->clear();
}
void memory::allocator::clear()
{
std::lock_guard _(this->mutex_);
for (auto& data : this->pool_)
{
memory::free(data);
}
this->pool_.clear();
}
void memory::allocator::free(void* data)
{
std::lock_guard _(this->mutex_);
const auto j = std::find(this->pool_.begin(), this->pool_.end(), data);
if (j != this->pool_.end())
{
memory::free(data);
this->pool_.erase(j);
}
}
void memory::allocator::free(const void* data)
{
this->free(const_cast<void*>(data));
}
void* memory::allocator::allocate(const size_t length)
{
std::lock_guard _(this->mutex_);
const auto data = memory::allocate(length);
this->pool_.push_back(data);
return data;
}
bool memory::allocator::empty() const
{
return this->pool_.empty();
}
/*char* memory::allocator::duplicate_string(const std::string& string)
{
std::lock_guard _(this->mutex_);
const auto data = memory::duplicate_string(string);
this->pool_.push_back(data);
return data;
}*/
void* memory::allocate(const size_t length)
{
const auto data = calloc(length, 1);
assert(data != nullptr);
return data;
}
/*char* memory::duplicate_string(const std::string& string)
{
const auto new_string = allocate_array<char>(string.size() + 1);
std::memcpy(new_string, string.data(), string.size());
return new_string;
}*/
void memory::free(void* data)
{
if (data)
{
::free(data);
}
}
void memory::free(const void* data)
{
free(const_cast<void*>(data));
}
bool memory::is_set(const void* mem, const char chr, const size_t length)
{
const auto mem_arr = static_cast<const char*>(mem);
for (size_t i = 0; i < length; ++i)
{
if (mem_arr[i] != chr)
{
return false;
}
}
return true;
}
memory::allocator* memory::get_allocator()
{
return &memory::mem_allocator_;
}
}

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// https://github.com/momo5502/open-iw5
#pragma once
namespace utils
{
class memory final
{
public:
class allocator final
{
public:
~allocator();
void clear();
void free(void* data);
void free(const void* data);
void* allocate(size_t length);
template <typename T>
T* allocate()
{
return this->allocate_array<T>(1);
}
template <typename T>
T* allocate_array(const size_t count = 1)
{
return static_cast<T*>(this->allocate(count * sizeof(T)));
}
bool empty() const;
//char* duplicate_string(const std::string& string);
private:
std::mutex mutex_;
std::vector<void*> pool_;
};
static void* allocate(size_t length);
template <typename T>
static inline T* allocate()
{
return allocate_array<T>(1);
}
template <typename T>
static inline T* allocate_array(const size_t count = 1)
{
return static_cast<T*>(allocate(count * sizeof(T)));
}
//static char* duplicate_string(const std::string& string);
static void free(void* data);
static void free(const void* data);
static bool is_set(const void* mem, char chr, size_t length);
static allocator* get_allocator();
private:
static allocator mem_allocator_;
};
}

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// iw6x-client
#include "stdinc.hpp"
namespace utils::string
{
const char* va(const char* fmt, ...)
{
static thread_local va_provider<8, 256> provider;
va_list ap;
va_start(ap, fmt);
const char* result = provider.get(fmt, ap);
va_end(ap);
return result;
}
std::vector<std::string> split(const std::string& s, const char delim)
{
std::stringstream ss(s);
std::string item;
std::vector<std::string> elems;
while (std::getline(ss, item, delim))
{
elems.push_back(item); // elems.push_back(std::move(item)); // if C++11 (based on comment from @mchiasson)
}
return elems;
}
std::string to_lower(std::string text)
{
std::transform(text.begin(), text.end(), text.begin(), [](const char input)
{
return CHAR(tolower(input));
});
return text;
}
std::string to_upper(std::string text)
{
std::transform(text.begin(), text.end(), text.begin(), [](const char input)
{
return CHAR(toupper(input));
});
return text;
}
bool starts_with(const std::string& text, const std::string& substring)
{
return text.find(substring) == 0;
}
std::string dump_hex(const std::string& data, const std::string& separator)
{
std::string result;
for (unsigned int i = 0; i < data.size(); ++i)
{
if (i > 0)
{
result.append(separator);
}
result.append(va("%02X", data[i] & 0xFF));
}
return result;
}
std::string get_clipboard_data()
{
if (OpenClipboard(0))
{
std::string data;
const auto clipboard_data = GetClipboardData(1u);
if (clipboard_data)
{
const auto cliptext = static_cast<char*>(GlobalLock(clipboard_data));
if (cliptext)
{
data.append(cliptext);
GlobalUnlock(clipboard_data);
}
}
CloseClipboard();
return data;
}
return {};
}
void strip(const char* in, char* out, int max)
{
if (!in || !out) return;
max--;
auto current = 0;
while (*in != 0 && current < max)
{
const auto color_index = (*(in + 1) - 48) >= 0xC ? 7 : (*(in + 1) - 48);
if (*in == '^' && (color_index != 7 || *(in + 1) == '7'))
{
++in;
}
else
{
*out = *in;
++out;
++current;
}
++in;
}
*out = '\0';
}
}

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#pragma once
#include "stdinc.hpp"
namespace utils::string
{
template <size_t Buffers, size_t MinBufferSize>
class va_provider final
{
public:
static_assert(Buffers != 0 && MinBufferSize != 0, "Buffers and MinBufferSize mustn't be 0");
va_provider() : current_buffer_(0)
{
}
char* get(const char* format, const va_list ap)
{
++this->current_buffer_ %= ARRAYSIZE(this->string_pool_);
auto entry = &this->string_pool_[this->current_buffer_];
if (!entry->size || !entry->buffer)
{
throw std::runtime_error("String pool not initialized");
}
while (true)
{
const int res = vsnprintf_s(entry->buffer, entry->size, _TRUNCATE, format, ap);
if (res > 0) break; // Success
if (res == 0) return nullptr; // Error
entry->double_size();
}
return entry->buffer;
}
private:
class entry final
{
public:
explicit entry(const size_t _size = MinBufferSize) : size(_size), buffer(nullptr)
{
if (this->size < MinBufferSize) this->size = MinBufferSize;
this->allocate();
}
~entry()
{
if (this->buffer) memory::get_allocator()->free(this->buffer);
this->size = 0;
this->buffer = nullptr;
}
void allocate()
{
if (this->buffer) memory::get_allocator()->free(this->buffer);
this->buffer = memory::get_allocator()->allocate_array<char>(this->size + 1);
}
void double_size()
{
this->size *= 2;
this->allocate();
}
size_t size;
char* buffer;
};
size_t current_buffer_;
entry string_pool_[Buffers];
};
const char* va(const char* fmt, ...);
std::vector<std::string> split(const std::string& s, char delim);
std::string to_lower(std::string text);
std::string to_upper(std::string text);
bool starts_with(const std::string& text, const std::string& substring);
std::string dump_hex(const std::string& data, const std::string& separator = " ");
std::string get_clipboard_data();
void strip(const char* in, char* out, int max);
}

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