Move mod commands to new component + small fix
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ff77aba0f8
commit
10bf954c2b
@ -448,62 +448,6 @@ namespace command
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}
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}, scheduler::pipeline::server);
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});
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add("loadmod", [](const params& params)
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{
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if (params.size() < 2)
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{
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game_console::print(game_console::con_type_info, "Usage: loadmod mods/<modname>");
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return;
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}
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if (::game::SV_Loaded())
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{
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game_console::print(game_console::con_type_error, "Cannot load mod while in-game!\n");
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game::CG_GameMessage(0, "^1Cannot unload mod while in-game!");
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return;
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}
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const auto path = params.get(1);
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game_console::print(game_console::con_type_info, "Loading mod %s\n", path);
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if (!utils::io::directory_exists(path))
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{
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game_console::print(game_console::con_type_error, "Mod %s not found!\n", path);
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return;
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}
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game::mod_folder = path;
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::scheduler::once([]()
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{
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command::execute("lui_restart", true);
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}, ::scheduler::pipeline::renderer);
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});
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add("unloadmod", [](const params& params)
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{
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if (game::mod_folder.empty())
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{
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game_console::print(game_console::con_type_info, "No mod loaded\n");
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return;
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}
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if (::game::SV_Loaded())
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{
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game_console::print(game_console::con_type_error, "Cannot unload mod while in-game!\n");
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game::CG_GameMessage(0, "^1Cannot unload mod while in-game!");
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return;
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}
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game_console::print(game_console::con_type_info, "Unloading mod %s\n", game::mod_folder.data());
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game::mod_folder.clear();
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::scheduler::once([]()
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{
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command::execute("lui_restart", true);
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}, ::scheduler::pipeline::renderer);
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});
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}
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};
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}
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84
src/client/component/mods.cpp
Normal file
84
src/client/component/mods.cpp
Normal file
@ -0,0 +1,84 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "command.hpp"
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#include "game_console.hpp"
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#include "scheduler.hpp"
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#include <utils/hook.hpp>
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#include <utils/io.hpp>
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namespace mods
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{
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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if (!utils::io::directory_exists("mods"))
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{
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utils::io::create_directory("mods");
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}
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command::add("loadmod", [](const command::params& params)
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{
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if (params.size() < 2)
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{
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game_console::print(game_console::con_type_info, "Usage: loadmod mods/<modname>");
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return;
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}
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if (::game::SV_Loaded())
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{
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game_console::print(game_console::con_type_error, "Cannot load mod while in-game!\n");
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game::CG_GameMessage(0, "^1Cannot unload mod while in-game!");
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return;
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}
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const auto path = params.get(1);
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game_console::print(game_console::con_type_info, "Loading mod %s\n", path);
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if (!utils::io::directory_exists(path))
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{
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game_console::print(game_console::con_type_error, "Mod %s not found!\n", path);
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return;
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}
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game::mod_folder = path;
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scheduler::once([]()
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{
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command::execute("lui_restart", true);
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}, scheduler::pipeline::renderer);
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});
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command::add("unloadmod", [](const command::params& params)
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{
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if (game::mod_folder.empty())
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{
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game_console::print(game_console::con_type_info, "No mod loaded\n");
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return;
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}
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if (::game::SV_Loaded())
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{
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game_console::print(game_console::con_type_error, "Cannot unload mod while in-game!\n");
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game::CG_GameMessage(0, "^1Cannot unload mod while in-game!");
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return;
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}
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game_console::print(game_console::con_type_info, "Unloading mod %s\n", game::mod_folder.data());
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game::mod_folder.clear();
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scheduler::once([]()
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{
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command::execute("lui_restart", true);
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}, scheduler::pipeline::renderer);
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});
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}
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};
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}
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REGISTER_COMPONENT(mods::component)
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@ -74,22 +74,24 @@ function modsmenu(a1)
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createdivider(menu, "$_Available mods")
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local mods = io.listfiles("mods/")
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for i = 1, #mods do
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local desc = "Load " .. mods[i]
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local infofile = mods[i] .. "/mod.txt"
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local exists = io.fileexists(infofile)
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if (exists) then
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desc = io.readfile(infofile)
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end
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if (mods[i] ~= modfolder) then
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menu:AddButton("$_" .. mods[i], function()
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game:executecommand("loadmod " .. mods[i])
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end, nil, true, nil, {
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desc_text = desc
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})
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if (io.directoryexists("mods")) then
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local mods = io.listfiles("mods/")
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for i = 1, #mods do
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local desc = "Load " .. mods[i]
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local infofile = mods[i] .. "/mod.txt"
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local exists = io.fileexists(infofile)
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if (exists) then
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desc = io.readfile(infofile)
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end
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if (mods[i] ~= modfolder) then
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menu:AddButton("$_" .. mods[i], function()
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game:executecommand("loadmod " .. mods[i])
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end, nil, true, nil, {
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desc_text = desc
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})
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end
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end
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end
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