2021-04-23 14:57:21 -04:00
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#include <stdinc.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include "chat.hpp"
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#include "scheduler.hpp"
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#include <utils/string.hpp>
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#include <utils/hook.hpp>
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#define fps_font game::R_RegisterFont("fonts/fira_mono_regular.ttf", 25)
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#define speed_font game::R_RegisterFont("fonts/fira_mono_regular.ttf", 50)
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#define material_white game::Material_RegisterHandle("white")
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2021-04-23 14:57:21 -04:00
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namespace fps
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{
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namespace
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{
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std::chrono::nanoseconds frametime;
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auto lastframe = std::chrono::high_resolution_clock::now();
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2021-04-25 19:28:46 -04:00
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game::dvar_t* cg_drawfps;
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game::dvar_t* cg_drawspeed;
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float fps_color_good[4] = {0.6f, 1.0f, 0.0f, 1.0f};
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float fps_color_ok[4] = {1.0f, 0.7f, 0.3f, 1.0f};
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float fps_color_bad[4] = {1.0f, 0.3f, 0.3f, 1.0f};
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float color_blue[4] = {0.12f, 0.77f, 1.f, 1.f};
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float color_white[4] = {1.f, 1.f, 1.f, 1.f};
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2021-04-23 14:57:21 -04:00
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float screen_max[2];
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2021-04-24 10:22:43 -04:00
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int history_count = 20;
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int history[20] = { 0 };
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int index;
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void check_resize()
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{
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screen_max[0] = game::ScrPlace_GetViewPlacement()->realViewportSize[0];
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screen_max[1] = game::ScrPlace_GetViewPlacement()->realViewportSize[1];
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}
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2021-04-24 10:22:43 -04:00
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int average_fps()
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{
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auto total = 0;
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for (auto i = 0; i < history_count; i++)
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{
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total += history[i];
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}
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return total / history_count;
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}
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std::deque<float> speed_history;
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void draw_line(float x, float y, float width, float height)
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{
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game::R_AddCmdDrawStretchPic(x, y, width, height, 0.0f, 0.0f, 0.0f, 0.0f, color_white, material_white);
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}
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void draw_speed()
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{
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const auto speed = sqrt(pow(game::g_entities[0].client->velocity[0], 2) +
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pow(game::g_entities[0].client->velocity[1], 2) +
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pow(game::g_entities[0].client->velocity[2], 2));
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if (cg_drawspeed->current.integer >= 1)
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{
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const auto font = speed_font;
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const auto speed_string = utils::string::va("%i\n", (int)speed);
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const auto width = game::R_TextWidth(speed_string, 0x7FFFFFFF, font);
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const auto x = (screen_max[0] / 2) - (width / 2);
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const auto y = screen_max[1] - 400.f;
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const auto color = speed >= 300
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? color_blue
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: fps_color_bad;
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game::R_AddCmdDrawText(speed_string, 0x7FFFFFFF, font, x,
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y, 1.0f, 1.0f, 0.0f, color, 0);
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}
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if (cg_drawspeed->current.integer >= 2)
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{
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if (speed_history.size() > 400)
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{
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speed_history.pop_front();
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}
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speed_history.push_back(speed);
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const auto base_x = 80.f;
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const auto base_y = screen_max[1] - 400.f;
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const auto width = 1.f;
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for (auto i = 0; i < speed_history.size(); i++)
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{
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const auto height = std::min(std::max(speed_history[i] / 5.f, 1.f), 1000.f);
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const auto x = base_x + (float)i * width;
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const auto y = base_y - height;
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draw_line(x, y, width, height);
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}
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}
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}
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void draw()
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{
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check_resize();
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2021-04-26 10:43:34 -04:00
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if (cg_drawfps->current.integer >= 1)
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{
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const auto now = std::chrono::high_resolution_clock::now();
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const auto frametime = now - lastframe;
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lastframe = now;
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const int fps = 1000000000 / frametime.count();
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if (index >= history_count)
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{
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index = 0;
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}
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2021-04-26 10:43:34 -04:00
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history[index++] = fps;
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const auto fps_string = utils::string::va("%i", average_fps());
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const auto x = screen_max[0] - 15.f - game::R_TextWidth(fps_string, 0x7FFFFFFF, fps_font);
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game::R_AddCmdDrawText(fps_string, 0x7FFFFFFF, fps_font, x, 35.f, 1.0f, 1.0f, 0.0f,
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fps >= 60 ? fps_color_good : (fps >= 30 ? fps_color_ok : fps_color_bad), 0);
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}
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2021-04-25 19:28:46 -04:00
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2021-04-26 16:17:56 -04:00
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if (!game::CL_IsCgameInitialized() || !game::g_entities[0].client)
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{
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return;
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}
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if (cg_drawfps->current.integer >= 2)
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{
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const auto font = fps_font;
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const auto pos_string = utils::string::va("%f %f %f",
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game::g_entities[0].origin[0],
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game::g_entities[0].origin[1],
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game::g_entities[0].origin[2]);
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const auto x = screen_max[0] - 15.f - game::R_TextWidth(pos_string, 0x7FFFFFFF, font);
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game::R_AddCmdDrawText(pos_string, 0x7FFFFFFF, font, x,
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60.f, 1.0f, 1.0f, 0.0f, fps_color_ok, 0);
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}
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draw_speed();
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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cg_drawspeed = dvars::register_int("cg_drawSpeed", 0, 0, 2, game::DVAR_FLAG_SAVED);
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cg_drawfps = dvars::register_int("cg_drawFPS", 0, 0, 4, game::DVAR_FLAG_SAVED);
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scheduler::loop(draw, scheduler::pipeline::renderer);
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}
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};
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}
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REGISTER_COMPONENT(fps::component)
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