h2-mod/src/client/component/fastfiles.cpp

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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
#include "fastfiles.hpp"
#include "command.hpp"
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#include "console.hpp"
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#include "localized_strings.hpp"
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#include "sound.hpp"
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#include <utils/hook.hpp>
#include <utils/concurrency.hpp>
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#include <utils/string.hpp>
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namespace fastfiles
{
static utils::concurrency::container<std::string> current_fastfile;
namespace
{
utils::hook::detour db_try_load_x_file_internal_hook;
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utils::hook::detour db_find_xasset_header;
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void db_try_load_x_file_internal(const char* zone_name, const int flags)
{
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console::info("Loading fastfile %s\n", zone_name);
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current_fastfile.access([&](std::string& fastfile)
{
fastfile = zone_name;
});
return db_try_load_x_file_internal_hook.invoke<void>(zone_name, flags);
}
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game::XAssetHeader db_find_xasset_header_stub(game::XAssetType type, const char* name, int allow_create_default)
{
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if (type == game::ASSET_TYPE_SOUND)
{
const auto res = sound::find_sound(name);
if (res.sound != nullptr)
{
return res;
}
}
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const auto start = game::Sys_Milliseconds();
const auto result = db_find_xasset_header.invoke<game::XAssetHeader>(type, name, allow_create_default);
const auto diff = game::Sys_Milliseconds() - start;
if (diff > 100)
{
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console::print(
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result.data == nullptr
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? console::con_type_error
: console::con_type_warning,
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"Waited %i msec for %sasset \"%s\", of type \"%s\"\n",
diff,
result.data == nullptr
? "missing "
: "",
name,
game::g_assetNames[type]
);
}
return result;
}
void add_missing_localized_strings()
{
for (auto map = &game::maps[0]; map->unk; ++map)
{
const auto str = utils::string::va("LUA_MENU_SP_LOCATION_%s",
utils::string::to_upper(map->name).data());
localized_strings::override(str, str);
}
}
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utils::hook::detour db_read_stream_file_hook;
void db_read_stream_file_stub(int a1, int a2)
{
// always use lz4 compressor type when reading stream files
*game::g_compressor = 4;
return db_read_stream_file_hook.invoke<void>(a1, a2);
}
void skip_extra_zones_stub(utils::hook::assembler& a)
{
const auto skip = a.newLabel();
const auto original = a.newLabel();
a.pushad64();
a.test(r15d, game::DB_ZONE_CUSTOM); // allocFlags
a.jnz(skip);
a.bind(original);
a.popad64();
a.mov(r8d, 9);
a.mov(rdx, 0x140933528);
a.jmp(0x140415E09);
a.bind(skip);
a.popad64();
a.mov(r14d, game::DB_ZONE_CUSTOM);
a.not_(r14d);
a.and_(r15d, r14d);
a.jmp(0x140415E29);
}
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bool try_load_zone(std::string name, bool localized, bool game = false)
{
if (localized)
{
const auto language = game::SEH_GetCurrentLanguageCode();
try_load_zone(language + "_"s + name, false);
if (language != "eng"s)
{
try_load_zone("eng_" + name, false);
}
}
if (!fastfiles::exists(name))
{
return false;
}
game::XZoneInfo info{};
info.name = name.data();
info.allocFlags = (game ? game::DB_ZONE_GAME : game::DB_ZONE_COMMON) | game::DB_ZONE_CUSTOM;
info.freeFlags = 0;
game::DB_LoadXAssets(&info, 1u, game::DBSyncMode::DB_LOAD_ASYNC);
return true;
}
void load_post_gfx_and_ui_and_common_zones(game::XZoneInfo* zoneInfo,
unsigned int zoneCount, game::DBSyncMode syncMode)
{
// code_post_gfx_mp
// ui_mp
// common_mp
try_load_zone("h2_mod_ui", true);
try_load_zone("h2_mod_common", true);
game::DB_LoadXAssets(zoneInfo, zoneCount, syncMode);
try_load_zone("mod", true);
}
constexpr unsigned int get_asset_type_size(const game::XAssetType type)
{
constexpr int asset_type_sizes[] =
{
96, 88, 128, 56, 40, 216, 56, 696,
624, 32, 32, 32, 32, 32, 2112, 2032,
104, 32, 24, 1520, 152, 152, 16, 64,
640, 40, 16, 136, 24, 296, 176, 2896,
48, 0, 24, 200, 88, 16, 144, 3848,
56, 72, 16, 16, 0, 0, 0, 0, 24,
40, 24, 48, 40, 24, 16, 80, 128,
2280, 136, 32, 72, 24, 64, 88, 48,
32, 96, 120, 64, 32, 32
};
return asset_type_sizes[type];
}
constexpr unsigned int get_pool_type_size(const game::XAssetType type)
{
constexpr int asset_pool_sizes[] =
{
150, 1024, 16, 1, 128, 7000, 5248, 5120,
10624, 256, 49152, 12288, 12288, 72864,
512, 3072, 12000, 16000, 256, 64, 64, 64,
64, 10000, 1, 1, 1, 1, 1, 2, 1, 1, 32, 0,
128, 400, 0, 11500, 128, 360, 1, 2048, 4,
6, 0, 0, 0, 0, 1024, 768, 400, 128, 128,
24, 24, 24, 32, 128, 2, 0, 64, 384, 128,
1, 128, 64, 32, 32, 16, 32, 16
};
return asset_pool_sizes[type];
}
template <game::XAssetType Type, size_t Size>
char* reallocate_asset_pool()
{
constexpr auto element_size = get_asset_type_size(Type);
static char new_pool[element_size * Size] = {0};
static_assert(element_size != 0);
assert(element_size == game::DB_GetXAssetTypeSize(Type));
std::memmove(new_pool, game::g_assetPool[Type], game::g_poolSize[Type] * element_size);
game::g_assetPool[Type] = new_pool;
game::g_poolSize[Type] = Size;
return new_pool;
}
template <game::XAssetType Type, size_t Multiplier>
char* reallocate_asset_pool_multiplier()
{
constexpr auto pool_size = get_pool_type_size(Type);
return reallocate_asset_pool<Type, pool_size * Multiplier>();
}
void reallocate_asset_pools()
{
const auto xmodel_pool = reallocate_asset_pool_multiplier<game::ASSET_TYPE_XMODEL, 2>();
utils::hook::inject(0x140413D93, xmodel_pool + 8);
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/*const auto image_pool = reallocate_asset_pool_multiplier<game::ASSET_TYPE_IMAGE, 2>();
utils::hook::inject(0x140413B45, image_pool + 8);
utils::hook::inject(0x140413B63, image_pool + 8);*/
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reallocate_asset_pool_multiplier<game::ASSET_TYPE_WEAPON, 2>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_SOUND, 2>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_LOADED_SOUND, 2>();
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reallocate_asset_pool_multiplier<game::ASSET_TYPE_XANIM, 2>();
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}
void add_custom_level_load_zone(void* load, const char* name, bool localized, const size_t size_est)
{
if (localized)
{
const auto language = game::SEH_GetCurrentLanguageCode();
const auto eng_name = "eng_"s + name;
const auto lang_name = language + "_"s + name;
if (fastfiles::exists(lang_name))
{
add_custom_level_load_zone(load, lang_name.data(), false, size_est);
}
if (eng_name != lang_name && fastfiles::exists(eng_name))
{
add_custom_level_load_zone(load, eng_name.data(), false, size_est);
}
}
game::DB_LevelLoadAddZone(load, name, game::DB_ZONE_GAME | game::DB_ZONE_CUSTOM, size_est);
}
void db_load_level_add_custom_zone_stub(void* load, const char* name, const unsigned int alloc_flags,
const size_t size_est)
{
//add_custom_level_load_zone(load, name, true, size_est);
try_load_zone(name, true, true);
}
void db_load_level_add_map_zone_stub(void* load, const char* name, const unsigned int alloc_flags,
const size_t size_est)
{
auto is_builtin_map = false;
for (auto map = &game::maps[0]; map->unk; ++map)
{
if (!std::strcmp(map->name, name))
{
is_builtin_map = true;
break;
}
}
if (is_builtin_map)
{
game::DB_LevelLoadAddZone(load, name, alloc_flags, size_est);
}
else
{
add_custom_level_load_zone(load, name, true, size_est);
}
}
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}
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bool exists(const std::string& zone)
{
const auto is_localized = game::DB_IsLocalized(zone.data());
const auto db_fs = game::DB_FSInitialize();
auto handle = db_fs->vftbl->OpenFile(db_fs,
(is_localized ? game::SF_ZONE_LOC : game::SF_ZONE), utils::string::va("%s.ff", zone.data()));
const auto _0 = gsl::finally([&]
{
if (handle != nullptr)
{
db_fs->vftbl->Close(db_fs, handle);
}
});
return handle != nullptr;
}
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void enum_assets(const game::XAssetType type, const std::function<void(game::XAssetHeader)>& callback, const bool includeOverride)
{
game::DB_EnumXAssets_Internal(type, static_cast<void(*)(game::XAssetHeader, void*)>([](game::XAssetHeader header, void* data)
{
const auto& cb = *static_cast<const std::function<void(game::XAssetHeader)>*>(data);
cb(header);
}), &callback, includeOverride);
}
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std::string get_current_fastfile()
{
std::string fastfile_copy;
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return current_fastfile.access<std::string>([&](std::string& fastfile)
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{
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return fastfile;
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});
}
class component final : public component_interface
{
public:
void post_unpack() override
{
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db_try_load_x_file_internal_hook.create(0x1404173B0, db_try_load_x_file_internal);
db_find_xasset_header.create(game::DB_FindXAssetHeader, db_find_xasset_header_stub);
add_missing_localized_strings();
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// Allow loading of mixed compressor types
utils::hook::nop(0x1403E66A7, 2);
// Fix compressor type on streamed file load
db_read_stream_file_hook.create(0x14041D710, db_read_stream_file_stub);
// Don't load extra zones with loadzone
utils::hook::nop(0x140415DFC, 13);
utils::hook::jump(0x140415DFC, utils::hook::assemble(skip_extra_zones_stub), true);
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// load our custom ui and common zones
utils::hook::call(0x14074E22A, load_post_gfx_and_ui_and_common_zones);
reallocate_asset_pools();
// only load extra zones with addon maps & common_specialops & common_survival & custom maps if the exist
utils::hook::call(0x1404128B0, db_load_level_add_map_zone_stub);
utils::hook::call(0x140412854, db_load_level_add_custom_zone_stub);
utils::hook::call(0x14041282D, db_load_level_add_custom_zone_stub);
utils::hook::call(0x14041287C, db_load_level_add_custom_zone_stub);
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command::add("loadzone", [](const command::params& params)
{
if (params.size() < 2)
{
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console::info("usage: loadzone <zone>\n");
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return;
}
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const auto name = params.get(1);
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if (!try_load_zone(name, false))
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{
console::warn("loadzone: zone \"%s\" could not be found!\n", name);
}
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});
command::add("g_poolSizes", []()
{
for (auto i = 0; i < game::ASSET_TYPE_COUNT; i++)
{
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console::info("g_poolSize[%i]: %i // %s\n", i, game::g_poolSize[i], game::g_assetNames[i]);
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}
});
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command::add("poolUsages", []()
{
for (auto i = 0; i < game::ASSET_TYPE_COUNT; i++)
{
auto count = 0;
enum_assets(static_cast<game::XAssetType>(i), [&](game::XAssetHeader header)
{
count++;
}, true);
console::info("%i %s: %i / %i\n", i, game::g_assetNames[i], count, game::g_poolSize[i]);
}
});
command::add("poolUsage", [](const command::params& params)
{
if (params.size() < 2)
{
console::info("Usage: poolUsage <type>\n");
return;
}
const auto type = static_cast<game::XAssetType>(std::atoi(params.get(1)));
auto count = 0;
enum_assets(type, [&](game::XAssetHeader header)
{
count++;
}, true);
console::info("%i %s: %i / %i\n", type, game::g_assetNames[type], count, game::g_poolSize[type]);
});
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}
};
}
REGISTER_COMPONENT(fastfiles::component)