h2-mod/src/client/component/input.cpp

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
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#include "game/game.hpp"
#include "game_console.hpp"
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#include "gui.hpp"
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#include "game/ui_scripting/lua/engine.hpp"
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#include <utils/hook.hpp>
namespace input
{
namespace
{
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struct point
{
short x;
short y;
};
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utils::hook::detour cl_char_event_hook;
utils::hook::detour cl_key_event_hook;
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utils::hook::detour cl_mouse_move_hook;
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void cl_char_event_stub(const int local_client_num, const int key)
{
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ui_scripting::lua::engine::ui_event("char", {key});
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if (!game_console::console_char_event(local_client_num, key))
{
return;
}
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if (!gui::gui_char_event(local_client_num, key))
{
return;
}
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cl_char_event_hook.invoke<void>(local_client_num, key);
}
void cl_key_event_stub(const int local_client_num, const int key, const int down)
{
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ui_scripting::lua::engine::ui_event("key", {key, down});
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if (!game_console::console_key_event(local_client_num, key, down))
{
return;
}
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if (!gui::gui_key_event(local_client_num, key, down))
{
return;
}
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cl_key_event_hook.invoke<void>(local_client_num, key, down);
}
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void cl_mouse_move_stub(const int local_client_num, int x, int y)
{
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if (!gui::gui_mouse_event(local_client_num, x, y))
{
return;
}
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ui_scripting::lua::engine::ui_event("mousemove", {x, y});
cl_mouse_move_hook.invoke<void>(local_client_num, x, y);
}
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}
class component final : public component_interface
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{
public:
void post_unpack() override
{
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cl_char_event_hook.create(0x1403D27B0, cl_char_event_stub);
cl_key_event_hook.create(0x1403D2AE0, cl_key_event_stub);
cl_mouse_move_hook.create(0x1403296F0, cl_mouse_move_stub);
}
};
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}
REGISTER_COMPONENT(input::component)