Console window progress
This commit is contained in:
parent
bedc3c94f8
commit
bc52202b01
2
deps/imgui
vendored
2
deps/imgui
vendored
@ -1 +1 @@
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Subproject commit f791ff33702d55603d182b586a2850418ec49e3d
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Subproject commit e55dce841b4a5a738ae41745b534248596df7f5e
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@ -31,7 +31,7 @@ namespace console
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while (true)
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{
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std::getline(std::cin, cmd);
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command::execute(cmd.data(), false);
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game_console::add(cmd.data(), false);
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}
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});
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}
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@ -69,7 +69,7 @@ namespace game_console
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matches.clear();
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}
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void print(const std::string& data)
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void print(const std::string& data, bool print_ = true)
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{
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if (con.visible_line_count > 0 && con.display_line_offset == (con.output.size() - con.visible_line_count))
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{
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@ -78,7 +78,10 @@ namespace game_console
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con.output.push_back(data);
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printf("%s\n", data.data());
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if (print_)
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{
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printf("%s\n", data.data());
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}
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if (con.output.size() > 1024)
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{
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@ -182,50 +185,6 @@ namespace game_console
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return false;
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}
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void find_matches(std::string input, std::vector<std::string>& suggestions, const bool exact)
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{
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input = utils::string::to_lower(input);
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for (const auto& dvar : dvars::dvar_list)
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{
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auto name = utils::string::to_lower(dvar);
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if (match_compare(input, name, exact))
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{
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suggestions.push_back(dvar);
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}
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if (exact && suggestions.size() > 1)
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{
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return;
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}
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}
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if (suggestions.size() == 0 && game::Dvar_FindVar(input.data()))
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{
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suggestions.push_back(input.data());
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}
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game::cmd_function_s* cmd = (*game::cmd_functions);
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while (cmd)
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{
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if (cmd->name)
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{
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std::string name = utils::string::to_lower(cmd->name);
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if (match_compare(input, name, exact))
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{
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suggestions.push_back(cmd->name);
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}
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if (exact && suggestions.size() > 1)
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{
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return;
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}
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}
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cmd = cmd->next;
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}
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}
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void draw_input()
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{
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con.globals.font_height = static_cast<float>(console_font->pixelHeight);
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@ -534,21 +493,16 @@ namespace game_console
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void execute(const char* cmd)
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{
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const auto sv_running = game::Dvar_FindVar("sv_running")->current.enabled;
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if (sv_running)
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{
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std::string command = cmd;
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scheduler::once([command]()
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{
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scripting::notify(*game::levelEntityId, "console_command", {command});
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}, scheduler::pipeline::server);
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}
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game::Cbuf_AddText(0, utils::string::va("%s \n", cmd));
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}
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void add(const std::string& cmd, bool print_)
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{
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print(cmd, print_);
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history.push_front(cmd);
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game::Cbuf_AddText(0, utils::string::va("%s \n", cmd.data()));
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}
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bool console_key_event(const int localClientNum, const int key, const int down)
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{
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if (key == game::keyNum_t::K_GRAVE || key == game::keyNum_t::K_TILDE)
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@ -678,6 +632,69 @@ namespace game_console
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return true;
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}
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void find_matches(std::string input, std::vector<std::string>& suggestions, const bool exact)
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{
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input = utils::string::to_lower(input);
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for (const auto& dvar : dvars::dvar_list)
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{
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auto name = utils::string::to_lower(dvar);
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if (match_compare(input, name, exact))
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{
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suggestions.push_back(dvar);
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}
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if (exact && suggestions.size() > 1)
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{
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return;
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}
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}
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if (suggestions.size() == 0 && game::Dvar_FindVar(input.data()))
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{
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suggestions.push_back(input.data());
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}
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game::cmd_function_s* cmd = (*game::cmd_functions);
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while (cmd)
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{
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if (cmd->name)
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{
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std::string name = utils::string::to_lower(cmd->name);
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if (match_compare(input, name, exact))
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{
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suggestions.push_back(cmd->name);
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}
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if (exact && suggestions.size() > 1)
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{
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return;
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}
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}
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cmd = cmd->next;
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}
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}
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std::deque<std::string>& get_output()
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{
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return con.output;
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}
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std::deque<std::string>& get_history()
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{
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return history;
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}
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void clear_console()
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{
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clear();
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con.line_count = 0;
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con.output.clear();
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history_index = -1;
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history.clear();
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}
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class component final : public component_interface
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{
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public:
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@ -699,14 +716,7 @@ namespace game_console
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strncpy_s(con.globals.auto_complete_choice, "", 64);
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// add clear command
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command::add("clear", [&]()
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{
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clear();
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con.line_count = 0;
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con.output.clear();
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history_index = -1;
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history.clear();
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});
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command::add("clear", clear_console);
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// add our dvars
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dvars::con_inputBoxColor = dvars::register_vec4(
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@ -16,5 +16,11 @@ namespace game_console
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bool console_char_event(int local_client_num, int key);
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bool console_key_event(int local_client_num, int key, int down);
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void find_matches(std::string input, std::vector<std::string>& suggestions, const bool exact);
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void execute(const char* cmd);
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void clear_console();
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void add(const std::string& cmd, bool print_ = true);
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std::deque<std::string>& get_output();
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std::deque<std::string>& get_history();
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}
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@ -113,12 +113,15 @@ namespace gui
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}
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});
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ImGui::ShowDemoWindow();
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if (ImGui::BeginMainMenuBar())
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{
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if (ImGui::BeginMenu("Windows"))
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{
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ImGui::Checkbox("Asset list", &enabled_menus["asset_list"]);
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ImGui::Checkbox("Entity list", &enabled_menus["entity_list"]);
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ImGui::Checkbox("Console", &enabled_menus["console"]);
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ImGui::EndMenu();
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}
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@ -15,6 +15,9 @@ namespace asset_list
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{
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namespace
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{
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bool shown_assets[game::XAssetType::ASSET_TYPE_COUNT];
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std::string filter_buffer{};
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void enum_assets(const game::XAssetType type, const std::function<void(game::XAssetHeader)>& callback, const bool includeOverride)
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{
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game::DB_EnumXAssets_Internal(type, static_cast<void(*)(game::XAssetHeader, void*)>([](game::XAssetHeader header, void* data)
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@ -31,19 +34,16 @@ namespace asset_list
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return;
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}
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static bool shown_assets[game::XAssetType::ASSET_TYPE_COUNT];
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{
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ImGui::Begin("Asset list", &gui::enabled_menus["asset_list"]);
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static char filter[0x200]{};
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ImGui::InputText("asset type", filter, IM_ARRAYSIZE(filter));
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ImGui::InputText("asset type", &filter_buffer);
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for (auto i = 0; i < game::XAssetType::ASSET_TYPE_COUNT; i++)
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{
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const auto name = game::g_assetNames[i];
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const auto type = static_cast<game::XAssetType>(i);
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if (strstr(name, filter))
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if (strstr(name, filter_buffer.data()))
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{
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ImGui::Checkbox(name, &shown_assets[type]);
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}
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192
src/client/component/gui_console.cpp
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src/client/component/gui_console.cpp
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include "scheduler.hpp"
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#include "command.hpp"
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#include "game_console.hpp"
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#include "gui.hpp"
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#include <utils/string.hpp>
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#include <utils/hook.hpp>
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#include <utils/concurrency.hpp>
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namespace gui_console
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{
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namespace
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{
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bool auto_scroll = true;
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int history_index = -1;
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std::string input{};
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std::string filter{};
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std::vector<std::string> matches{};
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int input_text_edit(ImGuiInputTextCallbackData* data)
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{
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switch (data->EventFlag)
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{
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case ImGuiInputTextFlags_CallbackCompletion:
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{
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matches.clear();
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const std::string text = data->Buf;
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if (text.find(" ") != std::string::npos)
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{
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game_console::find_matches(text.substr(0, text.find(" ")), matches, true);
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}
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else
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{
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game_console::find_matches(text, matches, false);
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}
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if (matches.size() == 1)
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{
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const auto match = matches[0].data();
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data->DeleteChars(0, data->BufTextLen);
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data->InsertChars(0, match, match + strlen(match));
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}
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break;
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}
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case ImGuiInputTextFlags_CallbackHistory:
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{
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const auto history = game_console::get_history();
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if (data->EventKey == ImGuiKey_UpArrow)
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{
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if (++history_index >= history.size())
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{
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history_index = static_cast<int>(history.size()) - 1;
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}
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data->DeleteChars(0, data->BufTextLen);
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if (history_index != -1)
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{
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const auto text = history.at(history_index).data();
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data->InsertChars(0, text, text + strlen(text));
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}
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}
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else if (data->EventKey == ImGuiKey_DownArrow)
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{
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if (--history_index < -1)
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{
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history_index = -1;
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}
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data->DeleteChars(0, data->BufTextLen);
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if (history_index != -1)
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{
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const auto text = history.at(history_index).data();
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data->InsertChars(0, text, text + strlen(text));
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}
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}
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break;
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}
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}
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return 0;
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}
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std::string get_filtered_text()
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{
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std::string text{};
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const auto history = game_console::get_output();
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for (const auto& line : history)
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{
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if (strstr(line.data(), filter.data()))
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{
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text.append(line.data());
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text.append("\n");
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}
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}
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if (text[text.size() - 1] == '\n')
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{
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text.pop_back();
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}
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return text;
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}
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void on_frame()
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{
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auto* open = &gui::enabled_menus["console"];
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if (!*open)
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{
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return;
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}
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auto filtered_text = get_filtered_text();
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static auto input_text_flags = ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_CallbackCompletion |
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ImGuiInputTextFlags_CallbackHistory;
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ImGui::Begin("Console", open);
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if (ImGui::BeginPopup("Options"))
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{
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ImGui::Checkbox("Auto-scroll", &auto_scroll);
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ImGui::EndPopup();
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}
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if (ImGui::Button("Clear"))
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{
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game_console::clear_console();
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}
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ImGui::SameLine();
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if (ImGui::Button("Copy"))
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{
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utils::string::set_clipboard_data(filtered_text);
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}
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ImGui::Separator();
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if (ImGui::Button("Options"))
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{
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ImGui::OpenPopup("Options");
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}
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ImGui::SameLine();
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ImGui::InputText("Filter", &filter);
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const float footer_height_to_reserve = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing();
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ImGui::BeginChild("console_scroll", ImVec2(0, -footer_height_to_reserve), false);
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ImGui::Text(filtered_text.data(), ImVec2(-1, -1));
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if (auto_scroll && ImGui::GetScrollY() >= ImGui::GetScrollMaxY())
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{
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ImGui::SetScrollHereY(1.0f);
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}
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ImGui::EndChild();
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if (ImGui::InputText("Input", &input, input_text_flags, input_text_edit))
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{
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game_console::add(input.data());
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input.clear();
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ImGui::SetKeyboardFocusHere(-1);
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}
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ImGui::End();
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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gui::on_frame(on_frame);
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}
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};
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}
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REGISTER_COMPONENT(gui_console::component)
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