193 lines
3.9 KiB
C++
193 lines
3.9 KiB
C++
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include "scheduler.hpp"
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#include "command.hpp"
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#include "game_console.hpp"
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#include "gui.hpp"
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#include <utils/string.hpp>
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#include <utils/hook.hpp>
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#include <utils/concurrency.hpp>
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namespace gui_console
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{
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namespace
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{
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bool auto_scroll = true;
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int history_index = -1;
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std::string input{};
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std::string filter{};
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std::vector<std::string> matches{};
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int input_text_edit(ImGuiInputTextCallbackData* data)
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{
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switch (data->EventFlag)
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{
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case ImGuiInputTextFlags_CallbackCompletion:
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{
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matches.clear();
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const std::string text = data->Buf;
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if (text.find(" ") != std::string::npos)
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{
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game_console::find_matches(text.substr(0, text.find(" ")), matches, true);
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}
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else
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{
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game_console::find_matches(text, matches, false);
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}
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if (matches.size() == 1)
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{
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const auto match = matches[0].data();
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data->DeleteChars(0, data->BufTextLen);
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data->InsertChars(0, match, match + strlen(match));
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}
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break;
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}
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case ImGuiInputTextFlags_CallbackHistory:
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{
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const auto history = game_console::get_history();
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if (data->EventKey == ImGuiKey_UpArrow)
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{
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if (++history_index >= history.size())
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{
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history_index = static_cast<int>(history.size()) - 1;
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}
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data->DeleteChars(0, data->BufTextLen);
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if (history_index != -1)
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{
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const auto text = history.at(history_index).data();
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data->InsertChars(0, text, text + strlen(text));
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}
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}
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else if (data->EventKey == ImGuiKey_DownArrow)
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{
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if (--history_index < -1)
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{
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history_index = -1;
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}
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data->DeleteChars(0, data->BufTextLen);
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if (history_index != -1)
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{
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const auto text = history.at(history_index).data();
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data->InsertChars(0, text, text + strlen(text));
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}
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}
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break;
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}
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}
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return 0;
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}
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std::string get_filtered_text()
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{
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std::string text{};
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const auto history = game_console::get_output();
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for (const auto& line : history)
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{
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if (strstr(line.data(), filter.data()))
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{
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text.append(line.data());
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text.append("\n");
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}
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}
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if (text[text.size() - 1] == '\n')
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{
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text.pop_back();
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}
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return text;
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}
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void on_frame()
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{
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auto* open = &gui::enabled_menus["console"];
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if (!*open)
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{
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return;
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}
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auto filtered_text = get_filtered_text();
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static auto input_text_flags = ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_CallbackCompletion |
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ImGuiInputTextFlags_CallbackHistory;
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ImGui::Begin("Console", open);
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if (ImGui::BeginPopup("Options"))
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{
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ImGui::Checkbox("Auto-scroll", &auto_scroll);
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ImGui::EndPopup();
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}
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if (ImGui::Button("Clear"))
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{
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game_console::clear_console();
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}
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ImGui::SameLine();
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if (ImGui::Button("Copy"))
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{
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utils::string::set_clipboard_data(filtered_text);
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}
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ImGui::Separator();
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if (ImGui::Button("Options"))
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{
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ImGui::OpenPopup("Options");
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}
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ImGui::SameLine();
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ImGui::InputText("Filter", &filter);
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const float footer_height_to_reserve = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing();
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ImGui::BeginChild("console_scroll", ImVec2(0, -footer_height_to_reserve), false);
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ImGui::Text(filtered_text.data(), ImVec2(-1, -1));
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if (auto_scroll && ImGui::GetScrollY() >= ImGui::GetScrollMaxY())
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{
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ImGui::SetScrollHereY(1.0f);
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}
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ImGui::EndChild();
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if (ImGui::InputText("Input", &input, input_text_flags, input_text_edit))
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{
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game_console::add(input.data());
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input.clear();
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ImGui::SetKeyboardFocusHere(-1);
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}
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ImGui::End();
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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gui::on_frame(on_frame);
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}
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};
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}
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REGISTER_COMPONENT(gui_console::component)
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