Lua function conversion

This commit is contained in:
Federico Cecchetto 2022-07-01 03:02:37 +02:00
parent a30132f85c
commit 4a9fc4ece9
2 changed files with 7 additions and 2 deletions

View File

@ -359,8 +359,8 @@ namespace scripting
{"missile_deleteattractor", 0x1AD}, // 0x4D7730
{"newhudelem", 0x1AF}, // 0x4C2570
{"newclienthudelem", 0x1B0}, // 0x4C2510
{"isplayer", 0x1B2}, // 0x5C8350, time related
{"isplayernumber", 0x1B3}, // 0x504650
{"resettimeout", 0x1B2}, // 0x5C8350, time related
{"isplayer", 0x1B3}, // 0x504650
{"getpartname", 0x1B5}, // 0x4EDE60
{"weaponfiretime", 0x1B6}, // 0x4EF400
{"weaponclipsize", 0x1B7}, // 0x4EC650

View File

@ -272,6 +272,11 @@ namespace scripting::lua
return {value.as<animation>()};
}
if (value.is<sol::protected_function>())
{
return convert_function(value);
}
return {};
}