Fix build
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@ -72,10 +72,6 @@ namespace game
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G_GivePlayerWeapon{0x51B660};
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WEAK symbol<void(void* ps, const unsigned int weapon, int hadWeapon)> G_InitializeAmmo{0x4C4110};
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WEAK symbol<void(int clientNum, const unsigned int weapon)> G_SelectWeapon{0x51C0D0};
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WEAK symbol<bool(int localClientNum, ScreenPlacement* screenPlacement, const float* worldDir, float* outScreenPos)> WorldPosToScreenPos{0x36F310};
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WEAK symbol<void(int* hitNum, const float* start, const float* end, int passEntityNum,
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int passEntityNum1, int contentmask)> G_SightTrace{0x4CBCA0};
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WEAK symbol<char*(char* string)> I_CleanStr{0x620660};
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@ -89,8 +85,6 @@ namespace game
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WEAK symbol<Material*(const char* material)> Material_RegisterHandle{0x759BA0};
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WEAK symbol<void(pathnode_t*, float* out)> PathNode_WorldifyPosFromParent{0x525830};
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WEAK symbol<const float* (const float* v)> Scr_AllocVector{0x5C3220};
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WEAK symbol<void()> Scr_ClearOutParams{0x5C6E50};
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WEAK symbol<scr_entref_t(unsigned int entId)> Scr_GetEntityIdRef{0x5C56C0};
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@ -121,7 +115,6 @@ namespace game
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float materialTime, __int64 a7, __int64 a8)> R_AddDObjToScene{0x775C40};
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WEAK symbol<ScreenPlacement*()> ScrPlace_GetViewPlacement{0x3E16A0};
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WEAK symbol<ScreenPlacement*()> ScrPlace_GetView{0x3E1660};
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WEAK symbol<const char*(scr_string_t stringValue)> SL_ConvertToString{0x5BFBB0};
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WEAK symbol<scr_string_t(const char* str, unsigned int user)> SL_GetString{0x5C0170};
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@ -155,12 +148,10 @@ namespace game
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WEAK symbol<int> g_poolSize{0xBF2E40};
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WEAK symbol<gentity_s> g_entities{0x52DDDA0};
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WEAK symbol<PathData> pathData{0x52CCDA0};
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WEAK symbol<DWORD> threadIds{0xB11DC80};
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WEAK symbol<GfxDrawMethod_s> gfxDrawMethod{0xEDF9E00};
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WEAK symbol<refdef_t> refdef{0x1BC2500};
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WEAK symbol<int> keyCatchers{0x203F3C0};
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