Fix build

This commit is contained in:
Federico Cecchetto 2022-01-05 17:33:04 +01:00
parent e58a0807df
commit 4b885c246b

View File

@ -72,10 +72,6 @@ namespace game
G_GivePlayerWeapon{0x51B660}; G_GivePlayerWeapon{0x51B660};
WEAK symbol<void(void* ps, const unsigned int weapon, int hadWeapon)> G_InitializeAmmo{0x4C4110}; WEAK symbol<void(void* ps, const unsigned int weapon, int hadWeapon)> G_InitializeAmmo{0x4C4110};
WEAK symbol<void(int clientNum, const unsigned int weapon)> G_SelectWeapon{0x51C0D0}; WEAK symbol<void(int clientNum, const unsigned int weapon)> G_SelectWeapon{0x51C0D0};
WEAK symbol<bool(int localClientNum, ScreenPlacement* screenPlacement, const float* worldDir, float* outScreenPos)> WorldPosToScreenPos{0x36F310};
WEAK symbol<void(int* hitNum, const float* start, const float* end, int passEntityNum,
int passEntityNum1, int contentmask)> G_SightTrace{0x4CBCA0};
WEAK symbol<char*(char* string)> I_CleanStr{0x620660}; WEAK symbol<char*(char* string)> I_CleanStr{0x620660};
@ -89,8 +85,6 @@ namespace game
WEAK symbol<Material*(const char* material)> Material_RegisterHandle{0x759BA0}; WEAK symbol<Material*(const char* material)> Material_RegisterHandle{0x759BA0};
WEAK symbol<void(pathnode_t*, float* out)> PathNode_WorldifyPosFromParent{0x525830};
WEAK symbol<const float* (const float* v)> Scr_AllocVector{0x5C3220}; WEAK symbol<const float* (const float* v)> Scr_AllocVector{0x5C3220};
WEAK symbol<void()> Scr_ClearOutParams{0x5C6E50}; WEAK symbol<void()> Scr_ClearOutParams{0x5C6E50};
WEAK symbol<scr_entref_t(unsigned int entId)> Scr_GetEntityIdRef{0x5C56C0}; WEAK symbol<scr_entref_t(unsigned int entId)> Scr_GetEntityIdRef{0x5C56C0};
@ -121,7 +115,6 @@ namespace game
float materialTime, __int64 a7, __int64 a8)> R_AddDObjToScene{0x775C40}; float materialTime, __int64 a7, __int64 a8)> R_AddDObjToScene{0x775C40};
WEAK symbol<ScreenPlacement*()> ScrPlace_GetViewPlacement{0x3E16A0}; WEAK symbol<ScreenPlacement*()> ScrPlace_GetViewPlacement{0x3E16A0};
WEAK symbol<ScreenPlacement*()> ScrPlace_GetView{0x3E1660};
WEAK symbol<const char*(scr_string_t stringValue)> SL_ConvertToString{0x5BFBB0}; WEAK symbol<const char*(scr_string_t stringValue)> SL_ConvertToString{0x5BFBB0};
WEAK symbol<scr_string_t(const char* str, unsigned int user)> SL_GetString{0x5C0170}; WEAK symbol<scr_string_t(const char* str, unsigned int user)> SL_GetString{0x5C0170};
@ -155,12 +148,10 @@ namespace game
WEAK symbol<int> g_poolSize{0xBF2E40}; WEAK symbol<int> g_poolSize{0xBF2E40};
WEAK symbol<gentity_s> g_entities{0x52DDDA0}; WEAK symbol<gentity_s> g_entities{0x52DDDA0};
WEAK symbol<PathData> pathData{0x52CCDA0};
WEAK symbol<DWORD> threadIds{0xB11DC80}; WEAK symbol<DWORD> threadIds{0xB11DC80};
WEAK symbol<GfxDrawMethod_s> gfxDrawMethod{0xEDF9E00}; WEAK symbol<GfxDrawMethod_s> gfxDrawMethod{0xEDF9E00};
WEAK symbol<refdef_t> refdef{0x1BC2500};
WEAK symbol<int> keyCatchers{0x203F3C0}; WEAK symbol<int> keyCatchers{0x203F3C0};