diff --git a/src/client/game/symbols.hpp b/src/client/game/symbols.hpp index f02a47b1..bfd53145 100644 --- a/src/client/game/symbols.hpp +++ b/src/client/game/symbols.hpp @@ -72,10 +72,6 @@ namespace game G_GivePlayerWeapon{0x51B660}; WEAK symbol G_InitializeAmmo{0x4C4110}; WEAK symbol G_SelectWeapon{0x51C0D0}; - WEAK symbol WorldPosToScreenPos{0x36F310}; - - WEAK symbol G_SightTrace{0x4CBCA0}; WEAK symbol I_CleanStr{0x620660}; @@ -89,8 +85,6 @@ namespace game WEAK symbol Material_RegisterHandle{0x759BA0}; - WEAK symbol PathNode_WorldifyPosFromParent{0x525830}; - WEAK symbol Scr_AllocVector{0x5C3220}; WEAK symbol Scr_ClearOutParams{0x5C6E50}; WEAK symbol Scr_GetEntityIdRef{0x5C56C0}; @@ -121,7 +115,6 @@ namespace game float materialTime, __int64 a7, __int64 a8)> R_AddDObjToScene{0x775C40}; WEAK symbol ScrPlace_GetViewPlacement{0x3E16A0}; - WEAK symbol ScrPlace_GetView{0x3E1660}; WEAK symbol SL_ConvertToString{0x5BFBB0}; WEAK symbol SL_GetString{0x5C0170}; @@ -155,12 +148,10 @@ namespace game WEAK symbol g_poolSize{0xBF2E40}; WEAK symbol g_entities{0x52DDDA0}; - WEAK symbol pathData{0x52CCDA0}; WEAK symbol threadIds{0xB11DC80}; WEAK symbol gfxDrawMethod{0xEDF9E00}; - WEAK symbol refdef{0x1BC2500}; WEAK symbol keyCatchers{0x203F3C0};