h2-mod/src/client/component/ui_scripting.hpp

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#pragma once
#include "game/ui_scripting/lua/value_conversion.hpp"
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namespace ui_scripting
{
int main_function_handler(game::hks::lua_State* state);
void add_converted_function(game::hks::cclosure* closure, const sol::protected_function& function);
void clear_converted_functions();
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void enable_error_hook();
void disable_error_hook();
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}