85 lines
2.0 KiB
C++
85 lines
2.0 KiB
C++
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "command.hpp"
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#include "game_console.hpp"
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#include "scheduler.hpp"
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#include <utils/hook.hpp>
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#include <utils/io.hpp>
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namespace mods
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{
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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if (!utils::io::directory_exists("mods"))
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{
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utils::io::create_directory("mods");
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}
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command::add("loadmod", [](const command::params& params)
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{
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if (params.size() < 2)
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{
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game_console::print(game_console::con_type_info, "Usage: loadmod mods/<modname>");
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return;
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}
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if (::game::SV_Loaded())
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{
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game_console::print(game_console::con_type_error, "Cannot load mod while in-game!\n");
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game::CG_GameMessage(0, "^1Cannot unload mod while in-game!");
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return;
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}
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const auto path = params.get(1);
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game_console::print(game_console::con_type_info, "Loading mod %s\n", path);
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if (!utils::io::directory_exists(path))
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{
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game_console::print(game_console::con_type_error, "Mod %s not found!\n", path);
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return;
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}
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game::mod_folder = path;
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scheduler::once([]()
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{
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command::execute("lui_restart", true);
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}, scheduler::pipeline::renderer);
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});
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command::add("unloadmod", [](const command::params& params)
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{
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if (game::mod_folder.empty())
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{
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game_console::print(game_console::con_type_info, "No mod loaded\n");
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return;
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}
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if (::game::SV_Loaded())
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{
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game_console::print(game_console::con_type_error, "Cannot unload mod while in-game!\n");
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game::CG_GameMessage(0, "^1Cannot unload mod while in-game!");
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return;
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}
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game_console::print(game_console::con_type_info, "Unloading mod %s\n", game::mod_folder.data());
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game::mod_folder.clear();
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scheduler::once([]()
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{
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command::execute("lui_restart", true);
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}, scheduler::pipeline::renderer);
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});
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}
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};
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}
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REGISTER_COMPONENT(mods::component)
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