Add assetlist function
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51d33687ba
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@ -7,6 +7,7 @@
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#include "command.hpp"
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#include "game_console.hpp"
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#include "chat.hpp"
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#include "fastfiles.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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@ -31,15 +32,6 @@ namespace command
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}
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}
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void enum_assets(const game::XAssetType type, const std::function<void(game::XAssetHeader)>& callback, const bool includeOverride)
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{
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game::DB_EnumXAssets_Internal(type, static_cast<void(*)(game::XAssetHeader, void*)>([](game::XAssetHeader header, void* data)
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{
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const auto& cb = *static_cast<const std::function<void(game::XAssetHeader)>*>(data);
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cb(header);
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}), &callback, includeOverride);
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}
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game::dvar_t* dvar_command_stub()
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{
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const params args;
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@ -200,7 +192,7 @@ namespace command
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game_console::print(game_console::con_type_info, "Listing assets in pool %s\n", game::g_assetNames[type]);
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enum_assets(type, [type](const game::XAssetHeader header)
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fastfiles::enum_assets(type, [type](const game::XAssetHeader header)
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{
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const auto asset = game::XAsset{type, header};
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const auto* const asset_name = game::DB_GetXAssetName(&asset);
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@ -27,6 +27,15 @@ namespace fastfiles
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}
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}
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void enum_assets(const game::XAssetType type, const std::function<void(game::XAssetHeader)>& callback, const bool includeOverride)
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{
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game::DB_EnumXAssets_Internal(type, static_cast<void(*)(game::XAssetHeader, void*)>([](game::XAssetHeader header, void* data)
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{
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const auto& cb = *static_cast<const std::function<void(game::XAssetHeader)>*>(data);
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cb(header);
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}), &callback, includeOverride);
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}
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std::string get_current_fastfile()
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{
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std::string fastfile_copy;
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@ -4,5 +4,6 @@
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namespace fastfiles
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{
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void enum_assets(const game::XAssetType type, const std::function<void(game::XAssetHeader)>& callback, const bool includeOverride);
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std::string get_current_fastfile();
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}
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@ -7,6 +7,7 @@
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#include "scheduler.hpp"
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#include "command.hpp"
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#include "gui.hpp"
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#include "fastfiles.hpp"
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#include <utils/string.hpp>
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#include <utils/hook.hpp>
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@ -19,15 +20,6 @@ namespace asset_list
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std::string asset_type_filter;
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std::string assets_name_filter;
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void enum_assets(const game::XAssetType type, const std::function<void(game::XAssetHeader)>& callback, const bool includeOverride)
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{
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game::DB_EnumXAssets_Internal(type, static_cast<void(*)(game::XAssetHeader, void*)>([](game::XAssetHeader header, void* data)
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{
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const auto& cb = *static_cast<const std::function<void(game::XAssetHeader)>*>(data);
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cb(header);
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}), &callback, includeOverride);
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}
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void on_frame()
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{
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if (!gui::enabled_menus["asset_list"])
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@ -72,7 +64,7 @@ namespace asset_list
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ImGui::InputText("asset name", &assets_name_filter);
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ImGui::BeginChild("assets list");
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enum_assets(type, [type](const game::XAssetHeader header)
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fastfiles::enum_assets(type, [type](const game::XAssetHeader header)
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{
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const auto asset = game::XAsset{type, header};
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const auto* const asset_name = game::DB_GetXAssetName(&asset);
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@ -10,6 +10,7 @@
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#include "../../../component/scripting.hpp"
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#include "../../../component/command.hpp"
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#include "../../../component/chat.hpp"
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#include "../../../component/fastfiles.hpp"
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#include <utils/string.hpp>
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#include <utils/io.hpp>
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@ -499,6 +500,36 @@ namespace scripting::lua
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{
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notifies::add_entity_damage_callback(callback);
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};
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game_type["assetlist"] = [](const game&, const sol::this_state s, const std::string& type_string)
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{
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auto table = sol::table::create(s.lua_state());
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auto index = 1;
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auto type_index = -1;
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for (auto i = 0; i < ::game::XAssetType::ASSET_TYPE_COUNT; i++)
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{
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if (type_string == ::game::g_assetNames[i])
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{
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type_index = i;
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}
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}
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if (type_index == -1)
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{
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throw std::runtime_error("Asset type does not exist");
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}
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const auto type = static_cast<::game::XAssetType>(type_index);
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fastfiles::enum_assets(type, [type, &table, &index](const ::game::XAssetHeader header)
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{
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const auto asset = ::game::XAsset{type, header};
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const std::string asset_name = ::game::DB_GetXAssetName(&asset);
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table[index++] = asset_name;
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}, true);
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return table;
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};
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}
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}
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