232 lines
4.8 KiB
C++
232 lines
4.8 KiB
C++
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include "scheduler.hpp"
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#include "command.hpp"
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#include "gui.hpp"
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#include "game/scripting/lua/context.hpp"
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#include "game/scripting/lua/engine.hpp"
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#include <utils/string.hpp>
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#include <utils/hook.hpp>
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#include <utils/concurrency.hpp>
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namespace gui_script_console
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{
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namespace
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{
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bool auto_scroll = true;
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bool multi_line_input = false;
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int history_index = -1;
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std::string input{};
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std::string filter{};
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std::deque<std::string> history;
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struct menu_data_t
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{
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std::deque<std::string> command_queue;
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std::deque<std::string> output;
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};
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utils::concurrency::container<menu_data_t> menu_data;
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std::string run_command(const std::string& code)
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{
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const auto result = scripting::lua::engine::load(code);
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if (result.has_value())
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{
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return result.value();
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}
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else
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{
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return "Script not running";
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}
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}
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void run_commands()
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{
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menu_data.access([](menu_data_t& menu_data_)
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{
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for (const auto& command : menu_data_.command_queue)
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{
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menu_data_.output.push_back(run_command(command));
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}
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menu_data_.command_queue.clear();
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});
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}
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int multi_line_input_text_edit(ImGuiInputTextCallbackData* data)
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{
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if (data->EventKey == ImGuiKey_Tab)
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{
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data->InsertChars(data->CursorPos, "\t");
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}
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return 0;
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}
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int input_text_edit(ImGuiInputTextCallbackData* data)
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{
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switch (data->EventFlag)
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{
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case ImGuiInputTextFlags_CallbackHistory:
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{
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if (data->EventKey == ImGuiKey_UpArrow)
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{
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if (++history_index >= history.size())
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{
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history_index = static_cast<int>(history.size()) - 1;
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}
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data->DeleteChars(0, data->BufTextLen);
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if (history_index != -1)
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{
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const auto text = history.at(history_index).data();
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data->InsertChars(0, text, text + strlen(text));
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}
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}
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else if (data->EventKey == ImGuiKey_DownArrow)
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{
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if (--history_index < -1)
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{
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history_index = -1;
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}
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data->DeleteChars(0, data->BufTextLen);
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if (history_index != -1)
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{
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const auto text = history.at(history_index).data();
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data->InsertChars(0, text, text + strlen(text));
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}
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}
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break;
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}
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}
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return 0;
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}
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void on_frame()
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{
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if (!gui::enabled_menus["script_console"])
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{
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return;
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}
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menu_data.access([](menu_data_t& menu_data_)
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{
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if (!game::CL_IsCgameInitialized())
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{
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menu_data_.command_queue.clear();
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}
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static const float footer_height = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing();
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static const auto input_text_flags = ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_CallbackCompletion |
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ImGuiInputTextFlags_CallbackHistory;
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ImGui::Begin("Script console", &gui::enabled_menus["script_console"]);
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if (ImGui::BeginPopup("Options"))
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{
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ImGui::Checkbox("Auto-scroll", &auto_scroll);
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ImGui::Checkbox("Multi-line input", &multi_line_input);
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ImGui::EndPopup();
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}
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if (ImGui::Button("Clear"))
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{
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menu_data_.output.clear();
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input.clear();
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history.clear();
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}
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ImGui::Separator();
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if (ImGui::Button("Options"))
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{
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ImGui::OpenPopup("Options");
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}
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ImGui::SameLine();
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ImGui::InputText("Filter", &filter);
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ImGui::BeginChild("script_console_scroll", ImVec2(0, -1 * footer_height - 80.f * multi_line_input), false);
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for (const auto& line : menu_data_.output)
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{
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ImGui::Text(line.data());
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ImGui::Separator();
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}
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if (auto_scroll && ImGui::GetScrollY() >= ImGui::GetScrollMaxY())
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{
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ImGui::SetScrollHereY(1.0f);
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}
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ImGui::EndChild();
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bool execute = false;
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if (multi_line_input)
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{
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ImGui::InputTextMultiline("", &input, ImVec2(0, 100),
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ImGuiInputTextFlags_CallbackCompletion, multi_line_input_text_edit);
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ImGui::SameLine();
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execute = ImGui::Button("Execute", ImVec2(100, 100));
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}
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else
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{
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execute = ImGui::InputText("Input", &input, input_text_flags, input_text_edit);
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}
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if (execute)
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{
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menu_data_.output.push_back(input);
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menu_data_.command_queue.push_back(input);
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if (history_index != -1)
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{
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const auto itr = history.begin() + history_index;
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if (*itr == input)
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{
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history.erase(history.begin() + history_index);
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}
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}
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history.push_front(input);
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if (history.size() > 10)
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{
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history.erase(history.begin() + 10);
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}
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ImGui::SetKeyboardFocusHere(-1);
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history_index = -1;
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input.clear();
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}
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ImGui::End();
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});
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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gui::on_frame(on_frame);
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scheduler::loop(run_commands, scheduler::pipeline::server);
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}
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};
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}
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REGISTER_COMPONENT(gui_script_console::component)
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