Merge pull request #120 from fedddddd/dev

Dev
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fed 2022-01-09 03:01:57 +01:00 committed by GitHub
commit 01064f49b5
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 450 additions and 204 deletions

View File

@ -64,12 +64,14 @@ namespace asset_list
ImGui::InputText("asset name", &assets_name_filter[type]);
ImGui::BeginChild("assets list");
fastfiles::enum_assets(type, [type](const game::XAssetHeader header)
const auto lowercase_filter = utils::string::to_lower(assets_name_filter[type]);
fastfiles::enum_assets(type, [&lowercase_filter, type](const game::XAssetHeader header)
{
const auto asset = game::XAsset{type, header};
const auto* const asset_name = game::DB_GetXAssetName(&asset);
if (utils::string::find_lower(asset_name, assets_name_filter[type]) && ImGui::Button(asset_name))
if (strstr(asset_name, lowercase_filter.data()) && ImGui::Button(asset_name))
{
gui::copy_to_clipboard(asset_name);
}

View File

@ -25,32 +25,62 @@ namespace gui_debug
enum object_type
{
square,
circle,
circle_fill,
cube,
cube_mesh
};
enum entity_type
{
other,
trigger_radius,
generic_trigger,
actor,
count
};
float camera[3] = {};
float axis[3][3] = {};
struct draw_settings
{
bool enabled;
bool native_rendering;
bool camera_locked;
float camera[3] = {};
float range = 500.f;
float color[4] = {1.f, 0.f, 0.f, 1.f};
float mesh_thickness = 1.f;
float size = 10.f;
object_type type;
float mesh_thickness = 1.f;
float range = 500.f;
float camera[3] = {};
};
struct : draw_settings
{
bool draw_node_links;
float size = 10.f;
float link_thickness = 1.f;
bool draw_linked_nodes;
float color[4] = {1.f, 0.f, 0.f, 1.f};
} path_node_settings{};
struct : draw_settings
{
bool enabled_types[entity_type::count];
float type_colors[entity_type::count][4] =
{
{0.f, 0.5f, 1.f, 0.3f},
{0.f, 1.f, 0.f, 0.3f},
{1.0f, 1.f, 0.f, 0.3f},
{1.f, 0.5f, 1.f, 0.3f},
};
bool mesh_only = false;
int point_count = 30;
} entity_bound_settings{};
struct point
{
ImVec2 point;
bool valid;
};
float vector_dot(float* a, float* b)
{
return (a[0] * b[0]) + (a[1] * b[1]) + (a[2] * b[2]);
@ -72,7 +102,7 @@ namespace gui_debug
vector_dot(local, axis[0])
};
if (transform[2] < 0.1f)
if (transform[2] < 0.01f)
{
return false;
}
@ -147,7 +177,8 @@ namespace gui_debug
window->DrawList->AddConvexPolyFilled(points, 4, color_);
}
void draw_square_from_points(float* p1, float* p2, float* p3, float* p4, float* color)
void draw_square_from_points(float* p1, float* p2, float* p3, float* p4, float* color,
float thickness, bool mesh_only)
{
float p1_screen[2] = {};
float p2_screen[2] = {};
@ -176,111 +207,206 @@ namespace gui_debug
};
const auto color_ = ImGui::GetColorU32({color[0], color[1], color[2], color[3]});
window->DrawList->AddConvexPolyFilled(points, 4, color_);
}
void draw_cube(float* origin, float width, float* color)
{
const auto half = width / 2.f;
window->DrawList->PathClear();
window->DrawList->PathLineTo(ImVec2(p1_screen[0], p1_screen[1]));
window->DrawList->PathLineTo(ImVec2(p2_screen[0], p2_screen[1]));
window->DrawList->PathLineTo(ImVec2(p3_screen[0], p3_screen[1]));
window->DrawList->PathLineTo(ImVec2(p4_screen[0], p4_screen[1]));
window->DrawList->PathLineTo(ImVec2(p1_screen[0], p1_screen[1]));
float p1[3] = {origin[0] - half, origin[1] + half, origin[2]};
float p2[3] = {origin[0] + half, origin[1] + half, origin[2]};
float p3[3] = {origin[0] + half, origin[1] - half, origin[2]};
float p4[3] = {origin[0] - half, origin[1] - half, origin[2]};
float p1_top[3] = {p1[0], p1[1], origin[2] + width};
float p2_top[3] = {p2[0], p2[1], origin[2] + width};
float p3_top[3] = {p3[0], p3[1], origin[2] + width};
float p4_top[3] = {p4[0], p4[1], origin[2] + width};
draw_square_from_points(p1, p2, p3, p4, color);
draw_square_from_points(p1_top, p2_top, p3_top, p4_top, color);
draw_square_from_points(p3, p2, p2_top, p3_top, color);
draw_square_from_points(p4, p1, p1_top, p4_top, color);
draw_square_from_points(p1, p2, p2_top, p1_top, color);
draw_square_from_points(p4, p3, p3_top, p4_top, color);
}
void draw_cube_mesh(float* origin, float width, float* color, float thickness)
{
const auto half = width / 2.f;
float p1[3] = {origin[0] - half, origin[1] + half, origin[2]};
float p2[3] = {origin[0] + half, origin[1] + half, origin[2]};
float p3[3] = {origin[0] + half, origin[1] - half, origin[2]};
float p4[3] = {origin[0] - half, origin[1] - half, origin[2]};
float p1_top[3] = {p1[0], p1[1], origin[2] + width};
float p2_top[3] = {p2[0], p2[1], origin[2] + width};
float p3_top[3] = {p3[0], p3[1], origin[2] + width};
float p4_top[3] = {p4[0], p4[1], origin[2] + width};
draw_line(p1, p2, color, thickness);
draw_line(p2, p3, color, thickness);
draw_line(p3, p4, color, thickness);
draw_line(p4, p1, color, thickness);
draw_line(p1_top, p2_top, color, thickness);
draw_line(p2_top, p3_top, color, thickness);
draw_line(p3_top, p4_top, color, thickness);
draw_line(p4_top, p1_top, color, thickness);
draw_line(p1, p1_top, color, thickness);
draw_line(p2, p2_top, color, thickness);
draw_line(p3, p3_top, color, thickness);
draw_line(p4, p4_top, color, thickness);
}
void draw_square_native(float* origin, float width, float* color)
{
const auto half = width / 2.f;
float p1[3] = {origin[0] - half, origin[1] + half, origin[2]};
float p2[3] = {origin[0] + half, origin[1] + half, origin[2]};
float p3[3] = {origin[0] + half, origin[1] - half, origin[2]};
float p4[3] = {origin[0] - half, origin[1] - half, origin[2]};
float p1_screen[2] = {};
float p2_screen[2] = {};
float p3_screen[2] = {};
float p4_screen[2] = {};
auto result = 1;
result *= world_pos_to_screen_pos(p1, p1_screen);
result *= world_pos_to_screen_pos(p2, p2_screen);
result *= world_pos_to_screen_pos(p3, p3_screen);
result *= world_pos_to_screen_pos(p4, p4_screen);
if (!result)
if (mesh_only)
{
return;
window->DrawList->PathStroke(color_, 0, thickness);
}
else
{
window->DrawList->PathFillConvex(color_);
}
}
void draw_cube(float* origin, float width, float* color, float thickness, bool mesh_only)
{
const auto half = width / 2.f;
float p1[3] = {origin[0] - half, origin[1] + half, origin[2]};
float p2[3] = {origin[0] + half, origin[1] + half, origin[2]};
float p3[3] = {origin[0] + half, origin[1] - half, origin[2]};
float p4[3] = {origin[0] - half, origin[1] - half, origin[2]};
float p1_top[3] = {p1[0], p1[1], origin[2] + width};
float p2_top[3] = {p2[0], p2[1], origin[2] + width};
float p3_top[3] = {p3[0], p3[1], origin[2] + width};
float p4_top[3] = {p4[0], p4[1], origin[2] + width};
draw_square_from_points(p1, p2, p3, p4, color, thickness, mesh_only);
draw_square_from_points(p1_top, p2_top, p3_top, p4_top, color, thickness, mesh_only);
draw_square_from_points(p3, p2, p2_top, p3_top, color, thickness, mesh_only);
draw_square_from_points(p4, p1, p1_top, p4_top, color, thickness, mesh_only);
draw_square_from_points(p1, p2, p2_top, p1_top, color, thickness, mesh_only);
draw_square_from_points(p4, p3, p3_top, p4_top, color, thickness, mesh_only);
}
float get_pi()
{
static const auto pi = static_cast<float>(atan(1)) * 4.f;
return pi;
}
void draw_cylinder(float* center, float radius, float height, int point_count, float* color,
float thickness, bool mesh_only)
{
const auto pi = get_pi();
ImGuiWindow* window = ImGui::GetCurrentWindow();
const auto color_ = ImGui::GetColorU32({color[0], color[1], color[2], color[3]});
point_count = std::max(0, std::min(point_count, 360));
const auto step = 360.f / point_count;
point points_top[360];
point points_bottom[360];
auto point_index = 0;
for (auto angle = 0.f; angle < 360.f; angle += step)
{
const auto x = center[0] + radius * cos(static_cast<float>(angle) * pi / 180.f);
const auto y = center[1] + radius * sin(static_cast<float>(angle) * pi / 180.f);
float point[3] = {x, y, center[2]};
float point_top[3] = {x, y, center[2] + height};
float point_screen[2] = {};
float point_top_screen[2] = {};
const auto index = point_index++;
auto result = 1;
result *= world_pos_to_screen_pos(point, point_screen);
result *= world_pos_to_screen_pos(point_top, point_top_screen);
if (!result)
{
points_bottom[index] = {{}, false};
points_top[index] = {{}, false};
continue;
}
points_bottom[index] = {ImVec2(point_screen[0], point_screen[1]), true};
points_top[index] = {ImVec2(point_top_screen[0], point_top_screen[1]), true};
}
game::rectangle rect;
rect.p0.x = p1_screen[0];
rect.p0.y = p1_screen[1];
rect.p0.f2 = 0.f;
rect.p0.f3 = 1.f;
window->DrawList->PathClear();
for (auto i = 0; i < point_count; i++)
{
if (!points_bottom[i].valid)
{
continue;
}
rect.p1.x = p2_screen[0];
rect.p1.y = p2_screen[1];
rect.p1.f2 = 0.f;
rect.p1.f3 = 1.f;
window->DrawList->PathLineTo(points_bottom[i].point);
}
rect.p2.x = p3_screen[0];
rect.p2.y = p3_screen[1];
rect.p2.f2 = 0.f;
rect.p2.f3 = 1.f;
if (mesh_only)
{
window->DrawList->PathStroke(color_, 0, thickness);
}
else
{
window->DrawList->PathFillConvex(color_);
}
rect.p3.x = p4_screen[0];
rect.p3.y = p4_screen[1];
rect.p3.f2 = 0.f;
rect.p3.f3 = 1.f;
window->DrawList->PathClear();
for (auto i = 0; i < point_count; i++)
{
if (!points_top[i].valid)
{
continue;
}
const auto material = game::Material_RegisterHandle("white");
game::R_DrawRectangle(&rect, 0.f, 0.f, 1.f, 1.f, color, material);
window->DrawList->PathLineTo(points_top[i].point);
}
if (mesh_only)
{
window->DrawList->PathStroke(color_, 0, thickness);
}
else
{
window->DrawList->PathFillConvex(color_);
}
for (auto i = 0; i < point_count; i++)
{
window->DrawList->PathClear();
if (!points_bottom[i].valid ||
!points_top[i].valid)
{
continue;
}
window->DrawList->PathLineTo(points_bottom[i].point);
if (i == point_count - 1)
{
if (!points_bottom[0].valid || !points_top[0].valid)
{
continue;
}
window->DrawList->PathLineTo(points_bottom[0].point);
window->DrawList->PathLineTo(points_top[0].point);
}
else
{
if (!points_bottom[i + 1].valid || !points_top[i + 1].valid)
{
continue;
}
window->DrawList->PathLineTo(points_bottom[i + 1].point);
window->DrawList->PathLineTo(points_top[i + 1].point);
}
window->DrawList->PathLineTo(points_top[i].point);
if (mesh_only)
{
window->DrawList->PathStroke(color_, 0, thickness);
}
else
{
window->DrawList->PathFillConvex(color_);
}
}
}
void draw_rectangular_prism(float* center, game::Bounds bounds, float* color, float thickness, bool mesh_only)
{
float vertices[8][3] =
{
{center[0] - bounds.halfSize[0], center[1] - bounds.halfSize[1], center[2] - bounds.halfSize[2]},
{center[0] - bounds.halfSize[0], center[1] + bounds.halfSize[1], center[2] - bounds.halfSize[2]},
{center[0] + bounds.halfSize[0], center[1] + bounds.halfSize[1], center[2] - bounds.halfSize[2]},
{center[0] + bounds.halfSize[0], center[1] - bounds.halfSize[1], center[2] - bounds.halfSize[2]},
{center[0] - bounds.halfSize[0], center[1] - bounds.halfSize[1], center[2] + bounds.halfSize[2]},
{center[0] - bounds.halfSize[0], center[1] + bounds.halfSize[1], center[2] + bounds.halfSize[2]},
{center[0] + bounds.halfSize[0], center[1] + bounds.halfSize[1], center[2] + bounds.halfSize[2]},
{center[0] + bounds.halfSize[0], center[1] - bounds.halfSize[1], center[2] + bounds.halfSize[2]},
};
draw_square_from_points(vertices[0], vertices[1], vertices[2], vertices[3], color, thickness, mesh_only);
draw_square_from_points(vertices[4], vertices[5], vertices[6], vertices[7], color, thickness, mesh_only);
draw_square_from_points(vertices[0], vertices[4], vertices[5], vertices[1], color, thickness, mesh_only);
draw_square_from_points(vertices[7], vertices[6], vertices[2], vertices[3], color, thickness, mesh_only);
draw_square_from_points(vertices[6], vertices[5], vertices[1], vertices[2], color, thickness, mesh_only);
draw_square_from_points(vertices[7], vertices[4], vertices[0], vertices[3], color, thickness, mesh_only);
}
void draw_window()
@ -295,27 +421,23 @@ namespace gui_debug
if (ImGui::TreeNode("Path nodes"))
{
ImGui::Checkbox("Draw", &path_node_settings.enabled);
ImGui::Checkbox("Native rendering", &path_node_settings.native_rendering);
ImGui::Checkbox("Lock camera", &path_node_settings.camera_locked);
if (!path_node_settings.native_rendering)
ImGui::Checkbox("Draw node links", &path_node_settings.draw_node_links);
if (ImGui::TreeNode("Object type"))
{
ImGui::Checkbox("Draw linked nodes", &path_node_settings.draw_linked_nodes);
ImGui::RadioButton("square", reinterpret_cast<int*>(&path_node_settings.type), object_type::square);
ImGui::RadioButton("cube", reinterpret_cast<int*>(&path_node_settings.type), object_type::cube);
ImGui::RadioButton("cube mesh", reinterpret_cast<int*>(&path_node_settings.type), object_type::cube_mesh);
if (ImGui::TreeNode("Object type"))
{
ImGui::RadioButton("square", reinterpret_cast<int*>(&path_node_settings.type), object_type::square);
ImGui::RadioButton("cube", reinterpret_cast<int*>(&path_node_settings.type), object_type::cube);
ImGui::RadioButton("cube mesh", reinterpret_cast<int*>(&path_node_settings.type), object_type::cube_mesh);
ImGui::TreePop();
}
ImGui::TreePop();
}
ImGui::SliderFloat("range", &path_node_settings.range, 0.f, 10000.f);
ImGui::SliderFloat("size", &path_node_settings.size, 5.f, 100.f);
if (path_node_settings.draw_linked_nodes)
if (path_node_settings.draw_node_links)
{
ImGui::SliderFloat("link thickness", &path_node_settings.link_thickness, 1.f, 20.f);
}
@ -334,6 +456,51 @@ namespace gui_debug
ImGui::TreePop();
}
if (ImGui::TreeNode("Entity bounds"))
{
ImGui::Checkbox("Draw", &entity_bound_settings.enabled);
ImGui::Checkbox("Lock camera", &entity_bound_settings.camera_locked);
if (ImGui::TreeNode("Types"))
{
ImGui::Checkbox("trigger_radius", &entity_bound_settings.enabled_types[entity_type::trigger_radius]);
if (entity_bound_settings.enabled_types[entity_type::trigger_radius] && ImGui::TreeNode("Color picker"))
{
ImGui::ColorPicker4("color", entity_bound_settings.type_colors[entity_type::trigger_radius]);
ImGui::TreePop();
}
ImGui::Checkbox("generic trigger", &entity_bound_settings.enabled_types[entity_type::generic_trigger]);
if (entity_bound_settings.enabled_types[entity_type::generic_trigger] && ImGui::TreeNode("Color picker"))
{
ImGui::ColorPicker4("color", entity_bound_settings.type_colors[entity_type::generic_trigger]);
ImGui::TreePop();
}
ImGui::Checkbox("actor", &entity_bound_settings.enabled_types[entity_type::actor]);
if (entity_bound_settings.enabled_types[entity_type::actor] && ImGui::TreeNode("Color picker"))
{
ImGui::ColorPicker4("color", entity_bound_settings.type_colors[entity_type::actor]);
ImGui::TreePop();
}
ImGui::Checkbox("other entities", &entity_bound_settings.enabled_types[entity_type::other]);
if (entity_bound_settings.enabled_types[entity_type::other] && ImGui::TreeNode("Color picker"))
{
ImGui::ColorPicker4("color", entity_bound_settings.type_colors[entity_type::other]);
ImGui::TreePop();
}
}
ImGui::SliderFloat("range", &entity_bound_settings.range, 0.f, 10000.f);
ImGui::SliderFloat("mesh thickness", &entity_bound_settings.mesh_thickness, 1.f, 20.f);
ImGui::Checkbox("mesh only", &entity_bound_settings.mesh_only);
ImGui::SliderInt("circle max points", &entity_bound_settings.point_count, 3, 360);
ImGui::TreePop();
}
ImGui::End();
}
@ -351,7 +518,7 @@ namespace gui_debug
game::PathNode_WorldifyPosFromParent(node, out);
}
void draw_linked_nodes(game::pathnode_t* node, float* origin)
void draw_node_links(game::pathnode_t* node, float* origin)
{
for (unsigned int i = 0; i < node->totalLinkCount; i++)
{
@ -368,31 +535,8 @@ namespace gui_debug
}
}
void draw_node_object(float* origin)
void begin_render_window()
{
switch (path_node_settings.type)
{
case object_type::square:
draw_square(origin, path_node_settings.size, path_node_settings.color);
break;
case object_type::cube:
draw_cube(origin, path_node_settings.size, path_node_settings.color);
break;
case object_type::cube_mesh:
draw_cube_mesh(origin, path_node_settings.size, path_node_settings.color,
path_node_settings.mesh_thickness);
break;
}
}
void draw_nodes()
{
if (!game::SV_Loaded() || path_node_settings.native_rendering ||
!path_node_settings.enabled || cl_paused->current.integer)
{
return;
}
const auto& io = ImGui::GetIO();
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
@ -402,6 +546,24 @@ namespace gui_debug
ImGui::SetWindowPos(ImVec2(0, 0), ImGuiCond_Always);
ImGui::SetWindowSize(ImVec2(io.DisplaySize.x, io.DisplaySize.y), ImGuiCond_Always);
}
void end_render_window()
{
ImGuiWindow* window = ImGui::GetCurrentWindow();
window->DrawList->PushClipRectFullScreen();
ImGui::End();
ImGui::PopStyleColor();
ImGui::PopStyleVar(2);
}
void draw_nodes()
{
if (!path_node_settings.enabled)
{
return;
}
for (unsigned int i = 0; i < game::pathData->nodeCount; i++)
{
@ -414,19 +576,88 @@ namespace gui_debug
continue;
}
draw_node_object(origin);
if (path_node_settings.draw_linked_nodes)
switch (path_node_settings.type)
{
draw_linked_nodes(node, origin);
case object_type::square:
draw_square(origin, path_node_settings.size, path_node_settings.color);
break;
case object_type::cube_mesh:
case object_type::cube:
draw_cube(origin, path_node_settings.size, path_node_settings.color,
path_node_settings.mesh_thickness, path_node_settings.type == object_type::cube_mesh);
break;
}
if (path_node_settings.draw_node_links)
{
draw_node_links(node, origin);
}
}
}
ImGuiWindow* window = ImGui::GetCurrentWindow();
window->DrawList->PushClipRectFullScreen();
entity_type get_entity_type(const char* classname)
{
if (strstr(classname, "trigger_radius"))
{
return entity_type::trigger_radius;
}
else if (strstr(classname, "trigger"))
{
return entity_type::generic_trigger;
}
else if (strstr(classname, "actor"))
{
return entity_type::actor;
}
ImGui::End();
ImGui::PopStyleColor();
ImGui::PopStyleVar(2);
return entity_type::other;
}
void draw_triggers()
{
if (!entity_bound_settings.enabled)
{
return;
}
for (auto i = 0; i < *game::num_entities; i++)
{
const auto entity = &game::g_entities[i];
const auto origin = entity->origin;
const auto distance = distance_2d(entity_bound_settings.camera, origin);
const auto* classname = game::SL_ConvertToString(entity->script_classname);
if (distance > entity_bound_settings.range || !classname)
{
continue;
}
const auto type = get_entity_type(classname);
if (!entity_bound_settings.enabled_types[type])
{
continue;
}
switch (type)
{
case entity_type::trigger_radius:
{
const auto radius = entity->box.halfSize[0];
const auto height = entity->box.halfSize[2] * 2.f;
draw_cylinder(origin, radius, height, entity_bound_settings.point_count,
entity_bound_settings.type_colors[type], entity_bound_settings.mesh_thickness, entity_bound_settings.mesh_only);
break;
}
default:
{
draw_rectangular_prism(origin, entity->box, entity_bound_settings.type_colors[type],
entity_bound_settings.mesh_thickness, entity_bound_settings.mesh_only);
break;
}
}
}
}
void update_camera()
@ -453,32 +684,12 @@ namespace gui_debug
path_node_settings.camera[1] = camera[1];
path_node_settings.camera[2] = camera[2];
}
}
void draw_nodes_native()
{
if (!game::SV_Loaded() || !path_node_settings.enabled || cl_paused->current.integer)
if (!entity_bound_settings.camera_locked)
{
return;
}
update_camera();
if (!path_node_settings.native_rendering)
{
return;
}
for (unsigned int i = 0; i < game::pathData->nodeCount; i++)
{
float origin[3] = {};
const auto node = &game::pathData->nodes[i];
get_pathnode_origin(node, origin);
if (distance_2d(path_node_settings.camera, origin) < path_node_settings.range)
{
draw_square_native(origin, path_node_settings.size, path_node_settings.color);
}
entity_bound_settings.camera[0] = camera[0];
entity_bound_settings.camera[1] = camera[1];
entity_bound_settings.camera[2] = camera[2];
}
}
}
@ -489,14 +700,33 @@ namespace gui_debug
void post_unpack() override
{
gui::on_frame(draw_window);
gui::on_frame(draw_nodes, true);
gui::on_frame([]()
{
if (!game::SV_Loaded() || cl_paused->current.integer)
{
return;
}
scheduler::on_game_initialized([]()
begin_render_window();
draw_nodes();
draw_triggers();
end_render_window();
}, true);
scheduler::once([]()
{
cl_paused = game::Dvar_FindVar("cl_paused");
});
}, scheduler::pipeline::main);
scheduler::loop(draw_nodes_native, scheduler::pipeline::renderer);
scheduler::loop([]()
{
if (!game::SV_Loaded() || cl_paused->current.integer)
{
return;
}
update_camera();
}, scheduler::pipeline::renderer);
}
};
}

View File

@ -666,7 +666,7 @@ namespace entity_list
ImGui::Text("Fields");
auto index = 0;
for (auto i = data.filters.fields.begin(); i != data.filters.fields.end(); ++i)
for (auto i = data.filters.fields.begin(); i != data.filters.fields.end();)
{
if (ImGui::TreeNode(utils::string::va("Filter #%i", index++)))
{
@ -675,12 +675,15 @@ namespace entity_list
if (ImGui::Button("Erase"))
{
data.filters.fields.erase(i);
--i;
i = data.filters.fields.erase(i);
ImGui::TreePop();
continue;
}
ImGui::TreePop();
}
++i;
}
if (ImGui::Button("Add field filter"))

View File

@ -12,7 +12,7 @@ namespace game
{
char __pad0[0x8C];
vec3_t velocity;
char __pad1[59504];
char __pad1[0xE870];
char flags;
};
@ -56,23 +56,44 @@ namespace game
char entityNum;
};
enum scr_string_t
{
scr_string_t_dummy = 0x0,
};
struct Bounds
{
vec3_t midPoint;
vec3_t halfSize;
};
struct gentity_s
{
EntityState s;
char __pad0[0x1B];
vec3_t origin;
char __pad1[0xF0];
char __pad1[0x98];
Bounds box;
char __pad2[0x4];
Bounds absBox;
char __pad3[0x24];
gclient_s* client;
char __pad2[0x4C];
char __pad4[0x30];
scr_string_t script_classname;
char __pad5[0x18];
char flags;
char __pad3[392];
char __pad6[0x188];
}; // size = 760
//auto a = sizeof(gentity_s);
static_assert(sizeof(gentity_s) == 760);
struct pathlink_s
{
char __pad0[4];
char __pad0[0x4];
unsigned __int16 nodeNum;
char __pad[6];
char __pad[0x6];
};
static_assert(sizeof(pathlink_s) == 12);
@ -87,12 +108,12 @@ namespace game
unsigned int target;
unsigned int animscript;
int animscriptfunc;
float vLocalOrigin[3];
char __pad0[28];
float vLocalOrigin[0x3];
char __pad0[0x1C];
unsigned __int16 totalLinkCount;
char __pad1[2];
char __pad1[0x2];
pathlink_s* Links;
char __pad2[104];
char __pad2[0x68];
}; // size = 192
static_assert(sizeof(pathnode_t) == 192);
@ -701,11 +722,6 @@ namespace game
int freeFlags;
};
enum scr_string_t
{
scr_string_t_dummy = 0x0,
};
struct scr_entref_t
{
unsigned short entnum;
@ -964,12 +980,6 @@ namespace game
const char* name;
};
struct Bounds
{
vec3_t midPoint;
vec3_t halfSize;
};
struct pmove_t
{
};

View File

@ -153,6 +153,7 @@ namespace game
WEAK symbol<int> g_poolSize{0xBF2E40};
WEAK symbol<gentity_s> g_entities{0x52DDDA0};
WEAK symbol<int> num_entities{0x55CC738};
WEAK symbol<PathData> pathData{0x52CCDA0};
WEAK symbol<DWORD> threadIds{0xB11DC80};