Fix lui keydown & keyup events

This commit is contained in:
Federico Cecchetto 2022-06-30 21:54:09 +02:00
parent a63ce4f254
commit a30132f85c
3 changed files with 40 additions and 13 deletions

View File

@ -22,6 +22,7 @@ namespace input
utils::hook::detour cl_char_event_hook;
utils::hook::detour cl_key_event_hook;
utils::hook::detour cl_mouse_move_hook;
utils::hook::detour lui_cod_key_event_hook;
void cl_char_event_stub(const int local_client_num, const int key)
{
@ -35,12 +36,6 @@ namespace input
return;
}
ui_scripting::notify("keypress",
{
{"keynum", key},
{"key", game::Key_KeynumToString(key, 0, 1)},
});
cl_char_event_hook.invoke<void>(local_client_num, key);
}
@ -56,16 +51,22 @@ namespace input
return;
}
if (!(*game::keyCatchers & 1) && !(*game::keyCatchers & 0x10))
cl_key_event_hook.invoke<void>(local_client_num, key, down);
}
void lui_cod_key_event_stub(const int local_client_num, const int a2, const int key, const int down)
{
const auto state = *game::hks::lua_state;
if (game::LUI_BeginCachedEvent(local_client_num, down ? 3 : 4, state))
{
ui_scripting::notify(down ? "keydown" : "keyup",
{
{"keynum", key},
{"key", game::Key_KeynumToString(key, 0, 1)},
});
const auto key_str = game::Key_KeynumToString(key, 0, 1);
game::LUI_SetTableInt("keynum", key, state);
game::LUI_SetTableString("key", key_str, state);
game::LUI_SetTableString("name", down ? "keydown" : "keyup", state);
game::LUI_EndEvent(state);
}
cl_key_event_hook.invoke<void>(local_client_num, key, down);
lui_cod_key_event_hook.invoke<void>(local_client_num, a2, key, down);
}
void cl_mouse_move_stub(const int local_client_num, int x, int y)
@ -84,9 +85,21 @@ namespace input
public:
void post_unpack() override
{
static const char* lui_cached_events[5] =
{
"process_events",
"gamepad_button",
"transition_complete",
"keydown",
"keyup",
};
utils::hook::inject(0x14031EB8B, lui_cached_events);
cl_char_event_hook.create(0x1403D27B0, cl_char_event_stub);
cl_key_event_hook.create(0x1403D2AE0, cl_key_event_stub);
cl_mouse_move_hook.create(0x1403296F0, cl_mouse_move_stub);
lui_cod_key_event_hook.create(0x140328F50, lui_cod_key_event_stub);
}
};
}

View File

@ -332,6 +332,17 @@ namespace ui_scripting
const auto lua = get_globals();
lua["EnableGlobals"]();
table keydown_event{};
keydown_event["key"] = "";
keydown_event["keynum"] = 0;
table keyup_event{};
keyup_event["key"] = "";
keyup_event["keynum"] = 0;
lua["LUI"]["CachedEvents"]["keydown"] = keydown_event;
lua["LUI"]["CachedEvents"]["keyup"] = keyup_event;
setup_functions();
lua["print"] = function(reinterpret_cast<game::hks::lua_function>(0x1402B81C0));

View File

@ -91,6 +91,9 @@ namespace game
WEAK symbol<void(int clientNum, const char* menu, int a3, int a4, unsigned int a5)> LUI_OpenMenu{0x1405F0EE0};
WEAK symbol<bool(int clientNum, const char* name, hks::lua_State* s)> LUI_BeginEvent{0x1403155E0};
WEAK symbol<bool(int clientNum, int lui_event_cache, hks::lua_State* s)> LUI_BeginCachedEvent{0x1403153E0};
WEAK symbol<void(const char* name, int value, hks::lua_State* s)> LUI_SetTableInt{0x140320060};
WEAK symbol<void(const char* name, const char* value, hks::lua_State* s)> LUI_SetTableString{0x1403201F0};
WEAK symbol<void(hks::lua_State* s)> LUI_EndEvent{0x140316890};
WEAK symbol<void()> LUI_EnterCriticalSection{0x140316980};
WEAK symbol<void()> LUI_LeaveCriticalSection{0x14031BC20};