Some fixes
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4e1aab66b2
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@ -319,6 +319,7 @@ namespace fastfiles
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reallocate_asset_pool_multiplier<game::ASSET_TYPE_SOUND, 2>();
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reallocate_asset_pool_multiplier<game::ASSET_TYPE_LOADED_SOUND, 2>();
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reallocate_asset_pool_multiplier<game::ASSET_TYPE_XANIM, 2>();
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reallocate_asset_pool_multiplier<game::ASSET_TYPE_LOCALIZE, 2>();
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}
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void add_custom_level_load_zone(void* load, const char* name, bool localized, const size_t size_est)
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@ -115,8 +115,8 @@ namespace gsc
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const auto script = assembler->output_script();
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script_file_ptr->bytecodeLen = static_cast<int>(script.size());
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const auto buffer_size = script.size() + 1;
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const auto script_size = script.size();
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const auto buffer_size = script_size + stack.size() + 2;
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const auto buffer = allocate_buffer(buffer_size);
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std::memcpy(buffer, script.data(), script_size);
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@ -243,7 +243,6 @@ namespace mapents
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{
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if (!should_load_addon_mapents())
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{
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printf("db_find_xasset_header_stub %s\n", name);
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return game::DB_FindXAssetHeader(type, name, allow_create_default);
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}
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