2021-09-09 21:21:51 -04:00
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#pragma once
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namespace ui_scripting
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{
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2022-04-28 16:41:29 -04:00
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template <class... Args, std::size_t... I>
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auto wrap_function(const std::function<void(Args...)>& f, std::index_sequence<I...>)
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{
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return [f](const function_arguments& args)
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{
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f(args[I]...);
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return arguments{{}};
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};
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}
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2021-10-02 12:30:21 -04:00
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2022-04-28 16:41:29 -04:00
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template <class... Args, std::size_t... I>
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auto wrap_function(const std::function<arguments(Args...)>& f, std::index_sequence<I...>)
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{
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return [f](const function_arguments& args)
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{
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return f(args[I]...);
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};
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}
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template <typename R, class... Args, std::size_t... I>
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auto wrap_function(const std::function<R(Args...)>& f, std::index_sequence<I...>)
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{
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return [f](const function_arguments& args)
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{
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return arguments{f(args[I]...)};
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};
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}
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template <typename R, class... Args>
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auto wrap_function(const std::function<R(Args...)>& f)
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{
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return wrap_function(f, std::index_sequence_for<Args...>{});
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}
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template <class F>
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auto wrap_function(F f)
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{
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std::function f_ = f;
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return wrap_function(f_);
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}
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template <typename F>
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game::hks::cclosure* convert_function(F f);
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2021-09-09 21:21:51 -04:00
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}
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